ClassiCube/misc/ps3/Makefile
UnknownShadow200 a7488f2a0b PS1: WIP on texture support
PSP: Fix faces not being culled
2024-03-30 21:43:28 +11:00

145 lines
5.7 KiB
Makefile

#---------------------------------------------------------------------------------
# Clear the implicit built in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(PS3DEV)),)
$(error "Please set PS3DEV in your environment. export PS3DEV=<path>")
endif
ifeq ($(strip $(PSL1GHT)),)
$(error "Please set PSL1GHT in your environment. export PSL1GHT=<path>")
endif
include $(PS3DEV)/ppu_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET := ClassiCube-PS3
BUILD := build-ps3
SOURCES := src third_party/bearssl/src
INCLUDES := third_party/bearssl/inc
SHADERS := misc/ps3
TITLE := ClassiCube
APPID := CUBE00200
CONTENTID := UP0001-$(APPID)_00-0000000000000000
ICON0 := ../misc/ps3/ICON0.png
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
CFLAGS = -O2 -DPLAT_PS3 -Wall -mcpu=cell -fno-math-errno $(MACHDEP) $(INCLUDE)
CXXFLAGS = $(CFLAGS)
LDFLAGS = $(MACHDEP) -Wl,-Map,$(notdir $@).map -fno-use-linker-plugin
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := -lrsx -lgcm_sys -lio -lsysutil -lrt -llv2 -lm -lnet -lsysmodule
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS :=
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(SHADERS),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
export BUILDDIR := $(CURDIR)/$(BUILD)
#---------------------------------------------------------------------------------
# automatically build a list of object files for our project
#---------------------------------------------------------------------------------
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
VCGFILES := $(notdir $(wildcard misc/ps3/*.vcg))
FCGFILES := $(notdir $(wildcard misc/ps3/*.fcg))
VPOFILES := $(VCGFILES:.vcg=.vpo)
FPOFILES := $(FCGFILES:.fcg=.fpo)
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
export LD := $(CC)
export OFILES := $(CFILES:.c=.o) $(sFILES:.s=.o) $(SFILES:.S=.o) \
$(addsuffix .o,$(VPOFILES)) \
$(addsuffix .o,$(FPOFILES))
#---------------------------------------------------------------------------------
# build a list of include paths
#---------------------------------------------------------------------------------
export INCLUDE := $(foreach dir,$(INCLUDES), -I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
$(LIBPSL1GHT_INC) \
-I$(CURDIR)/$(BUILD)
#---------------------------------------------------------------------------------
# build a list of library paths
#---------------------------------------------------------------------------------
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
$(LIBPSL1GHT_LIB)
export OUTPUT := $(CURDIR)/$(TARGET)
.PHONY: $(BUILD) clean
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/misc/ps3/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).self
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).pkg: $(OUTPUT).self
$(OUTPUT).self: $(OUTPUT).elf
$(OUTPUT).elf: $(OFILES)
#---------------------------------------------------------------------------------
# This rule links in binary data with the .bin extension
%.bin.o : %.bin
@echo $(notdir $<)
@$(bin2o)
%.vpo.o : %.vpo
@echo $(notdir $<)
@$(bin2o)
%.fpo.o : %.fpo
@echo $(notdir $<)
@$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------