Logo
Explore Help
Sign In
AstralTransRocketries/ClassiCube
1
0
Fork 0
You've already forked ClassiCube
mirror of https://github.com/ClassiCube/ClassiCube.git synced 2025-11-03 19:16:45 -05:00
Code Issues Packages Projects Releases Wiki Activity
ClassiCube/ClassicalSharp/Entities
History
UnknownShadow200 df12571d96 Don't load a texture if it is bigger than gpu's max supported size.
2016-06-23 10:50:51 +10:00
..
AI
Normalise line endings to end this madness. (Thanks Jjp137)
2016-06-11 17:56:37 +10:00
Components
Scale model name with model scale.
2016-06-21 23:33:09 +10:00
Model
Don't load a texture if it is bigger than gpu's max supported size.
2016-06-23 10:50:51 +10:00
Entity.Bounds.cs
Remove Block enum.
2016-06-11 15:29:45 +10:00
Entity.cs
Remove Block enum.
2016-06-11 15:29:45 +10:00
EntityList.cs
Normalise line endings to end this madness. (Thanks Jjp137)
2016-06-11 17:56:37 +10:00
LocalPlayer.cs
Fix respawning/spawning not resetting velocity to zero (matches vanilla classic behaviour, thanks goodlyay), fix local player variables not being reset on reconnect (thanks AndrewPH), closes #208.
2016-06-12 10:16:23 +10:00
LocationUpdate.cs
Normalise line endings to end this madness. (Thanks Jjp137)
2016-06-11 17:56:37 +10:00
NetPlayer.cs
Normalise line endings to end this madness. (Thanks Jjp137)
2016-06-11 17:56:37 +10:00
Player.cs
Scale model name with model scale.
2016-06-21 23:33:09 +10:00
TabList.cs
Normalise line endings to end this madness. (Thanks Jjp137)
2016-06-11 17:56:37 +10:00
Powered by Gitea Version: Page: 1934ms Template: 43ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API