mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-10-11 07:05:57 -04:00
477 lines
14 KiB
C#
477 lines
14 KiB
C#
// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
|
|
using System;
|
|
using System.Drawing;
|
|
using OpenTK.Input;
|
|
#if ANDROID
|
|
using Android.Graphics;
|
|
#endif
|
|
|
|
namespace ClassicalSharp.Gui.Widgets {
|
|
public abstract class InputWidget : Widget {
|
|
|
|
public InputWidget( Game game, Font font ) : base( game ) {
|
|
Text = new WrappableStringBuffer( Utils.StringLength * MaxLines );
|
|
lines = new string[MaxLines];
|
|
lineSizes = new Size[MaxLines];
|
|
|
|
DrawTextArgs args = new DrawTextArgs( "_", font, true );
|
|
caretTex = game.Drawer2D.MakeChatTextTexture( ref args, 0, 0 );
|
|
caretTex.Width = (short)((caretTex.Width * 3) / 4);
|
|
caretWidth = caretTex.Width; caretHeight = caretTex.Height;
|
|
this.font = font;
|
|
|
|
if( Prefix == null ) return;
|
|
args = new DrawTextArgs( Prefix, font, true );
|
|
Size size = game.Drawer2D.MeasureChatSize( ref args );
|
|
prefixWidth = Width = size.Width;
|
|
prefixHeight = Height = size.Height;
|
|
}
|
|
|
|
public InputWidget SetLocation( Anchor horAnchor, Anchor verAnchor, int xOffset, int yOffset ) {
|
|
HorizontalAnchor = horAnchor; VerticalAnchor = verAnchor;
|
|
XOffset = xOffset; YOffset = yOffset;
|
|
CalculatePosition();
|
|
return this;
|
|
}
|
|
|
|
protected int caret = -1;
|
|
protected Texture inputTex, caretTex, prefixTex;
|
|
protected readonly Font font;
|
|
protected int caretWidth, caretHeight, prefixWidth, prefixHeight;
|
|
protected FastColour caretColour;
|
|
|
|
/// <summary> The raw text entered. </summary>
|
|
/// <remarks> You should Append() to add more text, as that also updates the caret position and texture. </remarks>
|
|
public WrappableStringBuffer Text;
|
|
|
|
/// <summary> The maximum number of lines that may be entered. </summary>
|
|
public abstract int MaxLines { get; }
|
|
|
|
/// <summary> The maximum number of characters that can fit on one line. </summary>
|
|
public abstract int MaxCharsPerLine { get; }
|
|
|
|
/// <summary> The prefix string that is always shown before the input text. Can be null. </summary>
|
|
public abstract string Prefix { get; }
|
|
|
|
/// <summary> The horizontal offset (in pixels) from the start of the box background
|
|
/// to the beginning of the input texture. </summary>
|
|
public abstract int Padding { get; }
|
|
|
|
/// <summary> Whether a caret should be drawn at the position characters
|
|
/// are inserted/deleted from the input text. </summary>
|
|
public bool ShowCaret;
|
|
|
|
protected string[] lines; // raw text of each line
|
|
protected Size[] lineSizes; // size of each line in pixels
|
|
protected int caretCol, caretRow; // coordinates of caret
|
|
protected double caretAccumulator;
|
|
|
|
public override void Init() {
|
|
if( lines.Length > 1 ) {
|
|
Text.WordWrap( game.Drawer2D, lines, MaxCharsPerLine );
|
|
} else {
|
|
lines[0] = Text.ToString();
|
|
}
|
|
|
|
CalculateLineSizes();
|
|
RemakeTexture();
|
|
UpdateCaret();
|
|
}
|
|
|
|
public override void Dispose() {
|
|
gfx.DeleteTexture( ref inputTex );
|
|
}
|
|
|
|
public void DisposeFully() {
|
|
Dispose();
|
|
gfx.DeleteTexture( ref caretTex );
|
|
gfx.DeleteTexture( ref prefixTex );
|
|
}
|
|
|
|
