ClassiCube/src/Audio_WiiU.c
2025-06-10 21:51:48 +10:00

119 lines
3.6 KiB
C

#include "Core.h"
#if defined CC_BUILD_WIIU
#include <sndcore2/core.h>
static cc_bool ax_inited;
struct AudioContext { int count; };
#include "_AudioBase.h"
cc_bool AudioBackend_Init(void) {
if (ax_inited) return true;
ax_inited = true;
AXInit();
return true;
}
void AudioBackend_Tick(void) { }
void AudioBackend_Free(void) {
AXQuit();
}
cc_result Audio_Init(struct AudioContext* ctx, int buffers) {
ctx->count = buffers;
return ERR_NOT_SUPPORTED;
}
void Audio_Close(struct AudioContext* ctx) {
ctx->count = 0; // TODO
}
cc_result Audio_SetFormat(struct AudioContext* ctx, int channels, int sampleRate, int playbackRate) {
// TODO
return ERR_NOT_SUPPORTED;
}
void Audio_SetVolume(struct AudioContext* ctx, int volume) {
// TODO
}
cc_result Audio_QueueChunk(struct AudioContext* ctx, struct AudioChunk* chunk) {
// TODO
return ERR_NOT_SUPPORTED;
}
cc_result Audio_Play(struct AudioContext* ctx) {
// TODO
return ERR_NOT_SUPPORTED;
}
cc_result Audio_Poll(struct AudioContext* ctx, int* inUse) {
// TODO
return ERR_NOT_SUPPORTED;
}
/*########################################################################################################################*
*------------------------------------------------------Stream context-----------------------------------------------------*
*#########################################################################################################################*/
cc_result StreamContext_SetFormat(struct AudioContext* ctx, int channels, int sampleRate, int playbackRate) {
return Audio_SetFormat(ctx, channels, sampleRate, playbackRate);
}
cc_result StreamContext_Enqueue(struct AudioContext* ctx, struct AudioChunk* chunk) {
return Audio_QueueChunk(ctx, chunk);
}
cc_result StreamContext_Play(struct AudioContext* ctx) {
return Audio_Play(ctx);
}
cc_result StreamContext_Pause(struct AudioContext* ctx) {
return ERR_NOT_SUPPORTED;
}
cc_result StreamContext_Update(struct AudioContext* ctx, int* inUse) {
return Audio_Poll(ctx, inUse);
}
/*########################################################################################################################*
*------------------------------------------------------Sound context------------------------------------------------------*
*#########################################################################################################################*/
cc_bool SoundContext_FastPlay(struct AudioContext* ctx, struct AudioData* data) {
/* Channels/Sample rate is per buffer, not a per source property */
return true;
}
cc_result SoundContext_PlayData(struct AudioContext* ctx, struct AudioData* data) {
cc_result res;
if ((res = Audio_SetFormat(ctx, data->channels, data->sampleRate, data->rate))) return res;
if ((res = Audio_QueueChunk(ctx, &data->chunk))) return res;
if ((res = Audio_Play(ctx))) return res;
return 0;
}
cc_result SoundContext_PollBusy(struct AudioContext* ctx, cc_bool* isBusy) {
int inUse = 1;
cc_result res;
if ((res = Audio_Poll(ctx, &inUse))) return res;
*isBusy = inUse > 0;
return 0;
}
/*########################################################################################################################*
*--------------------------------------------------------Audio misc-------------------------------------------------------*
*#########################################################################################################################*/
cc_bool Audio_DescribeError(cc_result res, cc_string* dst) {
return false;
}
#endif