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https://github.com/ClassiCube/ClassiCube.git
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109 lines
3.3 KiB
C
109 lines
3.3 KiB
C
#if defined CC_BUILD_WIN
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/* Avoid pointless includes */
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#define WIN32_LEAN_AND_MEAN
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#define NOSERVICE
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#define NOMCX
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#define NOIME
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#include <windows.h>
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#define GLAPI WINGDIAPI
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#elif defined CC_BUILD_SYMBIAN && !defined __WINSCW__
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#define GLAPI IMPORT_C
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#define APIENTRY
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#else
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#define GLAPI extern
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#define APIENTRY
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#endif
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typedef unsigned int GLenum;
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typedef unsigned char GLboolean;
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typedef signed char GLbyte;
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typedef int GLint;
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typedef int GLsizei;
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typedef unsigned char GLubyte;
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typedef unsigned int GLuint;
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typedef float GLfloat;
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typedef void GLvoid;
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/* NOTE: With the OpenGL 1.1 backend "pointer" arguments are actual pointers, */
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/* but with VBOs they are just offsets instead */
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#ifdef CC_BUILD_GL11
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typedef const void* GLpointer;
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#else
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typedef cc_uintptr GLpointer;
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#endif
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#define GL_LEQUAL 0x0203
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#define GL_GREATER 0x0204
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#define GL_DEPTH_BUFFER_BIT 0x00000100
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#define GL_COLOR_BUFFER_BIT 0x00004000
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#define GL_LINES 0x0001
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#define GL_TRIANGLES 0x0004
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#define GL_QUADS 0x0007
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#define GL_BLEND 0x0BE2
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#define GL_SRC_ALPHA 0x0302
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303
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#define GL_UNSIGNED_BYTE 0x1401
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#define GL_UNSIGNED_SHORT 0x1403
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#define GL_UNSIGNED_INT 0x1405
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#define GL_FLOAT 0x1406
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#define GL_RGBA 0x1908
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#define GL_FOG 0x0B60
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#define GL_FOG_DENSITY 0x0B62
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#define GL_FOG_END 0x0B64
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#define GL_FOG_MODE 0x0B65
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#define GL_FOG_COLOR 0x0B66
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#define GL_LINEAR 0x2601
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#define GL_EXP 0x0800
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#define GL_EXP2 0x0801
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#define GL_CULL_FACE 0x0B44
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#define GL_DEPTH_TEST 0x0B71
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#define GL_MATRIX_MODE 0x0BA0
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#define GL_VIEWPORT 0x0BA2
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#define GL_ALPHA_TEST 0x0BC0
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#define GL_SCISSOR_TEST 0x0C11
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#define GL_MAX_TEXTURE_SIZE 0x0D33
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#define GL_DEPTH_BITS 0x0D56
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#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
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#define GL_FOG_HINT 0x0C54
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#define GL_NICEST 0x1102
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#define GL_COMPILE 0x1300
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#define GL_MODELVIEW 0x1700
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#define GL_PROJECTION 0x1701
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#define GL_TEXTURE 0x1702
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#define GL_VENDOR 0x1F00
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#define GL_RENDERER 0x1F01
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#define GL_VERSION 0x1F02
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#define GL_EXTENSIONS 0x1F03
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#define GL_TEXTURE_2D 0x0DE1
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#define GL_NEAREST 0x2600
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#define GL_NEAREST_MIPMAP_LINEAR 0x2702
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#define GL_TEXTURE_MAG_FILTER 0x2800
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#define GL_TEXTURE_MIN_FILTER 0x2801
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#define GL_VERTEX_ARRAY 0x8074
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#define GL_COLOR_ARRAY 0x8076
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#define GL_TEXTURE_COORD_ARRAY 0x8078
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/* Not present in gl.h on Windows (only up to OpenGL 1.1) */
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#define GL_ARRAY_BUFFER 0x8892
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#define GL_ELEMENT_ARRAY_BUFFER 0x8893
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#define GL_STATIC_DRAW 0x88E4
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#define GL_DYNAMIC_DRAW 0x88E8
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#define GL_FRAGMENT_SHADER 0x8B30
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#define GL_VERTEX_SHADER 0x8B31
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#define GL_COMPILE_STATUS 0x8B81
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#define GL_LINK_STATUS 0x8B82
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#define GL_INFO_LOG_LENGTH 0x8B84
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