// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT using System; using ClassicalSharp.GraphicsAPI; using OpenTK; namespace ClassicalSharp.Selections { public class AxisLinesRenderer : IGameComponent { VertexP3fC4b[] vertices; int vb; Game game; const float size = 1/32f; public void Init( Game game ) { this.game = game; game.Graphics.ContextLost += ContextLost; game.Graphics.ContextRecreated += ContextRecreated; } public void Dispose() { ContextLost(); game.Graphics.ContextLost -= ContextLost; game.Graphics.ContextRecreated -= ContextRecreated; } public void Ready( Game game ) { } public void Reset( Game game ) { } public void OnNewMap( Game game ) { } public void OnNewMapLoaded( Game game ) { } public void Render( double delta ) { if( !game.ShowAxisLines || game.Graphics.LostContext ) return; if( vertices == null ) { vertices = new VertexP3fC4b[12]; ContextRecreated(); } game.Graphics.Texturing = false; Vector3 P = game.LocalPlayer.Position; P.Y += 0.05f; int index = 0; SelectionBox.HorQuad( vertices, ref index, FastColour.Red.Pack(), P.X, P.Z - size, P.X + 3, P.Z + size, P.Y ); SelectionBox.HorQuad( vertices, ref index, FastColour.Blue.Pack(), P.X - size, P.Z, P.X + size, P.Z + 3, P.Y ); if( game.Camera.IsThirdPerson ) { SelectionBox.VerQuad( vertices, ref index, FastColour.Green.Pack(), P.X - size, P.Y, P.Z + size, P.X + size, P.Y + 3, P.Z - size ); } game.Graphics.SetBatchFormat( VertexFormat.P3fC4b ); game.Graphics.UpdateDynamicIndexedVb( DrawMode.Triangles, vb, vertices, index ); } void ContextLost() { game.Graphics.DeleteVb( ref vb ); } void ContextRecreated() { if( vertices == null ) return; vb = game.Graphics.CreateDynamicVb( VertexFormat.P3fC4b, vertices.Length ); } } }