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			42 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			42 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
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using System;
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namespace Launcher {
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	public class ServerListEntry {
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		public string Hash;
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		/// <summary> Name of the server. </summary>
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		public string Name;
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		/// <summary> Current number of players on the server. </summary>
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		public string Players;
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		/// <summary> Maximum number of players that can play on the server. </summary>
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		public string MaximumPlayers;
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		/// <summary> How long the server has been 'alive'. </summary>
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		public string Uptime;
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		/// <summary> IP address the server is hosted on. </summary>
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		public string IPAddress;
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		/// <summary> Port the server is hosted on. </summary>
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		public string Port;
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		/// <summary> Mppass specific for the user and this server. </summary>
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		public string Mppass;
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		/// <summary> Software the server is running on, may be empty. </summary>
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		public string Software;
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		public ServerListEntry( string hash, string name, string players, string maxPlayers, 
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                       string uptime, string mppass, string ip, string port, string software ) {
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			Hash = hash; Name = name; Players = players;
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			MaximumPlayers = maxPlayers; Uptime = uptime;
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			Mppass = mppass; IPAddress = ip; Port = port;
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			Software = software;
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		}
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	}
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} |