2016-11-27 14:47:09 +11:00

130 lines
3.7 KiB
C#

// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
using System;
using System.Drawing;
using ClassicalSharp.Gui.Widgets;
using OpenTK.Input;
namespace ClassicalSharp.Gui.Screens {
public abstract class FilesScreen : ClickableScreen {
public FilesScreen(Game game) : base(game) {
}
protected Font textFont, arrowFont, titleFont;
protected string[] entries;
protected int currentIndex;
protected ButtonWidget[] buttons;
protected const int items = 5;
TextWidget title;
protected string titleText;
public override void Init() {
textFont = new Font(game.FontName, 16, FontStyle.Bold);
arrowFont = new Font(game.FontName, 18, FontStyle.Bold);
titleFont = new Font(game.FontName, 16, FontStyle.Bold);
title = TextWidget.Create(game, titleText, titleFont)
.SetLocation(Anchor.Centre, Anchor.Centre, 0, -155);
buttons = new ButtonWidget[] {
MakeText(0, -100, Get(0)),
MakeText(0, -50, Get(1)),
MakeText(0, 0, Get(2)),
MakeText(0, 50, Get(3)),
MakeText(0, 100, Get(4)),
Make(-220, 0, "<", (g, w) => PageClick(false)),
Make(220, 0, ">", (g, w) => PageClick(true)),
MakeBack(false, titleFont,
(g, w) => g.Gui.SetNewScreen(new PauseScreen(g))),
};
UpdateArrows();
}
string Get(int index) {
return index < entries.Length ? entries[index] : "-----";
}
public override void Dispose() {
for (int i = 0; i < buttons.Length; i++)
buttons[i].Dispose();
textFont.Dispose();
arrowFont.Dispose();
title.Dispose();
titleFont.Dispose();
}
ButtonWidget MakeText(int x, int y, string text) {
return ButtonWidget.Create(game, 301, 40, text, textFont, TextButtonClick)
.SetLocation(Anchor.Centre, Anchor.Centre, x, y);
}
ButtonWidget Make(int x, int y, string text, Action<Game, Widget> onClick) {
return ButtonWidget.Create(game, 41, 40, text, arrowFont, LeftOnly(onClick))
.SetLocation(Anchor.Centre, Anchor.Centre, x, y);
}
protected abstract void TextButtonClick(Game game, Widget widget, MouseButton btn, int x, int y);
protected void PageClick(bool forward) {
SetCurrentIndex(currentIndex + (forward ? items : -items));
}
protected void SetCurrentIndex(int index) {
if (index >= entries.Length) index -= items;
if (index < 0) index = 0;
currentIndex = index;
for (int i = 0; i < items; i++)
buttons[i].SetText(Get(currentIndex + i));
UpdateArrows();
}
protected void UpdateArrows() {
buttons[5].Disabled = false;
buttons[6].Disabled = false;
if (currentIndex < items)
buttons[5].Disabled = true;
if (currentIndex >= entries.Length - items)
buttons[6].Disabled = true;
}
public override bool HandlesKeyDown(Key key) {
if (key == Key.Escape) {
game.Gui.SetNewScreen(null);
} else if (key == Key.Left) {
PageClick(false);
} else if (key == Key.Right) {
PageClick(true);
} else {
return false;
}
return true;
}
public override bool HandlesMouseMove(int mouseX, int mouseY) {
return HandleMouseMove(buttons, mouseX, mouseY);
}
public override bool HandlesMouseClick(int mouseX, int mouseY, MouseButton button) {
return HandleMouseClick(buttons, mouseX, mouseY, button);
}
public override bool HandlesAllInput { get { return true; } }
public override void OnResize(int width, int height) {
for (int i = 0; i < buttons.Length; i++)
buttons[i].CalculatePosition();
title.CalculatePosition();
}
public override void Render(double delta) {
gfx.Draw2DQuad(0, 0, game.Width, game.Height, new FastColour(60, 60, 60, 160));
gfx.Texturing = true;
title.Render(delta);
for (int i = 0; i < buttons.Length; i++)
buttons[i].Render(delta);
gfx.Texturing = false;
}
}
}