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61 lines
2.1 KiB
C#
61 lines
2.1 KiB
C#
// Copyright 2014-2017 ClassicalSharp | Licensed under BSD-3
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using System;
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using ClassicalSharp.Entities;
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using ClassicalSharp.GraphicsAPI;
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using ClassicalSharp.Physics;
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using OpenTK;
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namespace ClassicalSharp.Model {
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public class PigModel : IModel {
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public PigModel(Game window) : base(window) { }
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public override void CreateParts() {
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vertices = new ModelVertex[boxVertices * 6];
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Head = BuildBox(MakeBoxBounds(-4, 8, -14, 4, 16, -6)
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.TexOrigin(0, 0)
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.RotOrigin(0, 12, -6));
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Torso = BuildRotatedBox(MakeRotatedBoxBounds(-5, 6, -8, 5, 14, 8)
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.TexOrigin(28, 8));
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LeftLegFront = BuildBox(MakeBoxBounds(-5, 0, -7, -1, 6, -3)
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.TexOrigin(0, 16)
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.RotOrigin(0, 6, -5));
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RightLegFront = BuildBox(MakeBoxBounds(1, 0, -7, 5, 6, -3)
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.TexOrigin(0, 16)
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.RotOrigin(0, 6, -5));
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LeftLegBack = BuildBox(MakeBoxBounds(-5, 0, 5, -1, 6, 9)
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.TexOrigin(0, 16)
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.RotOrigin(0, 6, 7));
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RightLegBack = BuildBox(MakeBoxBounds(1, 0, 5, 5, 6, 9)
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.TexOrigin(0, 16)
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.RotOrigin(0, 6, 7));
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}
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public override float NameYOffset { get { return 1.075f; } }
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public override float GetEyeY(Entity entity) { return 12/16f; }
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public override Vector3 CollisionSize {
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get { return new Vector3(14/16f, 14/16f, 14/16f); }
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}
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public override AABB PickingBounds {
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get { return new AABB(-5/16f, 0, -14/16f, 5/16f, 16/16f, 9/16f); }
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}
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protected override void DrawModel(Entity p) {
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game.Graphics.BindTexture(GetTexture(p.MobTextureId));
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DrawRotate(-p.HeadXRadians, 0, 0, Head, true);
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DrawPart(Torso);
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DrawRotate(p.anim.legXRot, 0, 0, LeftLegFront, false);
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DrawRotate(-p.anim.legXRot, 0, 0, RightLegFront, false);
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DrawRotate(-p.anim.legXRot, 0, 0, LeftLegBack, false);
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DrawRotate(p.anim.legXRot, 0, 0, RightLegBack, false);
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UpdateVB();
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}
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ModelPart Head, Torso, LeftLegFront, RightLegFront, LeftLegBack, RightLegBack;
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}
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} |