ClassiCube/src/Window_Web.c
2024-08-28 07:14:40 +10:00

823 lines
31 KiB
C

#include "Core.h"
#if defined CC_BUILD_WEB && !defined CC_BUILD_SDL
#include "_WindowBase.h"
#include "Game.h"
#include "String.h"
#include "Funcs.h"
#include "ExtMath.h"
#include "Bitmap.h"
#include "Errors.h"
#include "Gui.h"
#include <emscripten/emscripten.h>
#include <emscripten/html5.h>
#include <emscripten/key_codes.h>
extern int interop_CanvasWidth(void);
extern int interop_CanvasHeight(void);
extern int interop_ScreenWidth(void);
extern int interop_ScreenHeight(void);
static cc_bool keyboardOpen, needResize;
static int RawDpiScale(int x) { return (int)(x * emscripten_get_device_pixel_ratio()); }
static int GetScreenWidth(void) { return RawDpiScale(interop_ScreenWidth()); }
static int GetScreenHeight(void) { return RawDpiScale(interop_ScreenHeight()); }
static void UpdateWindowBounds(void) {
int width = interop_CanvasWidth();
int height = interop_CanvasHeight();
if (width == Window_Main.Width && height == Window_Main.Height) return;
Window_Main.Width = width;
Window_Main.Height = height;
Event_RaiseVoid(&WindowEvents.Resized);
}
static void SetFullscreenBounds(void) {
int width = GetScreenWidth();
int height = GetScreenHeight();
emscripten_set_canvas_element_size("#canvas", width, height);
}
/* Browser only allows pointer lock requests in response to user input */
static void DeferredEnableRawMouse(void) {
EmscriptenPointerlockChangeEvent status;
if (!Input.RawMode) return;
status.isActive = false;
emscripten_get_pointerlock_status(&status);
if (!status.isActive) emscripten_request_pointerlock("#canvas", false);
}
static EM_BOOL OnMouseWheel(int type, const EmscriptenWheelEvent* ev, void* data) {
/* TODO: The scale factor isn't standardised.. is there a better way though? */
Mouse_ScrollHWheel(-Math_Sign(ev->deltaX));
Mouse_ScrollVWheel(-Math_Sign(ev->deltaY));
DeferredEnableRawMouse();
return true;
}
static EM_BOOL OnMouseButton(int type, const EmscriptenMouseEvent* ev, void* data) {
cc_bool down = type == EMSCRIPTEN_EVENT_MOUSEDOWN;
/* https://stackoverflow.com/questions/60895686/how-to-get-mouse-buttons-4-5-browser-back-browser-forward-working-in-firef */
switch (ev->button) {
case 0: Input_Set(CCMOUSE_L, down); break;
case 1: Input_Set(CCMOUSE_M, down); break;
case 2: Input_Set(CCMOUSE_R, down); break;
case 3: Input_Set(CCMOUSE_X1, down); break;
case 4: Input_Set(CCMOUSE_X2, down); break;
}
DeferredEnableRawMouse();
return true;
}
/* input coordinates are CSS pixels, remap to internal pixels */
static void RescaleXY(int* x, int* y) {
double css_width, css_height;
emscripten_get_element_css_size("#canvas", &css_width, &css_height);
if (css_width && css_height) {
*x = (int)(*x * Window_Main.Width / css_width );
*y = (int)(*y * Window_Main.Height / css_height);
} else {
/* If css width or height is 0, something is bogus */
/* Better to avoid divsision by 0 in that case though */
}
}
static EM_BOOL OnMouseMove(int type, const EmscriptenMouseEvent* ev, void* data) {
int x, y, buttons = ev->buttons;
/* Set before position change, in case mouse buttons changed when outside window */
Input_SetNonRepeatable(CCMOUSE_L, buttons & 0x01);
Input_SetNonRepeatable(CCMOUSE_R, buttons & 0x02);
Input_SetNonRepeatable(CCMOUSE_M, buttons & 0x04);
x = ev->targetX; y = ev->targetY;
RescaleXY(&x, &y);
Pointer_SetPosition(0, x, y);
if (Input.RawMode) Event_RaiseRawMove(&PointerEvents.RawMoved, ev->movementX, ev->movementY);
return true;
}
/* TODO: Also query mouse coordinates globally (in OnMouseMove) and reuse interop_AdjustXY here */
extern void interop_AdjustXY(int* x, int* y);
static EM_BOOL OnTouchStart(int type, const EmscriptenTouchEvent* ev, void* data) {
