ClassiCube/misc/32x/hw_32x.c
2024-09-10 18:39:20 +10:00

257 lines
6.8 KiB
C

/*
* Licensed under the BSD license
*
* debug_32x.c - Debug screen functions.
*
* Copyright (c) 2005 Marcus R. Brown <mrbrown@ocgnet.org>
* Copyright (c) 2005 James Forshaw <tyranid@gmail.com>
* Copyright (c) 2005 John Kelley <ps2dev@kelley.ca>
*
* Altered for 32X by Chilly Willy
*/
#include "32x.h"
#include <stdarg.h>
#include <stdio.h>
#include <string.h>
static int init = 0;
static unsigned short fgc = 0, bgc = 0;
static unsigned char fgs = 0, bgs = 0;
static unsigned short currentFB = 0;
void Hw32xSetFGColor(int s, int r, int g, int b)
{
volatile unsigned short *palette = &MARS_CRAM;
fgs = s;
fgc = COLOR(r, g, b);
palette[fgs] = fgc;
}
void Hw32xSetBGColor(int s, int r, int g, int b)
{
volatile unsigned short *palette = &MARS_CRAM;
bgs = s;
bgc = COLOR(r, g, b);
palette[bgs] = bgc;
}
void Hw32xInit(int vmode, int lineskip)
{
volatile unsigned short *frameBuffer16 = &MARS_FRAMEBUFFER;
int i;
// Wait for the SH2 to gain access to the VDP
while ((MARS_SYS_INTMSK & MARS_SH2_ACCESS_VDP) == 0) ;
if (vmode == MARS_VDP_MODE_32K)
{
// Set 16-bit direct mode, 224 lines
MARS_VDP_DISPMODE = MARS_224_LINES | MARS_VDP_MODE_32K;
// init both framebuffers
// Flip the framebuffer selection bit and wait for it to take effect
MARS_VDP_FBCTL = currentFB ^ 1;
while ((MARS_VDP_FBCTL & MARS_VDP_FS) == currentFB) ;
currentFB ^= 1;
// rewrite line table
for (i=0; i<224/(lineskip+1); i++)
{
if (lineskip)
{
int j = lineskip + 1;
while (j)
{
frameBuffer16[i*(lineskip+1) + (lineskip + 1 - j)] = i*320 + 0x100; /* word offset of line */
j--;
}
}
else
{
if (i<200)
frameBuffer16[i] = i*320 + 0x100; /* word offset of line */
else
frameBuffer16[i] = 200*320 + 0x100; /* word offset of line */
}
}
// clear screen
for (i=0x100; i<0x10000; i++)
frameBuffer16[i] = 0;
// Flip the framebuffer selection bit and wait for it to take effect
MARS_VDP_FBCTL = currentFB ^ 1;
while ((MARS_VDP_FBCTL & MARS_VDP_FS) == currentFB) ;
currentFB ^= 1;
// rewrite line table
for (i=0; i<224/(lineskip+1); i++)
{
if (lineskip)
{
int j = lineskip + 1;
while (j)
{
frameBuffer16[i*(lineskip+1) + (lineskip + 1 - j)] = i*320 + 0x100; /* word offset of line */
j--;
}
}
else
{
if (i<200)
frameBuffer16[i] = i*320 + 0x100; /* word offset of line */
else
frameBuffer16[i] = 200*320 + 0x100; /* word offset of line */
}
}
// clear screen
for (i=0x100; i<0x10000; i++)
frameBuffer16[i] = 0;
}
Hw32xSetFGColor(255,31,31,31);
Hw32xSetBGColor(0,0,0,0);
init = vmode;
}
void Hw32xScreenClear()
{
int i;
int l = (init == MARS_VDP_MODE_256) ? 320*224/2 + 0x100 : 320*200 + 0x100;
volatile unsigned short *frameBuffer16 = &MARS_FRAMEBUFFER;
// clear screen
for (i=0x100; i<l; i++)
frameBuffer16[i] = 0;
// Flip the framebuffer selection bit and wait for it to take effect
MARS_VDP_FBCTL = currentFB ^ 1;
while ((MARS_VDP_FBCTL & MARS_VDP_FS) == currentFB) ;
currentFB ^= 1;
// clear screen
