68 lines
2.8 KiB
C#

using System;
namespace ClassicalSharp {
public class Events {
/// <summary> Raised when the terrain atlas ("terrain.png") is changed. </summary>
public event EventHandler TerrainAtlasChanged;
internal void RaiseTerrainAtlasChanged() { Raise( TerrainAtlasChanged ); }
/// <summary> Raised when the user changed their view/fog distance. </summary>
public event EventHandler ViewDistanceChanged;
internal void RaiseViewDistanceChanged() { Raise( ViewDistanceChanged ); }
/// <summary> Raised when the held block is changed by the user or by CPE. </summary>
public event EventHandler HeldBlockChanged;
internal void RaiseHeldBlockChanged() { Raise( HeldBlockChanged ); }
/// <summary> Raised when the block permissions(can place or delete a block) for the player change. </summary>
public event EventHandler BlockPermissionsChanged;
internal void RaiseBlockPermissionsChanged() { Raise( BlockPermissionsChanged ); }
/// <summary> Raised when a block definition is changed. </summary>
public event EventHandler BlockDefinitionChanged;
internal void RaiseBlockDefinitionChanged() { Raise( BlockDefinitionChanged ); }
/// <summary> Raised when the server or a client-side command sends a message. </summary>
public event EventHandler<ChatEventArgs> ChatReceived;
internal void RaiseChatReceived( string text, MessageType type ) {
chatArgs.Type = type; chatArgs.Text = text; Raise( ChatReceived, chatArgs ); }
/// <summary> Raised when the user changes chat font to arial or back to bitmapped font,
/// also raised when the bitmapped font changes. </summary>
public event EventHandler ChatFontChanged;
internal void RaiseChatFontChanged() { Raise( ChatFontChanged ); }
/// <summary> Raised when the hack permissions of the player changes. </summary>
public event EventHandler HackPermissionsChanged;
internal void RaiseHackPermissionsChanged() { Raise( HackPermissionsChanged ); }
/// <summary> Raised when the colour codes usable by the player changes. </summary>
public event EventHandler ColourCodesChanged;
internal void RaiseColourCodesChanged() { Raise( ColourCodesChanged ); }
ChatEventArgs chatArgs = new ChatEventArgs();
protected void Raise( EventHandler handler ) {
if( handler != null )
handler( this, EventArgs.Empty );
}
protected void Raise<T>( EventHandler<T> handler, T args ) where T : EventArgs {
if( handler != null )
handler( this, args );
}
}
public sealed class ChatEventArgs : EventArgs {
/// <summary> Where this chat message should appear on the screen. </summary>
public MessageType Type;
/// <summary> Raw text of the message (including colour codes),
/// with code page 437 indices converted to their unicode representations. </summary>
public string Text;
}
}