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ClassiCube/ClassicalSharp/Particles
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UnknownShadow200 b0f3faa530 Reduce 'popping' effect when leaving the ground and view bobbing is enabled, partially addresses #192.
2016-05-08 19:13:09 +10:00
..
CollidableParticle.cs
Organise most things into namespaces.
2016-03-27 09:33:51 +11:00
Particle.cs
Rename vertices structs to a more concise one, also fix issue with progress bar very very rarely overflowing when the server overflows on computing the progress value, by instead computing it client-side. (Thanks 123DontMessWitMe)
2016-03-29 20:45:52 +11:00
ParticleManager.cs
Reduce 'popping' effect when leaving the ground and view bobbing is enabled, partially addresses #192.
2016-05-08 19:13:09 +10:00
ParticleSpawner.cs
Use bitflags instead of booleans for hidden so it can better fit in cache.
2016-05-06 13:43:25 +10:00
RainParticle.cs
Rename vertices structs to a more concise one, also fix issue with progress bar very very rarely overflowing when the server overflows on computing the progress value, by instead computing it client-side. (Thanks 123DontMessWitMe)
2016-03-29 20:45:52 +11:00
TerrainParticle.cs
Rename vertices structs to a more concise one, also fix issue with progress bar very very rarely overflowing when the server overflows on computing the progress value, by instead computing it client-side. (Thanks 123DontMessWitMe)
2016-03-29 20:45:52 +11:00
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