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94 lines
3.3 KiB
C#
94 lines
3.3 KiB
C#
// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
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using System;
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using System.Drawing;
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using ClassicalSharp.Entities;
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using ClassicalSharp.Gui.Widgets;
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using ClassicalSharp.Singleplayer;
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namespace ClassicalSharp.Gui.Screens {
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public class GraphicsOptionsScreen : MenuOptionsScreen {
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public GraphicsOptionsScreen(Game game) : base(game) {
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}
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public override void Init() {
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base.Init();
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widgets = new Widget[] {
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MakeOpt(-1, -50, "FPS mode", OnWidgetClick,
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g => g.FpsLimit.ToString(),
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(g, v) => { object raw = Enum.Parse(typeof(FpsLimitMethod), v);
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g.SetFpsLimitMethod((FpsLimitMethod)raw);
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Options.Set(OptionsKey.FpsLimit, v); }),
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MakeOpt(-1, 0, "View distance", OnWidgetClick,
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g => g.ViewDistance.ToString(),
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(g, v) => g.SetViewDistance(Int32.Parse(v), true)),
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MakeBool(-1, 50, "Advanced lighting", OptionsKey.SmoothLighting,
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OnWidgetClick, g => g.SmoothLighting, SetSmoothLighting),
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MakeOpt(1, -50, "Names", OnWidgetClick,
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g => g.Entities.NamesMode.ToString(),
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(g, v) => { object raw = Enum.Parse(typeof(NameMode), v);
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g.Entities.NamesMode = (NameMode)raw;
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Options.Set(OptionsKey.NamesMode, v); }),
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MakeOpt(1, 0, "Shadows", OnWidgetClick,
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g => g.Entities.ShadowMode.ToString(),
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(g, v) => { object raw = Enum.Parse(typeof(EntityShadow), v);
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g.Entities.ShadowMode = (EntityShadow)raw;
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Options.Set(OptionsKey.EntityShadow, v); }),
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MakeBack(false, titleFont,
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(g, w) => g.Gui.SetNewScreen(new OptionsGroupScreen(g))),
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null, null,
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};
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MakeValidators();
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MakeDescriptions();
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}
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void SetSmoothLighting(Game g, bool v) {
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g.SmoothLighting = v;
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g.MapRenderer.updater.InitMeshBuilder();
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g.MapRenderer.Refresh();
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}
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void MakeValidators() {
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validators = new MenuInputValidator[] {
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new EnumValidator(typeof(FpsLimitMethod)),
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new IntegerValidator(16, 4096),
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new BooleanValidator(),
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new EnumValidator(typeof(NameMode)),
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new EnumValidator(typeof(EntityShadow)),
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};
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}
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void MakeDescriptions() {
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descriptions = new string[widgets.Length][];
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descriptions[0] = new string[] {
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"&eVSync: &fNumber of frames rendered is at most the monitor's refresh rate.",
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"&e30/60/120 FPS: &f30/60/120 frames rendered at most each second.",
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"&eNoLimit: &fRenders as many frames as possible each second.",
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"&cUsing NoLimit mode is discouraged for general usage.",
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};
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descriptions[2] = new string[] {
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"&cNote: &eSmooth lighting is still experimental and can heavily reduce performance.",
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};
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descriptions[3] = new string[] {
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"&eNoNames: &fNo player names are drawn.",
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"&eHoveredOnly: &fName of the targeted player is drawn see-through.",
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"&eAll: &fAll player names are drawn normally.",
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"&eAllAndHovered: &fName of the targeted player is drawn see-through.",
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"&f All other player names are drawn normally.",
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};
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descriptions[4] = new string[] {
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"&eNone: &fNo entity shadows are drawn.",
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"&eSnapToBlock: &fA square shadow is shown on block you are directly above.",
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"&eCircle: &fA circular shadow is shown across the blocks you are above.",
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"&eCircleAll: &fA circular shadow is shown underneath all entities.",
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};
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}
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}
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} |