2016-11-27 14:47:09 +11:00

89 lines
3.0 KiB
C#

// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
using System;
using ClassicalSharp.Physics;
using OpenTK;
using OpenTK.Input;
namespace ClassicalSharp.Entities {
/// <summary> Entity component that performs input handling. </summary>
public sealed class InputComponent {
Entity entity;
Game game;
public HacksComponent Hacks;
public PhysicsComponent physics;
public InputComponent(Game game, Entity entity) {
this.game = game;
this.entity = entity;
}
internal bool Handles(Key key) {
LocalPlayer p = (LocalPlayer)entity;
KeyMap keys = game.InputHandler.Keys;
if (key == keys[KeyBind.Respawn] && Hacks.CanRespawn) {
DoRespawn();
} else if (key == keys[KeyBind.SetSpawn] && Hacks.CanRespawn) {
p.Spawn = entity.Position;
p.Spawn.X = Utils.Floor(p.Spawn.X) + 0.5f;
p.Spawn.Z = Utils.Floor(p.Spawn.Z) + 0.5f;
p.SpawnYaw = entity.YawDegrees;
p.SpawnPitch = entity.PitchDegrees;
DoRespawn();
} else if (key == keys[KeyBind.Fly] && Hacks.CanFly && Hacks.Enabled) {
Hacks.Flying = !Hacks.Flying;
} else if (key == keys[KeyBind.NoClip] && Hacks.CanNoclip && Hacks.Enabled && !Hacks.WOMStyleHacks) {
if (Hacks.Noclip) entity.Velocity.Y = 0;
Hacks.Noclip = !Hacks.Noclip;
} else if (key == keys[KeyBind.Jump] && !entity.onGround && !(Hacks.Flying || Hacks.Noclip)) {
if (!physics.firstJump && Hacks.CanDoubleJump && Hacks.WOMStyleHacks) {
physics.DoNormalJump();
physics.firstJump = true;
} else if (!physics.secondJump && Hacks.CanDoubleJump && Hacks.WOMStyleHacks) {
physics.DoNormalJump();
physics.secondJump = true;
}
} else {
return false;
}
return true;
}
void DoRespawn() {
LocalPlayer p = (LocalPlayer)entity;
Vector3 spawn = p.Spawn;
if (game.World.IsValidPos(Vector3I.Floor(spawn)))
FindHighestFree(ref spawn);
spawn.Y += 2/16f;
LocationUpdate update = LocationUpdate.MakePosAndOri(spawn, p.SpawnYaw, p.SpawnPitch, false);
entity.SetLocation(update, false);
entity.Velocity = Vector3.Zero;
// Update onGround, otherwise if 'respawn' then 'space' is pressed, you still jump into the air if onGround was true before
AABB bb = entity.Bounds;
bb.Min.Y -= 0.01f; bb.Max.Y = bb.Min.Y;
entity.onGround = entity.TouchesAny(bb, b => game.BlockInfo.Collide[b] == CollideType.Solid);
}
void FindHighestFree(ref Vector3 spawn) {
BlockInfo info = game.BlockInfo;
AABB bb = AABB.Make(spawn, entity.Size);
Vector3I P = Vector3I.Floor(spawn);
// Spawn player at highest valid position.
for (int y = P.Y; y <= game.World.Height; y++) {
float spawnY = Respawn.HighestFreeY(game, ref bb);
if (spawnY == float.NegativeInfinity) {
byte block = game.World.GetPhysicsBlock(P.X, y, P.Z);
float height = info.Collide[block] == CollideType.Solid ? info.MaxBB[block].Y : 0;
spawn.Y = y + height + Entity.Adjustment;
return;
}
bb.Min.Y += 1; bb.Max.Y += 1;
}
}
}
}