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42 lines
1.5 KiB
C
42 lines
1.5 KiB
C
#ifndef CC_RESOURCES_H
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#define CC_RESOURCES_H
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#include "Core.h"
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CC_BEGIN_HEADER
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/* Implements checking, fetching, and patching the default game assets.
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Copyright 2014-2025 ClassiCube | Licensed under BSD-3
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*/
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struct HttpRequest;
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typedef void (*FetcherErrorCallback)(struct HttpRequest* req);
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/* Number of resources that need to be downloaded */
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extern int Resources_MissingCount;
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/* Total size of resources that need to be downloaded */
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extern int Resources_MissingSize;
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/* Whether required resources need to be downloaded */
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extern cc_bool Resources_MissingRequired;
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/* Checks existence of all assets */
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void Resources_CheckExistence(void);
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/* Whether fetcher is currently downloading resources */
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extern cc_bool Fetcher_Working;
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/* Whether fetcher has finished (downloaded all resources, or an error) */
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extern cc_bool Fetcher_Completed;
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/* Number of resources that have been downloaded so far */
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extern int Fetcher_Downloaded;
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/* Whether a resource failed to download */
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extern cc_bool Fetcher_Failed;
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/* Callback function invoked if a resource fails to download */
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extern FetcherErrorCallback Fetcher_ErrorCallback;
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/* Finds name of resource associated with given http request. */
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const char* Fetcher_RequestName(int reqID);
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/* Starts asynchronous download of missing resources. */
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void Fetcher_Run(void);
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/* Checks if any resources have finished downloading. */
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/* If any have, performs required patching and saving. */
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void Fetcher_Update(void);
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CC_END_HEADER
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#endif
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