Logo
Explore Help
Sign In
AstralTransRocketries/ClassiCube
1
0
Fork 0
You've already forked ClassiCube
mirror of https://github.com/ClassiCube/ClassiCube.git synced 2025-10-11 15:17:38 -04:00
Code Issues Packages Projects Releases Wiki Activity
ClassiCube/ClassicalSharp/Rendering
History
UnknownShadow200 ec050aaefc Move code away from TexturePackExtractor into their logical classes.
2016-05-08 23:27:58 +10:00
..
BlockHandRenderer.cs
More usage of IGameComponent
2016-05-08 18:53:52 +10:00
ChunkSorter.cs
Modularise MapRenderer class.
2016-04-20 08:41:22 +10:00
ChunkUpdater.cs
More usage of IGameComponent
2016-05-08 18:53:52 +10:00
EnvRenderer.cs
More usage of IGameComponent
2016-05-08 18:53:52 +10:00
FrustumCulling.cs
Add copyright notices to every source file.
2016-03-26 13:51:42 +11:00
MapBordersRenderer.cs
More usage of IGameComponent
2016-05-08 18:53:52 +10:00
MapRenderer.cs
More usage of IGameComponent
2016-05-08 18:53:52 +10:00
MapRenderer.Occlusion.cs
Occlusion code does not work currently and was disabled, therefore there is no need to include it in the output binary.
2016-04-20 07:37:30 +10:00
MinimalEnvRenderer.cs
Make all game components handle new map / new map loaded.
2016-05-01 11:23:38 +10:00
StandardEnvRenderer.cs
Fog calculation should use camera position instead of entity's head position, fixes #191. (Thanks goodlyay)
2016-05-08 13:31:31 +10:00
WeatherRenderer.cs
Move code away from TexturePackExtractor into their logical classes.
2016-05-08 23:27:58 +10:00
Powered by Gitea Version: Page: 492ms Template: 44ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API