const EmscriptenTouchPoint* t;
int i, x, y;
/* Because we return true to cancel default browser behaviour, sometimes we also */
/* end up preventing the default 'focus gained' behaviour from occurring */
/* So manually activate focus as a workaround */
if (!Window_Main.Focused) {
Window_Main.Focused = true;
Event_RaiseVoid(&WindowEvents.FocusChanged);
}
for (i = 0; i < ev->numTouches; ++i) {
t = &ev->touches[i];
if (!t->isChanged) continue;
x = t->targetX; y = t->targetY;
interop_AdjustXY(&x, &y);
RescaleXY(&x, &y);
Input_AddTouch(t->identifier, x, y);
}
/* Return true, as otherwise touch event is converted into a mouse event */
return true;
}
static EM_BOOL OnTouchMove(int type, const EmscriptenTouchEvent* ev, void* data) {
const EmscriptenTouchPoint* t;
int i, x, y;
for (i = 0; i < ev->numTouches; ++i) {
t = &ev->touches[i];
if (!t->isChanged) continue;
x = t->targetX; y = t->targetY;
interop_AdjustXY(&x, &y);
RescaleXY(&x, &y);
Input_UpdateTouch(t->identifier, x, y);
}
/* Return true, as otherwise touch event is converted into a mouse event */
return true;
}
static EM_BOOL OnTouchEnd(int type, const EmscriptenTouchEvent* ev, void* data) {
const EmscriptenTouchPoint* t;
int i, x, y;
for (i = 0; i < ev->numTouches; ++i) {
t = &ev->touches[i];
if (!t->isChanged) continue;
x = t->targetX; y = t->targetY;
interop_AdjustXY(&x, &y);
RescaleXY(&x, &y);
Input_RemoveTouch(t->identifier, x, y);
}
/* Don't intercept touchend events while keyboard is open, that way */
/* user can still touch to move the caret position in input textbox. */
return !keyboardOpen;
}
static EM_BOOL OnFocus(int type, const EmscriptenFocusEvent* ev, void* data) {
Window_Main.Focused = type == EMSCRIPTEN_EVENT_FOCUS;
Event_RaiseVoid(&WindowEvents.FocusChanged);
return true;
}
static EM_BOOL OnResize(int type, const EmscriptenUiEvent* ev, void* data) {
UpdateWindowBounds(); needResize = true;
return true;
}
/* This is only raised when going into fullscreen */
static EM_BOOL OnCanvasResize(int type, const void* reserved, void* data) {
UpdateWindowBounds(); needResize = true;
return false;
}
static EM_BOOL OnFullscreenChange(int type, const EmscriptenFullscreenChangeEvent* ev, void* data) {
UpdateWindowBounds(); needResize = true;
return false;
}
static const char* OnBeforeUnload(int type, const void* ev, void *data) {
if (!Game_ShouldClose()) {
/* Exit pointer lock, otherwise when you press Ctrl+W, the */
/* cursor remains invisible in the confirmation dialog */
emscripten_exit_pointerlock();
return "You have unsaved changes. Are you sure you want to quit?";
}
Window_RequestClose();
return NULL;
}
static EM_BOOL OnVisibilityChanged(int eventType, const EmscriptenVisibilityChangeEvent* ev, void* data) {
cc_bool inactive = ev->visibilityState == EMSCRIPTEN_VISIBILITY_HIDDEN;
if (Window_Main.Inactive == inactive) return false;
Window_Main.Inactive = inactive;
Event_RaiseVoid(&WindowEvents.InactiveChanged);
return false;
}
static int MapNativeKey(int k, int l) {
if (k >= '0' && k <= '9') return k;
if (k >= 'A' && k <= 'Z') return k;
if (k >= DOM_VK_F1 && k <= DOM_VK_F24) { return CCKEY_F1 + (k - DOM_VK_F1); }
if (k >= DOM_VK_NUMPAD0 && k <= DOM_VK_NUMPAD9) { return CCKEY_KP0 + (k - DOM_VK_NUMPAD0); }
switch (k) {
case DOM_VK_BACK_SPACE: return CCKEY_BACKSPACE;
case DOM_VK_TAB: return CCKEY_TAB;
case DOM_VK_RETURN: return l == DOM_KEY_LOCATION_NUMPAD ? CCKEY_KP_ENTER : CCKEY_ENTER;
case DOM_VK_SHIFT: return l == DOM_KEY_LOCATION_RIGHT ? CCKEY_RSHIFT : CCKEY_LSHIFT;
case DOM_VK_CONTROL: return l == DOM_KEY_LOCATION_RIGHT ? CCKEY_RCTRL : CCKEY_LCTRL;
case DOM_VK_ALT: return l == DOM_KEY_LOCATION_RIGHT ? CCKEY_RALT : CCKEY_LALT;
case DOM_VK_PAUSE: return CCKEY_PAUSE;
