// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT using System; using System.Drawing; using ClassicalSharp.GraphicsAPI; namespace ClassicalSharp { /// Contains the information necessary to describe a 2D textured quad. public struct Texture { public int ID; public short X, Y; public short Width, Height; public float U1, V1; public float U2, V2; public Texture( int id, int x, int y, int width, int height, float u2, float v2 ) : this( id, x, y, width, height, 0, u2, 0, v2 ) { } public Texture( int id, int x, int y, int width, int height, TextureRec rec ) : this( id, x, y, width, height, rec.U1, rec.U2, rec.V1, rec.V2 ) { } public Texture( int id, int x, int y, int width, int height, float u1, float u2, float v1, float v2 ) { ID = id; X = (short)x; Y = (short)y; Width = (short)width; Height = (short)height; U1 = u1; V1 = v1; U2 = u2; V2 = v2; } public Rectangle Bounds { get { return new Rectangle( X, Y, Width, Height ); } } public bool IsValid { get { return ID > 0; } } public int X1 { get { return X; } set { X = (short)value; } } public int Y1 { get { return Y; } set { Y = (short)value; } } public void Render( IGraphicsApi gfx ) { gfx.BindTexture( ID ); gfx.Draw2DTexture( ref this, FastColour.White ); } public void Render( IGraphicsApi gfx, FastColour colour ) { gfx.BindTexture( ID ); gfx.Draw2DTexture( ref this, colour ); } public override string ToString() { return ID + String.Format( "({0}, {1} -> {2},{3}", X, Y, Width, Height ); } } }