ClassiCube/misc/ps1/ps1defs.h
2025-05-31 22:32:05 +10:00

167 lines
5.5 KiB
C

// Scratchpad memory is essentially data cache of CPU,
// and so takes less cycles to access
#define SCRATCHPAD_MEM ((cc_uint8*)0x1F800000)
// === GTE COMMANDS ===
#define GTE_Set_TransX(val) __asm__ volatile("nop; ctc2 %0, $5;" :: "r" (val) : )
#define GTE_Set_TransY(val) __asm__ volatile("nop; ctc2 %0, $6;" :: "r" (val) : )
#define GTE_Set_TransZ(val) __asm__ volatile("nop; ctc2 %0, $7;" :: "r" (val) : )
// Sets C2_OFX register (screen offset X added after vertex transform)
#define GTE_Set_ScreenOffsetX(val) __asm__ volatile ("nop; ctc2 %0, $24;" :: "r" (val) : )
// Sets C2_OFY register (screen offset Y added after vertex transform)
#define GTE_Set_ScreenOffsetY(val) __asm__ volatile ("nop; ctc2 %0, $25;" :: "r" (val) : )
// Sets C2_H register (projection plane distance, i.e. field of view)
#define GTE_Set_ScreenDistance(val) __asm__ volatile ("nop; ctc2 %0, $26;" :: "r" (val) : )
#define GTE_Get_OTZ(dst) __asm__ volatile("mfc2 %0, $7; nop;" : "=r" (dst) :: )
#define GTE_Get_MAC0(dst) __asm__ volatile("mfc2 %0, $24; nop;" : "=r" (dst) :: )
#define GTE_Exec_RTPT() __asm__ volatile ("nop; nop; cop2 0x00280030;")
#define GTE_Exec_NCLIP() __asm__ volatile ("nop; nop; cop2 0x01400006;")
#define GTE_Exec_AVSZ3() __asm__ volatile ("nop; nop; cop2 0x0158002D;")
#define GTE_Exec_RTPS() __asm__ volatile ("nop; nop; cop2 0x00180001;")
// e.g. expands to "swc2 $14, 8(%0);"
#define GTE_Store_XY0(dst, off) __asm__ volatile ("swc2 $12, %1(%0);" :: "r" (dst), "i" (off) : "memory" )
#define GTE_Store_XY1(dst, off) __asm__ volatile ("swc2 $13, %1(%0);" :: "r" (dst), "i" (off) : "memory" )
#define GTE_Store_XY2(dst, off) __asm__ volatile ("swc2 $14, %1(%0);" :: "r" (dst), "i" (off) : "memory" )
#define GTE_Load_XY0(src, off) __asm__ volatile ("lwc2 $0, 0 + %1(%0);" :: "r" (src), "i" (off) : )
#define GTE_Load__Z0(src, off) __asm__ volatile ("lwc2 $1, 4 + %1(%0);" :: "r" (src), "i" (off) : )
#define GTE_Load_XY1(src, off) __asm__ volatile ("lwc2 $2, 0 + %1(%0);" :: "r" (src), "i" (off) : )
#define GTE_Load__Z1(src, off) __asm__ volatile ("lwc2 $3, 4 + %1(%0);" :: "r" (src), "i" (off) : )
#define GTE_Load_XY2(src, off) __asm__ volatile ("lwc2 $4, 0 + %1(%0);" :: "r" (src), "i" (off) : )
#define GTE_Load__Z2(src, off) __asm__ volatile ("lwc2 $5, 4 + %1(%0);" :: "r" (src), "i" (off) : )
#define GTE_Load_RotMatrix(mat) __asm__ volatile ( \
"lw $t0, 0(%0);\n" \
"lw $t1, 4(%0);\n" \
"lw $t2, 8(%0);\n" \
"lw $t3, 12(%0);\n" \
"lhu $t4, 16(%0);\n" \
"ctc2 $t0, $0;\n" \
"ctc2 $t1, $1;\n" \
"ctc2 $t2, $2;\n" \
"ctc2 $t3, $3;\n" \
"ctc2 $t4, $4;\n" \
:: "r" (mat) : "$t0", "$t1", "$t2", "$t3", "$t4" )
// === DMA REGISTERS ===
enum dma_chrc_flags {
CHRC_STATUS_BUSY = (1 << 24),