case DOM_VK_CAPS_LOCK: return CCKEY_CAPSLOCK;
case DOM_VK_ESCAPE: return CCKEY_ESCAPE;
case DOM_VK_SPACE: return CCKEY_SPACE;
case DOM_VK_PAGE_UP: return CCKEY_PAGEUP;
case DOM_VK_PAGE_DOWN: return CCKEY_PAGEDOWN;
case DOM_VK_END: return CCKEY_END;
case DOM_VK_HOME: return CCKEY_HOME;
case DOM_VK_LEFT: return CCKEY_LEFT;
case DOM_VK_UP: return CCKEY_UP;
case DOM_VK_RIGHT: return CCKEY_RIGHT;
case DOM_VK_DOWN: return CCKEY_DOWN;
case DOM_VK_PRINTSCREEN: return CCKEY_PRINTSCREEN;
case DOM_VK_INSERT: return CCKEY_INSERT;
case DOM_VK_DELETE: return CCKEY_DELETE;
case DOM_VK_SEMICOLON: return CCKEY_SEMICOLON;
case DOM_VK_EQUALS: return CCKEY_EQUALS;
case DOM_VK_WIN: return l == DOM_KEY_LOCATION_RIGHT ? CCKEY_RWIN : CCKEY_LWIN;
case DOM_VK_MULTIPLY: return CCKEY_KP_MULTIPLY;
case DOM_VK_ADD: return CCKEY_KP_PLUS;
case DOM_VK_SUBTRACT: return CCKEY_KP_MINUS;
case DOM_VK_DECIMAL: return CCKEY_KP_DECIMAL;
case DOM_VK_DIVIDE: return CCKEY_KP_DIVIDE;
case DOM_VK_NUM_LOCK: return CCKEY_NUMLOCK;
case DOM_VK_SCROLL_LOCK: return CCKEY_SCROLLLOCK;
case DOM_VK_HYPHEN_MINUS: return CCKEY_MINUS;
case DOM_VK_COMMA: return CCKEY_COMMA;
case DOM_VK_PERIOD: return CCKEY_PERIOD;
case DOM_VK_SLASH: return CCKEY_SLASH;
case DOM_VK_BACK_QUOTE: return CCKEY_TILDE;
case DOM_VK_OPEN_BRACKET: return CCKEY_LBRACKET;
case DOM_VK_BACK_SLASH: return CCKEY_BACKSLASH;
case DOM_VK_CLOSE_BRACKET: return CCKEY_RBRACKET;
case DOM_VK_QUOTE: return CCKEY_QUOTE;
case DOM_VK_VOLUME_MUTE: return CCKEY_VOLUME_MUTE;
case DOM_VK_VOLUME_DOWN: return CCKEY_VOLUME_DOWN;
case DOM_VK_VOLUME_UP: return CCKEY_VOLUME_UP;
/* Chrome specific keys */
/*case 173: return CCKEY_VOLUME_MUTE; same as DOM_VK_HYPHEN_MINUS */
case 174: return CCKEY_VOLUME_DOWN;
case 175: return CCKEY_VOLUME_UP;
case 176: return CCKEY_MEDIA_NEXT;
case 177: return CCKEY_MEDIA_PREV;
case 178: return CCKEY_MEDIA_STOP;
case 179: return CCKEY_MEDIA_PLAY;
case 186: return CCKEY_SEMICOLON;
case 187: return CCKEY_EQUALS;
case 189: return CCKEY_MINUS;
}
Platform_Log1("Unknown key: %i", &k);
return INPUT_NONE;
}
static EM_BOOL OnKeyDown(int type, const EmscriptenKeyboardEvent* ev, void* data) {
int key = MapNativeKey(ev->keyCode, ev->location);
/* iOS safari still sends backspace key events, don't intercept those */
if (key == CCKEY_BACKSPACE && Input_TouchMode && keyboardOpen) return false;
if (key) Input_SetPressed(key);
DeferredEnableRawMouse();
if (!key) return false;
/* If holding down Ctrl or Alt, keys aren't going to generate a KeyPress event anyways. */
/* This intercepts Ctrl+S etc. Ctrl+C and Ctrl+V are not intercepted for clipboard. */
/* NOTE: macOS uses Win (Command) key instead of Ctrl, have to account for that too */
if (Input_IsAltPressed()) return true;
if (Input_IsWinPressed()) return key != 'C' && key != 'V';
if (Input_IsCtrlPressed()) return key != 'C' && key != 'V';
/* Space needs special handling, as intercepting this prevents the ' ' key press event */
/* But on Safari, space scrolls the page - so need to intercept when keyboard is NOT open */
if (key == CCKEY_SPACE) return !keyboardOpen;
/* Must not intercept KeyDown for regular keys, otherwise KeyPress doesn't get raised. */
/* However, do want to prevent browser's behaviour on F11, F5, home etc. */
/* e.g. not preventing F11 means browser makes page fullscreen instead of just canvas */
return (key >= CCKEY_F1 && key <= CCKEY_F24) || (key >= CCKEY_UP && key <= CCKEY_RIGHT) ||
(key >= CCKEY_INSERT && key <= CCKEY_MENU) || (key >= CCKEY_ENTER && key <= CCKEY_NUMLOCK);
}
static EM_BOOL OnKeyUp(int type, const EmscriptenKeyboardEvent* ev, void* data) {
int key = MapNativeKey(ev->keyCode, ev->location);
if (key) Input_SetReleased(key);
