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ClassiCube/ClassicalSharp/Entities/Components
History
UnknownShadow200 1ac2e63f13 Finish arbitary scaled models in CustomModel (Thanks 123DMWM), closes #150.
2016-05-09 12:26:07 +10:00
..
AnimatedComponent.cs
Organise most things into namespaces.
2016-03-27 09:33:51 +11:00
CollisionsComponent.cs
Initial work on new collision engine.
2016-04-27 19:35:45 +10:00
HacksComponent.cs
Modularise LocalPlayer.Physics into separate PhysicsComponent.
2016-03-31 21:25:25 +11:00
InputComponent.cs
Finish arbitary scaled models in CustomModel (Thanks 123DMWM), closes #150.
2016-05-09 12:26:07 +10:00
InterpolatedComponent.cs
Organise most things into namespaces.
2016-03-27 09:33:51 +11:00
NewCollisionsComponent.cs
Initial work on new collision engine.
2016-04-27 19:35:45 +10:00
PhysicsComponent.cs
Fix being unable to 'jump' out of water onto slabs when colliding with solid slabs. (Thanks Jjp137)
2016-03-31 23:14:54 +11:00
ShadowComponent.cs
Allow camera to go 0.15 degrees closer to truly vertical (Thanks 123DMWM), also read code page instead of ascii strings for 'disconnect packets' and block names in 'DefineBlock'.
2016-04-26 11:42:08 +10:00
SoundComponent.cs
Fix client playing sounds from custom blocks that are liquid or walkthrough collision type, but do not intersect the player's collision box.
2016-04-24 18:16:52 +10:00
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