// Copyright 2014-2017 ClassicalSharp | Licensed under BSD-3 using System; using System.Collections.Generic; using System.Text; using ClassicalSharp.Events; using ClassicalSharp.Renderers; using OpenTK.Input; namespace ClassicalSharp.Commands { public sealed class ModelCommand : Command { public ModelCommand() { Name = "Model"; Help = new string[] { "&a/client model [name]", "&bnames: &echibi, chicken, creeper, human, pig, sheep", "&e skeleton, spider, zombie, ", }; } public override void Execute(string[] args) { if (args.Length == 1) { game.Chat.Add("&e/client model: &cYou didn't specify a model name."); } else { game.LocalPlayer.SetModel(Utils.ToLower(args[1])); if (args.Length >= 4) { ClassicalSharp.Entities.LocationUpdate update = ClassicalSharp.Entities.LocationUpdate.Empty(); if (args[2] == "x") update.RotX = float.Parse(args[3]); if (args[2] == "z") update.RotZ = float.Parse(args[3]); game.LocalPlayer.SetLocation(update, true); } } } } public sealed class CuboidCommand : Command { public CuboidCommand() { Name = "Cuboid"; Help = new string[] { "&a/client cuboid [block] [persist]", "&eFills the 3D rectangle between two points with [block].", "&eIf no block is given, uses your currently held block.", "&e If persist is given and is \"yes\", then the command", "&e will repeatedly cuboid, without needing to be typed in again.", }; } byte block = 0xFF; Vector3I mark1, mark2; bool persist = false; public override void Execute(string[] args) { game.UserEvents.BlockChanged -= BlockChanged; block = 0xFF; mark1 = new Vector3I(int.MaxValue); mark2 = new Vector3I(int.MaxValue); persist = false; if (!ParseBlock(args)) return; if (args.Length > 2 && Utils.CaselessEquals(args[2], "yes")) persist = true; game.Chat.Add("&eCuboid: &fPlace or delete a block.", MessageType.ClientStatus3); game.UserEvents.BlockChanged += BlockChanged; } bool ParseBlock(string[] args) { if (args.Length == 1) return true; if (Utils.CaselessEquals(args[1], "yes")) { persist = true; return true; } int temp = -1; byte block = 0; if ((temp = game.BlockInfo.FindID(args[1])) != -1) { block = (byte)temp; } else if (!byte.TryParse(args[1], out block)) { game.Chat.Add("&eCuboid: &c\"" + args[1] + "\" is not a valid block name or id."); return false; } if (block >= Block.CpeCount && game.BlockInfo.Name[block] == "Invalid") { game.Chat.Add("&eCuboid: &cThere is no block with id \"" + args[1] + "\"."); return false; } this.block = block; return true; } void BlockChanged(object sender, BlockChangedEventArgs e) { if (mark1.X == int.MaxValue) { mark1 = e.Coords; game.UpdateBlock(mark1.X, mark1.Y, mark1.Z, e.OldBlock); game.Chat.Add("&eCuboid: &fMark 1 placed at (" + e.Coords + "), place mark 2.", MessageType.ClientStatus3); } else { mark2 = e.Coords; DoCuboid(); game.Chat.Add(null, MessageType.ClientStatus3); if (!persist) { game.UserEvents.BlockChanged -= BlockChanged; } else { mark1 = new Vector3I(int.MaxValue); game.Chat.Add("&eCuboid: &fPlace or delete a block.", MessageType.ClientStatus3); } } } void DoCuboid() { Vector3I min = Vector3I.Min(mark1, mark2); Vector3I max = Vector3I.Max(mark1, mark2); if (!game.World.IsValidPos(min) || !game.World.IsValidPos(max)) return; byte toPlace = block; if (toPlace == Block.Invalid) toPlace = game.Inventory.HeldBlock; for (int y = min.Y; y <= max.Y; y++) for (int z = min.Z; z <= max.Z; z++) for (int x = min.X; x <= max.X; x++) { game.UpdateBlock(x, y, z, toPlace); } } } }