DeferredEnableRawMouse();
return key != INPUT_NONE;
}
static EM_BOOL OnKeyPress(int type, const EmscriptenKeyboardEvent* ev, void* data) {
char keyChar;
DeferredEnableRawMouse();
/* When on-screen keyboard is open, we don't want to intercept any key presses, */
/* because they should be sent to the HTML text input instead. */
/* (Chrome for android sends keypresses sometimes for '0' to '9' keys) */
/* - If any keys are intercepted, this causes the HTML text input to become */
/* desynchronised from the chat/menu input widget the user sees in game. */
/* - This causes problems such as attempting to backspace all text later to */
/* not actually backspace everything. (because the HTML text input does not */
/* have these intercepted key presses in its text buffer) */
if (Input_TouchMode && keyboardOpen) return false;
/* Safari on macOS still sends a keypress event, which must not be cancelled */
/* (otherwise copy/paste doesn't work, as it uses Win+C / Win+V) */
if (ev->metaKey) return false;
Event_RaiseInt(&InputEvents.Press, ev->charCode);
return true;
}
/* Really old emscripten versions (e.g. 1.38.21) don't have this defined */
/* Can't just use "#window", newer versions switched to const int instead */
#ifndef EMSCRIPTEN_EVENT_TARGET_WINDOW
#define EMSCRIPTEN_EVENT_TARGET_WINDOW "#window"
#endif
static void HookEvents(void) {
emscripten_set_wheel_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 0, OnMouseWheel);
emscripten_set_mousedown_callback("#canvas", NULL, 0, OnMouseButton);
emscripten_set_mouseup_callback("#canvas", NULL, 0, OnMouseButton);
emscripten_set_mousemove_callback("#canvas", NULL, 0, OnMouseMove);
emscripten_set_fullscreenchange_callback("#canvas", NULL, 0, OnFullscreenChange);
emscripten_set_focus_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 0, OnFocus);
emscripten_set_blur_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 0, OnFocus);
emscripten_set_resize_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 0, OnResize);
emscripten_set_beforeunload_callback( NULL, OnBeforeUnload);
emscripten_set_visibilitychange_callback( NULL, 0, OnVisibilityChanged);
emscripten_set_keydown_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 0, OnKeyDown);
emscripten_set_keyup_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 0, OnKeyUp);
emscripten_set_keypress_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 0, OnKeyPress);
emscripten_set_touchstart_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 0, OnTouchStart);
emscripten_set_touchmove_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 0, OnTouchMove);
emscripten_set_touchend_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 0, OnTouchEnd);
emscripten_set_touchcancel_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 0, OnTouchEnd);
}
static void UnhookEvents(void) {
emscripten_set_wheel_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 0, NULL);
emscripten_set_mousedown_callback("#canvas", NULL, 0, NULL);
emscripten_set_mouseup_callback("#canvas", NULL, 0, NULL);
emscripten_set_mousemove_callback("#canvas", NULL, 0, NULL);
emscripten_set_focus_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 0, NULL);
emscripten_set_blur_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 0, NULL);
emscripten_set_resize_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 0, NULL);
emscripten_set_beforeunload_callback( NULL, NULL);
emscripten_set_visibilitychange_callback( NULL, 0, NULL);
emscripten_set_keydown_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 0, NULL);
emscripten_set_keyup_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 0, NULL);
emscripten_set_keypress_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 0, NULL);
