2016-11-27 14:47:09 +11:00

106 lines
4.0 KiB
C#

// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
using System;
using ClassicalSharp.Entities;
using ClassicalSharp.GraphicsAPI;
using ClassicalSharp.Physics;
using ClassicalSharp.Renderers;
using OpenTK;
namespace ClassicalSharp.Model {
public class SheepModel : IModel {
public bool Fur = true;
int furIndex;
public SheepModel(Game game) : base(game) {
furIndex = game.ModelCache.GetTextureIndex("sheep_fur.png");
}
internal override void CreateParts() {
vertices = new ModelVertex[boxVertices * 6 * (Fur ? 2 : 1)];
Head = BuildBox(MakeBoxBounds(-3, 16, -14, 3, 22, -6)
.TexOrigin(0, 0)
.RotOrigin(0, 18, -8));
Torso = BuildRotatedBox(MakeRotatedBoxBounds(-4, 12, -8, 4, 18, 8)
.TexOrigin(28, 8));
LeftLegFront = BuildBox(MakeBoxBounds(-5, 0, -7, -1, 12, -3)
.TexOrigin(0, 16)
.RotOrigin(0, 12, -5));
RightLegFront = BuildBox(MakeBoxBounds(1, 0, -7, 5, 12, -3)
.TexOrigin(0, 16)
.RotOrigin(0, 12, -5));
LeftLegBack = BuildBox(MakeBoxBounds(-5, 0, 5, -1, 12, 9)
.TexOrigin(0, 16)
.RotOrigin(0, 12, 7));
RightLegBack = BuildBox(MakeBoxBounds(1, 0, 5, 5, 12, 9)
.TexOrigin(0, 16)
.RotOrigin(0, 12, 7));
if (Fur) MakeFurModel();
}
void MakeFurModel() {
FurHead = BuildBox(MakeBoxBounds(-3, -3, -3, 3, 3, 3)
.TexOrigin(0, 0)
.SetModelBounds(-3.5f, 15.5f, -12.5f, 3.5f, 22.5f, -5.5f)
.RotOrigin(0, 18, -8));
FurTorso = BuildRotatedBox(MakeRotatedBoxBounds(-4, 12, -8, 4, 18, 8)
.TexOrigin(28, 8)
.SetModelBounds(-6f, 10.5f, -10f, 6f, 19.5f, 10f));
BoxDesc legDesc = MakeBoxBounds(-2, -3, -2, 2, 3, 2)
.TexOrigin(0, 16);
FurLeftLegFront = BuildBox(legDesc.SetModelBounds(-5.5f, 5.5f, -7.5f, -0.5f, 12.5f, -2.5f)
.RotOrigin(0, 12, -5));
FurRightLegFront = BuildBox(legDesc.SetModelBounds(0.5f, 5.5f, -7.5f, 5.5f, 12.5f, -2.5f)
.RotOrigin(0, 12, -5));
FurLeftLegBack = BuildBox(legDesc.SetModelBounds(-5.5f, 5.5f, 4.5f, -0.5f, 12.5f, 9.5f)
.RotOrigin(0, 12, 7));
FurRightLegBack = BuildBox(legDesc.SetModelBounds(0.5f, 5.5f, 4.5f, 5.5f, 12.5f, 9.5f)
.RotOrigin(0, 12, 7));
}
public override bool Bobbing { get { return true; } }
public override float NameYOffset { get { return Fur ? 1.48125f: 1.075f; } }
public override float GetEyeY(Entity entity) { return 20/16f; }
public override Vector3 CollisionSize {
get { return new Vector3(10/16f, 20/16f, 10/16f); }
}
public override AABB PickingBounds {
get { return new AABB(-6/16f, 0, -13/16f, 6/16f, 23/16f, 10/16f); }
}
protected override void DrawModel(Player p) {
IGraphicsApi gfx = game.Graphics;
gfx.BindTexture(GetTexture(p.MobTextureId));
DrawHeadRotate(-p.PitchRadians, 0, 0, Head);
DrawPart(Torso);
DrawRotate(p.anim.legXRot, 0, 0, LeftLegFront);
DrawRotate(-p.anim.legXRot, 0, 0, RightLegFront);
DrawRotate(-p.anim.legXRot, 0, 0, LeftLegBack);
DrawRotate(p.anim.legXRot, 0, 0, RightLegBack);
UpdateVB();
if (!Fur) return;
ModelCache cache = game.ModelCache;
gfx.BindTexture(cache.Textures[furIndex].TexID);
DrawHeadRotate(-p.PitchRadians, 0, 0, FurHead);
DrawPart(FurTorso);
DrawRotate(p.anim.legXRot, 0, 0, FurLeftLegFront);
DrawRotate(-p.anim.legXRot, 0, 0, FurRightLegFront);
DrawRotate(-p.anim.legXRot, 0, 0, FurLeftLegBack);
DrawRotate(p.anim.legXRot, 0, 0, FurRightLegBack);
UpdateVB();
}
ModelPart Head, Torso, LeftLegFront, RightLegFront, LeftLegBack, RightLegBack;
ModelPart FurHead, FurTorso, FurLeftLegFront, FurRightLegFront, FurLeftLegBack, FurRightLegBack;
}
}