67 lines
2.4 KiB
C#

using System;
using System.Drawing;
using ClassicalSharp.Singleplayer;
namespace ClassicalSharp {
public class OptionsScreen : MenuInputScreen {
public OptionsScreen( Game game ) : base( game ) {
}
public override void Init() {
base.Init();
INetworkProcessor network = game.Network;
buttons = new ButtonWidget[] {
Make( -140, -50, "Show FPS", Docking.Centre, OnWidgetClick,
g => g.ShowFPS ? "yes" : "no",
(g, v) => g.ShowFPS = v == "yes" ),
Make( -140, 0, "View distance", Docking.Centre, OnWidgetClick,
g => g.ViewDistance.ToString(),
(g, v) => g.SetViewDistance( Int32.Parse( v ) ) ),
Make( -140, 50, "VSync active", Docking.Centre, OnWidgetClick,
g => g.VSync ? "yes" : "no",
(g, v) => g.Graphics.SetVSync( g, v == "yes" ) ),
Make( 140, -50, "Mouse sensitivity", Docking.Centre, OnWidgetClick,
g => g.MouseSensitivity.ToString(),
(g, v) => { g.MouseSensitivity = Int32.Parse( v );
Options.Set( OptionsKey.Sensitivity, v ); } ),
Make( 140, 0, "Chat font size", Docking.Centre, OnWidgetClick,
g => g.Chat.FontSize.ToString(),
(g, v) => { g.Chat.FontSize = Int32.Parse( v );
Options.Set( OptionsKey.FontSize, v ); } ),
!network.IsSinglePlayer ? null :
Make( 140, 50, "Singleplayer physics", Docking.Centre, OnWidgetClick,
g => ((SinglePlayerServer)network).physics.Enabled ? "yes" : "no",
(g, v) => ((SinglePlayerServer)network).physics.Enabled = (v == "yes") ),
Make( 0, 5, "Back to menu", Docking.BottomOrRight,
(g, w) => g.SetNewScreen( new PauseScreen( g ) ), null, null ),
null,
};
validators = new MenuInputValidator[] {
new BooleanValidator(),
new IntegerValidator( 16, 8192 ),
new BooleanValidator(),
new IntegerValidator( 1, 100 ),
new IntegerValidator( 6, 30 ),
network.IsSinglePlayer ? new BooleanValidator() : null,
};
okayIndex = buttons.Length - 1;
}
ButtonWidget Make( int x, int y, string text, Docking vDocking, Action<Game, ButtonWidget> onClick,
Func<Game, string> getter, Action<Game, string> setter ) {
ButtonWidget widget = ButtonWidget.Create( game, x, y, 240, 35, text, Docking.Centre, vDocking, titleFont, onClick );
widget.GetValue = getter;
widget.SetValue = setter;
return widget;
}
}
}