emscripten_set_touchstart_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 0, NULL);
emscripten_set_touchmove_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 0, NULL);
emscripten_set_touchend_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 0, NULL);
emscripten_set_touchcancel_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 0, NULL);
}
extern int interop_IsAndroid(void);
extern int interop_IsIOS(void);
extern void interop_AddClipboardListeners(void);
extern void interop_ForceTouchPageLayout(void);
extern void Game_DoFrame(void);
void Window_PreInit(void) {
emscripten_set_main_loop(Game_DoFrame, 0, false);
DisplayInfo.CursorVisible = true;
}
void Window_Init(void) {
int is_ios, droid;
DisplayInfo.Width = GetScreenWidth();
DisplayInfo.Height = GetScreenHeight();
DisplayInfo.Depth = 24;
DisplayInfo.ScaleX = emscripten_get_device_pixel_ratio();
DisplayInfo.ScaleY = DisplayInfo.ScaleX;
interop_AddClipboardListeners();
droid = interop_IsAndroid();
is_ios = interop_IsIOS();
Input_SetTouchMode(is_ios || droid);
Gui_SetTouchUI(is_ios || droid);
/* iOS shifts the whole webpage up when opening chat, which causes problems */
/* as the chat/send butons are positioned at the top of the canvas - they */
/* get pushed offscreen and can't be used at all anymore. So handle this */
/* case specially by positioning them at the bottom instead for iOS. */
Window_Main.SoftKeyboard = is_ios ? SOFT_KEYBOARD_SHIFT : SOFT_KEYBOARD_RESIZE;
/* Let the webpage know it needs to force a mobile layout */
if (!Input_TouchMode) return;
interop_ForceTouchPageLayout();
}
void Window_Free(void) {
/* If the game is closed while in fullscreen, the last rendered frame stays */
/* shown in fullscreen, but the game can't be interacted with anymore */
Window_ExitFullscreen();
Window_SetSize(0, 0);
UnhookEvents();
emscripten_cancel_main_loop();
}
extern void interop_InitContainer(void);
static void DoCreateWindow(void) {
Window_Main.Exists = true;
Window_Main.Focused = true;
Window_Main.UIScaleX = DEFAULT_UI_SCALE_X;
Window_Main.UIScaleY = DEFAULT_UI_SCALE_Y;
HookEvents();
/* Let the webpage decide on initial bounds */
Window_Main.Width = interop_CanvasWidth();
Window_Main.Height = interop_CanvasHeight();
interop_InitContainer();
}
void Window_Create2D(int width, int height) { DoCreateWindow(); }
void Window_Create3D(int width, int height) { DoCreateWindow(); }
void Window_Destroy(void) { }
extern void interop_SetPageTitle(const char* title);
void Window_SetTitle(const cc_string* title) {
char str[NATIVE_STR_LEN];
String_EncodeUtf8(str, title);
interop_SetPageTitle(str);
}
static char pasteBuffer[512];
static cc_string pasteStr;
EMSCRIPTEN_KEEPALIVE void Window_RequestClipboardText(void) {
Event_RaiseInput(&InputEvents.Down2, INPUT_CLIPBOARD_COPY, 0, &NormDevice);
}
EMSCRIPTEN_KEEPALIVE void Window_StoreClipboardText(char* src) {
String_InitArray(pasteStr, pasteBuffer);
String_AppendUtf8(&pasteStr, src, String_CalcLen(src, 2048));
}
EMSCRIPTEN_KEEPALIVE void Window_GotClipboardText(char* src) {
Window_StoreClipboardText(src);
Event_RaiseInput(&InputEvents.Down2, INPUT_CLIPBOARD_PASTE, 0, &NormDevice);
}
extern void interop_TryGetClipboardText(void);
void Clipboard_GetText(cc_string* value) {
/* Window_StoreClipboardText may or may not be called by this */
interop_TryGetClipboardText();
/* If text input is active, then let it handle pasting text */
/* (otherwise text gets pasted twice on mobile) */
if (Input_TouchMode && keyboardOpen) pasteStr.length = 0;
String_Copy(value, &pasteStr);
pasteStr.length = 0;
}
extern void interop_TrySetClipboardText(const char* text);
void Clipboard_SetText(const cc_string* value) {
