// Copyright 2014-2017 ClassicalSharp | Licensed under BSD-3 #if OCCLUSION using System; using ClassicalSharp.GraphicsAPI; namespace ClassicalSharp { public partial class ChunkMeshBuilder { unsafe int ComputeOcclusion() { int* didFlags = stackalloc int[chunkSize2]; OpenTK.MemUtils.memset((IntPtr)didFlags, 0x00, 0, chunkSize2 * sizeof(int)); int* stack = stackalloc int[chunkSize3 * 4]; int i = 0; bool solidX = true, solidY = true, solidZ = true; for (int y = 0; y < 16; y++) { for (int z = 0; z < 16; z++) { int flagIndex = (y << 4) | z; int chunkIndex = (y + 1) * extChunkSize2 + (z + 1) * extChunkSize + (0 + 1); for (int x = 0; x < 16; x++) { BlockID block = chunk[chunkIndex]; if (BlockInfo.FullOpaque[block]) { didFlags[flagIndex] |= (1 << x); } else if ((didFlags[flagIndex] & (1 << x)) == 0) { FloodFill(didFlags, stack, i, ref solidX, ref solidY, ref solidZ); } i++; chunkIndex++; } } } return (solidX ? 0x1 : 0) | (solidZ ? 0x2 : 0) | (solidY ? 0x4 : 0); } unsafe void FloodFill(int* didFlags, int* stack, int startIndex, ref bool solidX, ref bool solidY, ref bool solidZ) { int index = 0; stack[index++] = startIndex; bool tX0 = false, tX1 = false, tY0 = false, tY1 = false, tZ0 = false, tZ1 = false; while (index > 0) { int bIndex = stack[--index]; int x = (bIndex & 0xF); int z = ((bIndex >> 4) & 0xF); int y = ((bIndex >> 8) & 0xF); int flagIndex = (y << 4) | z; didFlags[flagIndex] |= (1 << x); int chunkIndex = (y + 1) * extChunkSize2 + (z + 1) * extChunkSize + (x + 1); BlockID block = chunk[chunkIndex]; if (BlockInfo.Draw[block] != DrawType.Opaque) { if (x == 0) tX0 = true; else if ((didFlags[flagIndex] & (1 << (x - 1))) == 0) stack[index++] = bIndex - 1; if (x == 15) tX1 = true; else if ((didFlags[flagIndex] & (1 << (x + 1))) == 0) stack[index++] = bIndex + 1; if (z == 0) tZ0 = true; else if ((didFlags[flagIndex - 1] & (1 << x)) == 0) stack[index++] = bIndex - 16; if (z == 15) tZ1 = true; else if ((didFlags[flagIndex + 1] & (1 << x)) == 0) stack[index++] = bIndex + 16; } if (!BlockInfo.IsOpaqueY[block]) { if (y == 0) tY0 = true; else if ((didFlags[flagIndex - 16] & (1 << x)) == 0 && !BlockInfo.IsOpaqueY[chunk[chunkIndex - extChunkSize2]]) stack[index++] = bIndex - 256; if (y == 15) tY1 = true; else if ((didFlags[flagIndex + 16] & (1 << x)) == 0 && !BlockInfo.IsOpaqueY[chunk[chunkIndex + extChunkSize2]]) stack[index++] = bIndex + 256; } } if (tX0 && tX1) solidX = false; if (tY0 && tY1) solidY = false; if (tZ0 && tZ1) solidZ = false; } } } #endif