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https://github.com/ClassiCube/ClassiCube.git
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110 lines
3.7 KiB
C#
110 lines
3.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Drawing;
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using ClassicalSharp.GraphicsAPI;
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namespace ClassicalSharp {
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public abstract class IDrawer2D : IDisposable {
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protected IGraphicsApi graphics;
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protected const float shadowOffset = 1.3f;
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/// <summary> Sets the underlying bitmap that drawing operations will be performed on. </summary>
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public abstract void SetBitmap( Bitmap bmp );
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public abstract void DrawText( Font font, ref DrawTextArgs args, float x, float y );
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public abstract void DrawRect( Color colour, int x, int y, int width, int height );
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public abstract void DrawRectBounds( Color colour, float lineWidth, int x, int y, int width, int height );
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public abstract void DrawRoundedRect( Color colour, float radius, float x, float y, float width, float height );
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/// <summary> Disposes of any resources used by this class that are associated with the underlying bitmap. </summary>
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public abstract void Dispose();
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public abstract Size MeasureSize( string text, Font font, bool shadow );
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/// <summary> Disposes of all native resources used by this class. </summary>
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/// <remarks> You will no longer be able to perform measuring or drawing calls after this. </remarks>
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public abstract void DisposeInstance();
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public Texture MakeTextTexture( Font font, int screenX, int screenY, ref DrawTextArgs args ) {
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Size size = MeasureSize( args.Text, font, args.UseShadow );
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if( parts.Count == 0 )
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return new Texture( -1, screenX, screenY, 0, 0, 1, 1 );
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using( Bitmap bmp = CreatePow2Bitmap( size ) ) {
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SetBitmap( bmp );
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args.SkipPartsCheck = true;
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DrawText( font, ref args, 0, 0 );
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Dispose();
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return Make2DTexture( bmp, size, screenX, screenY );
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}
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}
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public Texture Make2DTexture( Bitmap bmp, Size used, int screenX, int screenY ) {
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int texId = graphics.CreateTexture( bmp );
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return new Texture( texId, screenX, screenY, used.Width, used.Height,
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(float)used.Width / bmp.Width, (float)used.Height / bmp.Height );
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}
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public static Bitmap CreatePow2Bitmap( Size size ) {
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return new Bitmap( Utils.NextPowerOf2( size.Width ), Utils.NextPowerOf2( size.Height ) );
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}
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protected List<TextPart> parts = new List<TextPart>( 64 );
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protected static Color white = Color.FromArgb( 255, 255, 255 );
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protected struct TextPart {
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public string Text;
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public Color TextColour;
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public TextPart( string text, Color col ) {
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Text = text;
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TextColour = col;
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}
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}
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protected void GetTextParts( string value ) {
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parts.Clear();
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if( String.IsNullOrEmpty( value ) ) {
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} else if( value.IndexOf( '&' ) == -1 ) {
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parts.Add( new TextPart( value, white ) );
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} else {
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SplitText( value );
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}
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}
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protected void SplitText( string value ) {
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int code = 0xF;
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for( int i = 0; i < value.Length; i++ ) {
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int nextAnd = value.IndexOf( '&', i );
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int partLength = nextAnd == -1 ? value.Length - i : nextAnd - i;
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if( partLength > 0 ) {
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string part = value.Substring( i, partLength );
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Color col = Color.FromArgb(
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191 * ( ( code >> 2 ) & 0x1 ) + 64 * ( code >> 3 ),
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191 * ( ( code >> 1 ) & 0x1 ) + 64 * ( code >> 3 ),
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191 * ( ( code >> 0 ) & 0x1 ) + 64 * ( code >> 3 ) );
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parts.Add( new TextPart( part, col ) );
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}
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i += partLength + 1;
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if( nextAnd >= 0 && nextAnd + 1 < value.Length ) {
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try {
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code = Utils.ParseHex( value[nextAnd + 1] );
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} catch( FormatException ) {
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code = 0xF;
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i--; // include the character that isn't a colour code.
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}
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}
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}
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}
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}
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}
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