char str[NATIVE_STR_LEN];
String_EncodeUtf8(str, value);
interop_TrySetClipboardText(str);
}
int Window_GetWindowState(void) {
EmscriptenFullscreenChangeEvent status = { 0 };
emscripten_get_fullscreen_status(&status);
return status.isFullscreen ? WINDOW_STATE_FULLSCREEN : WINDOW_STATE_NORMAL;
}
extern int interop_GetContainerID(void);
extern void interop_EnterFullscreen(void);
cc_result Window_EnterFullscreen(void) {
EmscriptenFullscreenStrategy strategy;
const char* target;
int res;
strategy.scaleMode = EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH;
strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_HIDEF;
strategy.filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT;
strategy.canvasResizedCallback = OnCanvasResize;
strategy.canvasResizedCallbackUserData = NULL;
/* TODO: Return container element ID instead of hardcoding here */
res = interop_GetContainerID();
target = res ? "canvas_wrapper" : "#canvas";
res = emscripten_request_fullscreen_strategy(target, 1, &strategy);
if (res == EMSCRIPTEN_RESULT_NOT_SUPPORTED) res = ERR_NOT_SUPPORTED;
if (res) return res;
interop_EnterFullscreen();
return 0;
}
cc_result Window_ExitFullscreen(void) {
emscripten_exit_fullscreen();
UpdateWindowBounds();
return 0;
}
int Window_IsObscured(void) { return 0; }
void Window_Show(void) { }
void Window_SetSize(int width, int height) {
emscripten_set_canvas_element_size("#canvas", width, height);
/* CSS size is in CSS units not pixel units */
emscripten_set_element_css_size("#canvas", width / DisplayInfo.ScaleX, height / DisplayInfo.ScaleY);
UpdateWindowBounds();
}
void Window_RequestClose(void) {
Window_Main.Exists = false;
Event_RaiseVoid(&WindowEvents.Closing);
}
extern void interop_RequestCanvasResize(void);
static void ProcessPendingResize(void) {
if (!Window_Main.Exists) return;
if (Window_GetWindowState() == WINDOW_STATE_FULLSCREEN) {
SetFullscreenBounds();
} else {
/* Webpage can adjust canvas size if it wants to */
interop_RequestCanvasResize();
}
UpdateWindowBounds();
}
void Window_ProcessEvents(float delta) {
if (!needResize) return;
needResize = false;
ProcessPendingResize();
}
/* Not needed because browser provides relative mouse and touch events */
static void Cursor_GetRawPos(int* x, int* y) { *x = 0; *y = 0; }
/* Not allowed to move cursor from javascript */
void Cursor_SetPosition(int x, int y) { }
extern void interop_SetCursorVisible(int visible);
static void Cursor_DoSetVisible(cc_bool visible) {
interop_SetCursorVisible(visible);
}
/*########################################################################################################################*
*-------------------------------------------------------Gamepads----------------------------------------------------------*
*#########################################################################################################################*/
void Gamepads_Init(void) {
/* Devices can't be detected until first time a button is pressed */
}
/* https://www.w3.org/TR/gamepad/#dfn-standard-gamepad */
#define GetGamepadButton(i) i < numButtons ? ev->digitalButton[i] : 0
static void ProcessGamepadButtons(int port, EmscriptenGamepadEvent* ev) {
int numButtons = ev->numButtons;
Gamepad_SetButton(port, CCPAD_1, GetGamepadButton(0));
Gamepad_SetButton(port, CCPAD_2, GetGamepadButton(1));
Gamepad_SetButton(port, CCPAD_3, GetGamepadButton(2));
Gamepad_SetButton(port, CCPAD_4, GetGamepadButton(3));
Gamepad_SetButton(port, CCPAD_ZL, GetGamepadButton(4));
Gamepad_SetButton(port, CCPAD_ZR, GetGamepadButton(5));
Gamepad_SetButton(port, CCPAD_L, GetGamepadButton(6));
Gamepad_SetButton(port, CCPAD_R, GetGamepadButton(7));
Gamepad_SetButton(port, CCPAD_SELECT, GetGamepadButton( 8));
