mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-10-09 05:56:00 -04:00
106 lines
4.0 KiB
C#
106 lines
4.0 KiB
C#
// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
|
|
using System;
|
|
using ClassicalSharp.Entities;
|
|
using ClassicalSharp.GraphicsAPI;
|
|
using ClassicalSharp.Physics;
|
|
using ClassicalSharp.Renderers;
|
|
using OpenTK;
|
|
|
|
namespace ClassicalSharp.Model {
|
|
|
|
public class SheepModel : IModel {
|
|
|
|
public bool Fur = true;
|
|
int furIndex;
|
|
|
|
public SheepModel(Game game) : base(game) {
|
|
furIndex = game.ModelCache.GetTextureIndex("sheep_fur.png");
|
|
}
|
|
|
|
internal override void CreateParts() {
|
|
vertices = new ModelVertex[boxVertices * 6 * (Fur ? 2 : 1)];
|
|
Head = BuildBox(MakeBoxBounds(-3, 16, -14, 3, 22, -6)
|
|
.TexOrigin(0, 0)
|
|
.RotOrigin(0, 18, -8));
|
|
Torso = BuildRotatedBox(MakeRotatedBoxBounds(-4, 12, -8, 4, 18, 8)
|
|
.TexOrigin(28, 8));
|
|
LeftLegFront = BuildBox(MakeBoxBounds(-5, 0, -7, -1, 12, -3)
|
|
.TexOrigin(0, 16)
|
|
.RotOrigin(0, 12, -5));
|
|
RightLegFront = BuildBox(MakeBoxBounds(1, 0, -7, 5, 12, -3)
|
|
.TexOrigin(0, 16)
|
|
.RotOrigin(0, 12, -5));
|
|
LeftLegBack = BuildBox(MakeBoxBounds(-5, 0, 5, -1, 12, 9)
|
|
.TexOrigin(0, 16)
|
|
.RotOrigin(0, 12, 7));
|
|
RightLegBack = BuildBox(MakeBoxBounds(1, 0, 5, 5, 12, 9)
|
|
.TexOrigin(0, 16)
|
|
.RotOrigin(0, 12, 7));
|
|
if (Fur) MakeFurModel();
|
|
}
|
|
|
|
|
|
void MakeFurModel() {
|
|
FurHead = BuildBox(MakeBoxBounds(-3, -3, -3, 3, 3, 3)
|
|
.TexOrigin(0, 0)
|
|
.SetModelBounds(-3.5f, 15.5f, -12.5f, 3.5f, 22.5f, -5.5f)
|
|
.RotOrigin(0, 18, -8));
|
|
FurTorso = BuildRotatedBox(MakeRotatedBoxBounds(-4, 12, -8, 4, 18, 8)
|
|
.TexOrigin(28, 8)
|
|
.SetModelBounds(-6f, 10.5f, -10f, 6f, 19.5f, 10f));
|
|
|
|
BoxDesc legDesc = MakeBoxBounds(-2, -3, -2, 2, 3, 2)
|
|
.TexOrigin(0, 16);
|
|
FurLeftLegFront = BuildBox(legDesc.SetModelBounds(-5.5f, 5.5f, -7.5f, -0.5f, 12.5f, -2.5f)
|
|
.RotOrigin(0, 12, -5));
|
|
FurRightLegFront = BuildBox(legDesc.SetModelBounds(0.5f, 5.5f, -7.5f, 5.5f, 12.5f, -2.5f)
|
|
.RotOrigin(0, 12, -5));
|
|
FurLeftLegBack = BuildBox(legDesc.SetModelBounds(-5.5f, 5.5f, 4.5f, -0.5f, 12.5f, 9.5f)
|
|
.RotOrigin(0, 12, 7));
|
|
FurRightLegBack = BuildBox(legDesc.SetModelBounds(0.5f, 5.5f, 4.5f, 5.5f, 12.5f, 9.5f)
|
|
.RotOrigin(0, 12, 7));
|
|
}
|
|
|
|
public override bool Bobbing { get { return true; } }
|
|
|
|
public override float NameYOffset { get { return Fur ? 1.48125f: 1.075f; } }
|
|
|
|
public override float GetEyeY(Entity entity) { return 20/16f; }
|
|
|
|
public override Vector3 CollisionSize {
|
|
get { return new Vector3(10/16f, 20/16f, 10/16f); }
|
|
}
|
|
|
|
public override AABB PickingBounds {
|
|
get { return new AABB(-6/16f, 0, -13/16f, 6/16f, 23/16f, 10/16f); }
|
|
}
|
|
|
|
protected override void DrawModel(Player p) {
|
|
IGraphicsApi gfx = game.Graphics;
|
|
gfx.BindTexture(GetTexture(p.MobTextureId));
|
|
DrawHeadRotate(-p.PitchRadians, 0, 0, Head);
|
|
|
|
DrawPart(Torso);
|
|
DrawRotate(p.anim.legXRot, 0, 0, LeftLegFront);
|
|
DrawRotate(-p.anim.legXRot, 0, 0, RightLegFront);
|
|
DrawRotate(-p.anim.legXRot, 0, 0, LeftLegBack);
|
|
DrawRotate(p.anim.legXRot, 0, 0, RightLegBack);
|
|
UpdateVB();
|
|
|
|
if (!Fur) return;
|
|
ModelCache cache = game.ModelCache;
|
|
gfx.BindTexture(cache.Textures[furIndex].TexID);
|
|
DrawHeadRotate(-p.PitchRadians, 0, 0, FurHead);
|
|
|
|
DrawPart(FurTorso);
|
|
DrawRotate(p.anim.legXRot, 0, 0, FurLeftLegFront);
|
|
DrawRotate(-p.anim.legXRot, 0, 0, FurRightLegFront);
|
|
DrawRotate(-p.anim.legXRot, 0, 0, FurLeftLegBack);
|
|
DrawRotate(p.anim.legXRot, 0, 0, FurRightLegBack);
|
|
UpdateVB();
|
|
}
|
|
|
|
ModelPart Head, Torso, LeftLegFront, RightLegFront, LeftLegBack, RightLegBack;
|
|
ModelPart FurHead, FurTorso, FurLeftLegFront, FurRightLegFront, FurLeftLegBack, FurRightLegBack;
|
|
}
|
|
} |