mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-10-24 06:55:00 -04:00
62 lines
2.1 KiB
C#
62 lines
2.1 KiB
C#
// Copyright 2014-2017 ClassicalSharp | Licensed under BSD-3
|
|
using System;
|
|
using ClassicalSharp.Entities;
|
|
using ClassicalSharp.GraphicsAPI;
|
|
using ClassicalSharp.Physics;
|
|
using OpenTK;
|
|
|
|
namespace ClassicalSharp.Model {
|
|
|
|
public class CreeperModel : IModel {
|
|
|
|
public CreeperModel(Game window) : base(window) { }
|
|
|
|
public override void CreateParts() {
|
|
vertices = new ModelVertex[boxVertices * 6];
|
|
Head = BuildBox(MakeBoxBounds(-4, 18, -4, 4, 26, 4)
|
|
.TexOrigin(0, 0)
|
|
.RotOrigin(0, 18, 0));
|
|
Torso = BuildBox(MakeBoxBounds(-4, 6, -2, 4, 18, 2)
|
|
.TexOrigin(16, 16));
|
|
|
|
LeftLegFront = BuildBox(MakeBoxBounds(-4, 0, -6, 0, 6, -2)
|
|
.TexOrigin(0, 16)
|
|
.RotOrigin(0, 6, -2));
|
|
RightLegFront = BuildBox(MakeBoxBounds(0, 0, -6, 4, 6, -2)
|
|
.TexOrigin(0, 16)
|
|
.RotOrigin(0, 6, -2));
|
|
LeftLegBack = BuildBox(MakeBoxBounds(-4, 0, 2, 0, 6, 6)
|
|
.TexOrigin(0, 16)
|
|
.RotOrigin(0, 6, 2));
|
|
RightLegBack = BuildBox(MakeBoxBounds(0, 0, 2, 4, 6, 6)
|
|
.TexOrigin(0, 16)
|
|
.RotOrigin(0, 6, 2));
|
|
}
|
|
|
|
public override float NameYOffset { get { return 1.7f; } }
|
|
|
|
public override float GetEyeY(Entity entity) { return 22/16f; }
|
|
|
|
public override Vector3 CollisionSize {
|
|
get { return new Vector3(8/16f, 26/16f, 8/16f); }
|
|
}
|
|
|
|
public override AABB PickingBounds {
|
|
get { return new AABB(-4/16f, 0, -6/16f, 4/16f, 26/16f, 6/16f); }
|
|
}
|
|
|
|
protected override void DrawModel(Entity p) {
|
|
game.Graphics.BindTexture(GetTexture(p.MobTextureId));
|
|
DrawRotate(-p.HeadXRadians, 0, 0, Head, true);
|
|
|
|
DrawPart(Torso);
|
|
DrawRotate(p.anim.legXRot, 0, 0, LeftLegFront, false);
|
|
DrawRotate(-p.anim.legXRot, 0, 0, RightLegFront, false);
|
|
DrawRotate(-p.anim.legXRot, 0, 0, LeftLegBack, false);
|
|
DrawRotate(p.anim.legXRot, 0, 0, RightLegBack, false);
|
|
UpdateVB();
|
|
}
|
|
|
|
ModelPart Head, Torso, LeftLegFront, RightLegFront, LeftLegBack, RightLegBack;
|
|
}
|
|
} |