Gamepad_SetButton(port, CCPAD_START, GetGamepadButton( 9));
Gamepad_SetButton(port, CCPAD_LSTICK, GetGamepadButton(10));
Gamepad_SetButton(port, CCPAD_RSTICK, GetGamepadButton(11));
Gamepad_SetButton(port, CCPAD_UP, GetGamepadButton(12));
Gamepad_SetButton(port, CCPAD_DOWN, GetGamepadButton(13));
Gamepad_SetButton(port, CCPAD_LEFT, GetGamepadButton(14));
Gamepad_SetButton(port, CCPAD_RIGHT, GetGamepadButton(15));
}
#define AXIS_SCALE 8.0f
static void ProcessGamepadAxis(int port, int axis, float x, float y, float delta) {
/* Deadzone adjustment */
if (x >= -0.1 && x <= 0.1) x = 0;
if (y >= -0.1 && y <= 0.1) y = 0;
Gamepad_SetAxis(port, axis, x * AXIS_SCALE, y * AXIS_SCALE, delta);
}
static void ProcessGamepadInput(int port, EmscriptenGamepadEvent* ev, float delta) {
Input.Sources |= INPUT_SOURCE_GAMEPAD;
ProcessGamepadButtons(port, ev);
if (ev->numAxes >= 4) {
ProcessGamepadAxis(port, PAD_AXIS_LEFT, ev->axis[0], ev->axis[1], delta);
ProcessGamepadAxis(port, PAD_AXIS_RIGHT, ev->axis[2], ev->axis[3], delta);
} else if (ev->numAxes >= 2) {
ProcessGamepadAxis(port, PAD_AXIS_RIGHT, ev->axis[0], ev->axis[1], delta);
}
}
void Gamepads_Process(float delta) {
int i, port, res, count;
Input.Sources = INPUT_SOURCE_NORMAL;
if (emscripten_sample_gamepad_data() != 0) return;
count = emscripten_get_num_gamepads();
for (i = 0; i < count; i++)
{
EmscriptenGamepadEvent ev;
res = emscripten_get_gamepad_status(i, &ev);
if (res != 0) continue;
port = Gamepad_Connect(0xEB + i, PadBind_Defaults);
ProcessGamepadInput(port, &ev, delta);
}
}
/*########################################################################################################################*
*-------------------------------------------------------Misc/Other--------------------------------------------------------*
*#########################################################################################################################*/
extern void interop_ShowDialog(const char* title, const char* msg);
static void ShowDialogCore(const char* title, const char* msg) {
interop_ShowDialog(title, msg);
}
static FileDialogCallback dialog_callback;
EMSCRIPTEN_KEEPALIVE void Window_OnFileUploaded(const char* src) {
cc_string path; char buffer[FILENAME_SIZE];
String_InitArray(path, buffer);
String_AppendUtf8(&path, src, String_Length(src));
dialog_callback(&path);
dialog_callback = NULL;
}
extern void interop_OpenFileDialog(const char* filter, int action, const char* folder);
cc_result Window_OpenFileDialog(const struct OpenFileDialogArgs* args) {
const char* const* filters = args->filters;
cc_string filter; char filterBuffer[1024];
int i;
/* Filter tokens are , separated - e.g. ".cw,.dat */
String_InitArray_NT(filter, filterBuffer);
for (i = 0; filters[i]; i++)
{
if (i) String_Append(&filter, ',');
String_AppendConst(&filter, filters[i]);
}
filter.buffer[filter.length] = '\0';
dialog_callback = args->Callback;
/* Calls Window_OnFileUploaded on success */
interop_OpenFileDialog(filter.buffer, args->uploadAction, args->uploadFolder);
return 0;
}
extern int interop_DownloadFile(const char* filename, const char* const* filters, const char* const* titles);
cc_result Window_SaveFileDialog(const struct SaveFileDialogArgs* args) {
cc_string file; char fileBuffer[FILENAME_SIZE];
if (!args->defaultName.length) return SFD_ERR_NEED_DEFAULT_NAME;
dialog_callback = args->Callback;
/* TODO use utf8 instead */
String_InitArray(file, fileBuffer);
String_Format2(&file, "%s%c", &args->defaultName, args->filters[0]);
fileBuffer[file.length] = '\0';
/* Calls Window_OnFileUploaded on success */
return interop_DownloadFile(fileBuffer, args->filters, args->titles);
}
