Logo
Explore Help
Sign In
AstralTransRocketries/ClassiCube
1
0
Fork 0
You've already forked ClassiCube
mirror of https://github.com/ClassiCube/ClassiCube.git synced 2025-10-07 04:56:04 -04:00
Code Issues Packages Projects Releases Wiki Activity
ClassiCube/ClassicalSharp/Entities/Components
History
UnknownShadow200 6ee9f75e29 Initial work on new collision engine.
2016-04-27 19:35:45 +10:00
..
AnimatedComponent.cs
Organise most things into namespaces.
2016-03-27 09:33:51 +11:00
CollisionsComponent.cs
Initial work on new collision engine.
2016-04-27 19:35:45 +10:00
HacksComponent.cs
Modularise LocalPlayer.Physics into separate PhysicsComponent.
2016-03-31 21:25:25 +11:00
InputComponent.cs
Add very basic .lvl importer (need to fallback physics blocks, no support for custom blocks), also tidy up some of the interfaces.
2016-04-11 09:55:02 +10:00
InterpolatedComponent.cs
Organise most things into namespaces.
2016-03-27 09:33:51 +11:00
NewCollisionsComponent.cs
Initial work on new collision engine.
2016-04-27 19:35:45 +10:00
PhysicsComponent.cs
Fix being unable to 'jump' out of water onto slabs when colliding with solid slabs. (Thanks Jjp137)
2016-03-31 23:14:54 +11:00
ShadowComponent.cs
Allow camera to go 0.15 degrees closer to truly vertical (Thanks 123DMWM), also read code page instead of ascii strings for 'disconnect packets' and block names in 'DefineBlock'.
2016-04-26 11:42:08 +10:00
SoundComponent.cs
Fix client playing sounds from custom blocks that are liquid or walkthrough collision type, but do not intersect the player's collision box.
2016-04-24 18:16:52 +10:00
Powered by Gitea Version: Page: 192ms Template: 25ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API