for (i=0x100; i<l; i++)
frameBuffer16[i] = 0;
Hw32xSetFGColor(255,31,31,31);
Hw32xSetBGColor(0,0,0,0);
}
void Hw32xDelay(int ticks)
{
unsigned long ct = MARS_SYS_COMM12 + ticks;
while (MARS_SYS_COMM12 < ct) ;
}
void Hw32xScreenFlip(int wait)
{
// Flip the framebuffer selection bit
MARS_VDP_FBCTL = currentFB ^ 1;
if (wait)
{
while ((MARS_VDP_FBCTL & MARS_VDP_FS) == currentFB) ;
currentFB ^= 1;
}
}
void Hw32xFlipWait()
{
while ((MARS_VDP_FBCTL & MARS_VDP_FS) == currentFB) ;
currentFB ^= 1;
}
// MD Command support code ---------------------------------------------
unsigned short HwMdReadPad(int port)
{
if (port == 0)
return MARS_SYS_COMM8;
else if (port == 1)
return MARS_SYS_COMM10;
else
return SEGA_CTRL_NONE;
}
unsigned char HwMdReadSram(unsigned short offset)
{
while (MARS_SYS_COMM0) ; // wait until 68000 has responded to any earlier requests
MARS_SYS_COMM2 = offset;
MARS_SYS_COMM0 = 0x0100; // Read SRAM
while (MARS_SYS_COMM0) ;
return MARS_SYS_COMM2 & 0x00FF;
}
void HwMdWriteSram(unsigned char byte, unsigned short offset)
{
while (MARS_SYS_COMM0) ; // wait until 68000 has responded to any earlier requests
MARS_SYS_COMM2 = offset;
MARS_SYS_COMM0 = 0x0200 | byte; // Write SRAM
while (MARS_SYS_COMM0) ;
}
int HwMdReadMouse(int port)
{
unsigned int mouse1, mouse2;
while (MARS_SYS_COMM0) ; // wait until 68000 has responded to any earlier requests
MARS_SYS_COMM0 = 0x0300|port; // tells 68000 to read mouse
while (MARS_SYS_COMM0 == (0x0300|port)) ; // wait for mouse value
mouse1 = MARS_SYS_COMM0;
mouse2 = MARS_SYS_COMM2;
MARS_SYS_COMM0 = 0; // tells 68000 we got the mouse value
return (int)((mouse1 << 16) | mouse2);
}
void HwMdClearScreen(void)
{
while (MARS_SYS_COMM0) ; // wait until 68000 has responded to any earlier requests
MARS_SYS_COMM0 = 0x0400; // Clear Screen (Name Table B)
while (MARS_SYS_COMM0) ;
}
void HwMdSetOffset(unsigned short offset)
{
while (MARS_SYS_COMM0) ; // wait until 68000 has responded to any earlier requests
MARS_SYS_COMM2 = offset;
MARS_SYS_COMM0 = 0x0500; // Set offset (into either Name Table B or VRAM)
while (MARS_SYS_COMM0) ;
}
void HwMdSetNTable(unsigned short word)
{
while (MARS_SYS_COMM0) ; // wait until 68000 has responded to any earlier requests
MARS_SYS_COMM2 = word;
MARS_SYS_COMM0 = 0x0600; // Set word at offset in Name Table B
while (MARS_SYS_COMM0) ;
}
void HwMdSetVram(unsigned short word)
{
while (MARS_SYS_COMM0) ; // wait until 68000 has responded to any earlier requests
MARS_SYS_COMM2 = word;
MARS_SYS_COMM0 = 0x0700; // Set word at offset in VRAM
while (MARS_SYS_COMM0) ;
}
void HwMdPuts(char *str, int color, int x, int y)
{
HwMdSetOffset(((y<<6) | x) << 1);
while (*str)
HwMdSetNTable(((*str++ - 0x20) & 0xFF) | color);
}
void HwMdPutc(char chr, int color, int x, int y)
{
HwMdSetOffset(((y<<6) | x) << 1);
HwMdSetNTable(((chr - 0x20) & 0xFF) | color);
}
// Slave SH2 support code ----------------------------------------------
void slave(void)
{
while (1) ;
}