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ClassicalSharp is a custom Minecraft Classic client written in C#. 
It is not affiliated with (or supported by) Mojang AB, Minecraft, or Microsoft in any way.


=== What ClassicalSharp is === 
* Works with both Minecraft.net and ClassiCube.net
* Lightweight, minimal memory usage compared to standard client.
* Should work with effectively all graphics cards that support OpenGL.


=== What ClassicalSharp is not ===
* It does not work with 'modern/premium' minecraft servers.
* It does not provide singleplayer support.


=== Requirements ===
* ClassicalSharp requires .NET Framework 2.0. (Vista and above already include later versions of the .NET Framework)
* Mono should also work in theory, but I have not tested that.
* You will need to put "terrain.png","clouds.png", and "char.png" into the same directory as the client.


=== Todo list ===
* Texture animations.
* Proper SelectionBox sorting.
* DirectX API support.
* Some of the remaining CPE extensions.
* Test that Mojang Accounts work properly.
* Fix issues with framerate limiting not working properly on same cards.
  (will require 'sleeping'of main thread)

Description
Custom Minecraft Classic / ClassiCube client written in C from scratch (formerly ClassicalSharp in C#)
Readme 58 MiB
Languages
C 95.9%
Assembly 1%
C++ 0.8%
Objective-C 0.7%
Makefile 0.6%
Other 0.7%