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AstralTransRocketries/ClassiCube
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mirror of https://github.com/ClassiCube/ClassiCube.git synced 2025-10-19 12:05:38 -04:00
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ClassiCube/ClassicalSharp/Model
History
UnknownShadow200 8410b5c796 Make arms swing less high and closer to the body to match classicube more closely. (Thanks azmi2299)
2015-12-23 21:16:28 +11:00
..
BlockModel.cs
Remove Height[] array and use MaxBB[].Y in its place, also fix sprites being drawn with wrong height in block in hand.
2015-12-23 17:43:45 +11:00
ChickenModel.cs
Animate spider legs.
2015-12-15 17:16:53 +11:00
CreeperModel.cs
Animate spider legs.
2015-12-15 17:16:53 +11:00
IModel.cs
Animate spider legs.
2015-12-15 17:16:53 +11:00
ModelCache.cs
Can use air block models, also make noclip sliding configurable.
2015-12-22 07:59:32 +11:00
ModelPart.cs
Begin to phase out usage of LogX/Y/Z calls, see issue #108 for why this is being done
2015-10-26 19:55:16 +11:00
PigModel.cs
Animate spider legs.
2015-12-15 17:16:53 +11:00
PlayerModel.cs
Make arms swing less high and closer to the body to match classicube more closely. (Thanks azmi2299)
2015-12-23 21:16:28 +11:00
SheepModel.cs
Animate spider legs.
2015-12-15 17:16:53 +11:00
SkeletonModel.cs
Animate spider legs.
2015-12-15 17:16:53 +11:00
SpiderModel.cs
Fix not being able to slide up small blocks with height < slab height (Thanks Empy), now use actual model's collision size instead of the default humanoid collision size, closes #110.
2015-12-15 23:32:37 +11:00
ZombieModel.cs
Animate spider legs.
2015-12-15 17:16:53 +11:00
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