void Window_AllocFramebuffer(struct Bitmap* bmp, int width, int height) { }
void Window_DrawFramebuffer(Rect2D r, struct Bitmap* bmp) { }
void Window_FreeFramebuffer(struct Bitmap* bmp) { }
extern void interop_OpenKeyboard(const char* text, int type, const char* placeholder);
extern void interop_SetKeyboardText(const char* text);
extern void interop_CloseKeyboard(void);
EMSCRIPTEN_KEEPALIVE void Window_OnTextChanged(const char* src) {
cc_string str; char buffer[800];
String_InitArray(str, buffer);
String_AppendUtf8(&str, src, String_CalcLen(src, 3200));
Event_RaiseString(&InputEvents.TextChanged, &str);
}
void OnscreenKeyboard_Open(struct OpenKeyboardArgs* args) {
char str[NATIVE_STR_LEN];
keyboardOpen = true;
if (!Input_TouchMode) return;
String_EncodeUtf8(str, args->text);
Platform_LogConst("OPEN SESAME");
interop_OpenKeyboard(str, args->type, args->placeholder);
args->opaque = true;
}
void OnscreenKeyboard_SetText(const cc_string* text) {
char str[NATIVE_STR_LEN];
if (!Input_TouchMode) return;
String_EncodeUtf8(str, text);
interop_SetKeyboardText(str);
}
void OnscreenKeyboard_Close(void) {
keyboardOpen = false;
if (!Input_TouchMode) return;
interop_CloseKeyboard();
}
void Window_EnableRawMouse(void) {
RegrabMouse();
/* defer pointerlock request until next user input */
Input.RawMode = true;
}
void Window_UpdateRawMouse(void) { }
void Window_DisableRawMouse(void) {
RegrabMouse();
emscripten_exit_pointerlock();
Input.RawMode = false;
}
/*########################################################################################################################*
*------------------------------------------------Emscripten WebGL context-------------------------------------------------*
*#########################################################################################################################*/
#if CC_GFX_BACKEND_IS_GL()
#include "Graphics.h"
static EMSCRIPTEN_WEBGL_CONTEXT_HANDLE ctx_handle;
static EM_BOOL GLContext_OnLost(int eventType, const void *reserved, void *userData) {
Gfx_LoseContext("WebGL context lost");
return 1;
}
void GLContext_Create(void) {
EmscriptenWebGLContextAttributes attribs;
emscripten_webgl_init_context_attributes(&attribs);
attribs.alpha = false;
attribs.depth = true;
attribs.stencil = false;
attribs.antialias = false;
ctx_handle = emscripten_webgl_create_context("#canvas", &attribs);
if (!ctx_handle) {
Window_ShowDialog("WebGL unsupported", "WebGL is required to run ClassiCube");
Process_Exit(0x57474C20);
}
emscripten_webgl_make_context_current(ctx_handle);
emscripten_set_webglcontextlost_callback("#canvas", NULL, 0, GLContext_OnLost);
}
void GLContext_Update(void) {
/* TODO: do we need to do something here.... ? */
}
cc_bool GLContext_TryRestore(void) {
return !emscripten_is_webgl_context_lost(0);
}
void GLContext_Free(void) {
emscripten_webgl_destroy_context(ctx_handle);
emscripten_set_webglcontextlost_callback("#canvas", NULL, 0, NULL);
}
void* GLContext_GetAddress(const char* function) { return NULL; }
cc_bool GLContext_SwapBuffers(void) { return true; /* Browser implicitly does this */ }
void Window_SetMinFrameTime(float timeMS) {
emscripten_set_main_loop_timing(EM_TIMING_SETTIMEOUT, (int)timeMS);
}
void GLContext_SetVSync(cc_bool vsync) {
if (vsync) {
emscripten_set_main_loop_timing(EM_TIMING_RAF, 1);
} else {
emscripten_set_main_loop_timing(EM_TIMING_SETTIMEOUT, 1000 / 60);
}
}
extern void interop_GetGpuRenderer(char* buffer, int len);
void GLContext_GetApiInfo(cc_string* info) {
char buffer[NATIVE_STR_LEN];
int len;
interop_GetGpuRenderer(buffer, NATIVE_STR_LEN);
len = String_CalcLen(buffer, NATIVE_STR_LEN);
if (!len) return;
String_AppendConst(info, "GPU: ");
String_AppendUtf8(info, buffer, len);
}
#endif
#endif