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ClassiCube/ClassicalSharp/Map
History
UnknownShadow200 1ea806a38f Fix deleting an upside down slab underneath a solid block that blocked light incorrectly marking the above block as being fully in light (Thanks Cherios), closes #207.
2016-05-21 20:48:14 +10:00
..
Formats
Don't show CPE blocks unless the server supports them.
2016-05-16 18:04:42 +10:00
ChunkMeshBuilder.cs
Separate LauncherTableWidget into LauncherTableWidget and LauncherTableView.
2016-05-15 11:50:16 +10:00
ChunkMeshBuilder.FloodFill.cs
Occlusion code does not work currently and was disabled, therefore there is no need to include it in the output binary.
2016-04-20 07:37:30 +10:00
ChunkMeshBuilderTex2Col4.cs
Move everything to WorldEnv class.
2016-05-11 19:29:59 +10:00
World.cs
Reduce code duplication for particles.
2016-05-11 19:37:31 +10:00
World.HeightmapCalc.cs
Fix deleting an upside down slab underneath a solid block that blocked light incorrectly marking the above block as being fully in light (Thanks Cherios), closes #207.
2016-05-21 20:48:14 +10:00
WorldEnv.cs
More work on EnvMapAppearance v3.
2016-05-12 16:13:08 +10:00
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