// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT using System; using System.Drawing; using ClassicalSharp; namespace Launcher { public static class Drawer2DExt { public unsafe static void DrawScaledPixels( FastBitmap src, FastBitmap dst, Size scale, Rectangle srcRect, Rectangle dstRect, byte scaleA, byte scaleB ) { int srcWidth = srcRect.Width, dstWidth = dstRect.Width; int srcHeight = srcRect.Height, dstHeight = dstRect.Height; int srcX = srcRect.X, dstX = dstRect.X; int srcY = srcRect.Y, dstY = dstRect.Y; int scaleWidth = scale.Width, scaleHeight = scale.Height; for( int yy = 0; yy < dstHeight; yy++ ) { int scaledY = (yy + dstY) * srcHeight / scaleHeight; int* srcRow = src.GetRowPtr( srcY + (scaledY % srcHeight) ); int* dstRow = dst.GetRowPtr( dstY + yy ); byte rgbScale = (byte)Utils.Lerp( scaleA, scaleB, (float)yy / dstHeight ); for( int xx = 0; xx < dstWidth; xx++ ) { int scaledX = (xx + dstX) * srcWidth / scaleWidth; int pixel = srcRow[srcX + (scaledX % srcWidth)]; int col = pixel & ~0xFFFFFF; // keep a, but clear rgb col |= ((pixel & 0xFF) * rgbScale / 255); col |= (((pixel >> 8) & 0xFF) * rgbScale / 255) << 8; col |= (((pixel >> 16) & 0xFF) * rgbScale / 255) << 16; dstRow[dstX + xx] = col; } } } public unsafe static void DrawTiledPixels( FastBitmap src, FastBitmap dst, Rectangle srcRect, Rectangle dstRect ) { int srcX = srcRect.X, srcWidth = srcRect.Width, srcHeight = srcRect.Height; int dstX, dstY, dstWidth, dstHeight; if( !CheckCoords( dst, dstRect, out dstX, out dstY, out dstWidth, out dstHeight ) ) return; for( int yy = 0; yy < dstHeight; yy++ ) { // srcY is always 0 so we don't need to add int* srcRow = src.GetRowPtr( ((yy + dstY) % srcHeight) ); int* dstRow = dst.GetRowPtr( dstY + yy ); for( int xx = 0; xx < dstWidth; xx++ ) dstRow[dstX + xx] = srcRow[srcX + ((xx + dstX) % srcWidth)]; } } public unsafe static void DrawNoise( FastBitmap dst, Rectangle dstRect, FastColour col, int variation ) { int dstX, dstY, dstWidth, dstHeight; if( !CheckCoords( dst, dstRect, out dstX, out dstY, out dstWidth, out dstHeight ) ) return; const int alpha = 255 << 24; for( int yy = 0; yy < dstHeight; yy++ ) { int* row = dst.GetRowPtr( dstY + yy ); for( int xx = 0; xx < dstWidth; xx++ ) { int n = (dstX + xx) + (dstY + yy) * 57; n = (n << 13) ^ n; float noise = 1f - ((n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff) / 1073741824f; int r = col.R + (int)(noise * variation); r = r < 0 ? 0 : (r > 255 ? 255 : r); int g = col.G + (int)(noise * variation); g = g < 0 ? 0 : (g > 255 ? 255 : g); int b = col.B + (int)(noise * variation); b = b < 0 ? 0 : (b > 255 ? 255 : b); row[dstX + xx] = alpha | (r << 16) | (g << 8) | b; } } } public unsafe static void FastClear( FastBitmap dst, Rectangle dstRect, FastColour col ) { int dstX, dstY, dstWidth, dstHeight; if( !CheckCoords( dst, dstRect, out dstX, out dstY, out dstWidth, out dstHeight ) ) return; int pixel = col.ToArgb(); for( int yy = 0; yy < dstHeight; yy++ ) { int* row = dst.GetRowPtr( dstY + yy ); for( int xx = 0; xx < dstWidth; xx++ ) row[dstX + xx] = pixel; } } static bool CheckCoords( FastBitmap dst, Rectangle dstRect, out int dstX, out int dstY, out int dstWidth, out int dstHeight ) { dstWidth = dstRect.Width; dstHeight = dstRect.Height; dstX = dstRect.X; dstY = dstRect.Y; if( dstX >= dst.Width || dstY >= dst.Height ) return false; if( dstX < 0 ) { dstWidth += dstX; dstX = 0; } if( dstY < 0 ) { dstHeight += dstY; dstY = 0; } dstWidth = Math.Min( dstX + dstWidth, dst.Width ) - dstX; dstHeight = Math.Min( dstY + dstHeight, dst.Height ) - dstY; if( dstWidth < 0 || dstHeight < 0 ) return false; return true; } } }