};
enum dma_chrc_CMD {
CHRC_FROM_RAM = (1 << 0),
CHRC_DIR_DECREMENT = (1 << 1),
CHRC_MODE_SLICE = (1 << 9),
CHRC_MODE_CHAIN = (1 << 10),
CHRC_BEGIN_XFER = (1 << 24),
CHRC_NO_DREQ_WAIT = (1 << 28),
};
// === GPU REGISTERS ===
enum gpu_status_flags {
GPU_STATUS_CMD_READY = (1 << 26),
GPU_STATUS_DMA_RECV_READY = (1 << 28),
};
// === GP0 COMMANDS ===
enum gp0_cmd_type {
GP0_CMD_CLEAR_VRAM_CACHE = 0x01000000,
GP0_CMD_MEM_FILL = 0x02000000,
GP0_CMD_TRANSFER_TO_VRAM = 0xA0000000,
GP0_CMD_POLYGON = 0x20000000,
GP0_CMD_RECTANGLE = 0x60000000,
GP0_CMD_TEXTURE_PAGE = 0xE1000000,
GP0_CMD_TEXTURE_WINDOW = 0xE2000000,
GP0_CMD_DRAW_AREA_MIN = 0xE3000000,
GP0_CMD_DRAW_AREA_MAX = 0xE4000000,
GP0_CMD_DRAW_AREA_OFFSET = 0xE5000000,
};
enum gp0_polycmd_flags {
POLY_CMD_QUAD = 1u << 27,
POLY_CMD_TEXTURED = 1u << 26,
POLY_CMD_SEMITRNS = 1u << 25,
};
enum gp0_rectcmd_flags {
RECT_CMD_1x1 = 1u << 27,
};
#define PACK_RGBC(r, g, b, c) ( (r) | ((g) << 8) | ((b) << 16) | (c) )
#define GP0_CMD_DRAW_MIN_PACK(x, y) ( GP0_CMD_DRAW_AREA_MIN | ((x) & 0x3FF) | (((y) & 0x3FF) << 10) )
#define GP0_CMD_DRAW_MAX_PACK(x, y) ( GP0_CMD_DRAW_AREA_MAX | ((x) & 0x3FF) | (((y) & 0x3FF) << 10) )
#define GP0_CMD_DRAW_OFFSET_PACK(x, y) ( GP0_CMD_DRAW_AREA_OFFSET | ((x) & 0x7FF) | (((y) & 0x7FF) << 11) )
#define GP0_CMD_FILL_XY(x, y) ( ((x) & 0xFFFF) | (((y) & 0xFFFF) << 16) )
#define GP0_CMD_FILL_WH(w, h) ( ((w) & 0xFFFF) | (((h) & 0xFFFF) << 16) )
#define GP0_CMD_CLUT_XY(x, y) ( ((x) & 0x3F) | (((y) & 0x1FF) << 6) )
// === GP1 COMMANDS ===
enum gp1_cmd_type {
GP1_CMD_RESET_GPU = 0x00000000,
GP1_CMD_DISPLAY_ACTIVE = 0x03000000,
GP1_CMD_DMA_MODE = 0x04000000,
GP1_CMD_DISPLAY_ADDRESS = 0x05000000,
GP1_CMD_HORIZONTAL_RANGE = 0x06000000,
GP1_CMD_VERTICAL_RANGE = 0x07000000,
GP1_CMD_VIDEO_MODE = 0x08000000,
};
enum gp1_cmd_display {
GP1_DISPLAY_DISABLED = 1,
GP1_DISPLAY_ENABLED = 0,
};
enum gp1_cmd_dma_mode {
GP1_DMA_NONE = 0,
GP1_DMA_CPU_TO_GP0 = 2,
};
enum gp1_cmd_display_mode {
GP1_HOR_RES_320 = 1 << 0,
GP1_VER_RES_240 = 0 << 2,
};
#define GP1_CMD_DISPLAY_ADDRESS_XY(x, y) ( ((x) & 0x3FF) | (((y) & 0x1FF) << 10) )
// === GP0 POLYGON COMMANDS ===
#define POLY_CODE_F4 (GP0_CMD_POLYGON | POLY_CMD_QUAD)
#define POLY_LEN_F4 5
typedef struct psx_poly_F4 {
uint32_t tag;
uint32_t rgbc; // r0, g0, b0, code;
int16_t x0, y0;
int16_t x1, y1;
int16_t x2, y2;
int16_t x3, y3;
} psx_poly_F4;
#define POLY_CODE_FT4 (GP0_CMD_POLYGON | POLY_CMD_QUAD | POLY_CMD_TEXTURED)
#define POLY_LEN_FT4 9
typedef struct psx_poly_FT4 {
uint32_t tag;
uint32_t rgbc; // r0, g0, b0, code;
uint16_t x0, y0;
uint8_t u0, v0;
uint16_t clut;
int16_t x1, y1;
uint8_t u1, v1;
uint16_t tpage;
int16_t x2, y2;
uint8_t u2, v2;
uint16_t pad0;
int16_t x3, y3;
uint8_t u3, v3;
uint16_t pad1;
} psx_poly_FT4;