public override void CalculatePosition() {
|
|
int oldX = X, oldY = Y;
|
|
base.CalculatePosition();
|
|
|
|
caretTex.X1 += X - oldX; caretTex.Y1 += Y - oldY;
|
|
inputTex.X1 += X - oldX; inputTex.Y1 += Y - oldY;
|
|
}
|
|
|
|
|
|
/// <summary> Calculates the sizes of each line in the text buffer. </summary>
|
|
public void CalculateLineSizes() {
|
|
for( int y = 0; y < lineSizes.Length; y++ )
|
|
lineSizes[y] = Size.Empty;
|
|
lineSizes[0].Width = prefixWidth;
|
|
|
|
DrawTextArgs args = new DrawTextArgs( null, font, true );
|
|
for( int y = 0; y < MaxLines; y++ ) {
|
|
args.Text = lines[y];
|
|
lineSizes[y] += game.Drawer2D.MeasureChatSize( ref args );
|
|
}
|
|
if( lineSizes[0].Height == 0 ) lineSizes[0].Height = prefixHeight;
|
|
}
|
|
|
|
/// <summary> Calculates the location and size of the caret character </summary>
|
|
public void UpdateCaret() {
|
|
if( caret >= Text.Length ) caret = -1;
|
|
Text.GetCoords( caret, lines, out caretCol, out caretRow );
|
|
DrawTextArgs args = new DrawTextArgs( null, font, true );
|
|
IDrawer2D drawer = game.Drawer2D;
|
|
caretAccumulator = 0;
|
|
|
|
if( caretCol == MaxCharsPerLine ) {
|
|
caretTex.X1 = X + Padding + lineSizes[caretRow].Width;
|
|
caretColour = FastColour.Yellow;
|
|
caretTex.Width = (short)caretWidth;
|
|
} else {
|
|
args.Text = lines[caretRow].Substring( 0, caretCol );
|
|
Size trimmedSize = drawer.MeasureChatSize( ref args );
|
|
if( caretRow == 0 ) trimmedSize.Width += prefixWidth;
|
|
|
|
caretTex.X1 = X + Padding + trimmedSize.Width;
|
|
caretColour = FastColour.Scale( FastColour.White, 0.8f );
|
|
|
|
string line = lines[caretRow];
|
|
if( caretCol < line.Length ) {
|
|
args.Text = new String( line[caretCol], 1 );
|
|
caretTex.Width = (short)drawer.MeasureChatSize( ref args ).Width;
|
|
} else {
|
|
caretTex.Width = (short)caretWidth;
|
|
}
|
|
}
|
|
caretTex.Y1 = lineSizes[0].Height * caretRow + inputTex.Y1 + 2;
|
|
|
|
// Update the colour of the caret
|
|
char code = GetLastColour( caretCol, caretRow );
|
|
if( code != '\0' ) caretColour = drawer.Colours[code];
|
|
}
|
|
|
|
protected void RenderCaret( double delta ) {
|
|
if( !ShowCaret ) return;
|
|
|
|
caretAccumulator += delta;
|
|
if( (caretAccumulator % 1) < 0.5 )
|
|
caretTex.Render( gfx, caretColour );
|
|
}
|
|
|
|
/// <summary> Remakes the raw texture containg all the chat lines. </summary>
|
|
/// <remarks> Also updates the dimensions of the widget. </remarks>
|
|
public virtual void RemakeTexture() {
|
|
int totalHeight = 0, maxWidth = 0;
|
|
for( int i = 0; i < MaxLines; i++ ) {
|
|
totalHeight += lineSizes[i].Height;
|
|
maxWidth = Math.Max( maxWidth, lineSizes[i].Width );
|
|
}
|
|
Size size = new Size( maxWidth, totalHeight );
|
|
caretAccumulator = 0;
|
|
|
|
int realHeight = 0;
|
|
using( Bitmap bmp = IDrawer2D.CreatePow2Bitmap( size ) )
|
|
using( IDrawer2D drawer = game.Drawer2D )
|
|
{
|
|
drawer.SetBitmap( bmp );
|
|
DrawTextArgs args = new DrawTextArgs( null, font, true );
|
|
if( Prefix != null ) {
|
|
args.Text = Prefix;
|
|
drawer.DrawChatText( ref args, 0, 0 );
|
|
}
|
|
|
|
for( int i = 0; i < lines.Length; i++ ) {
|
|
if( lines[i] == null ) break;
|
|
args.Text = lines[i];
|
|
char lastCol = GetLastColour( 0, i );
|
|
if( !IDrawer2D.IsWhiteColour( lastCol ) )
|
|
args.Text = "&" + lastCol + args.Text;
|
|
|
|
int offset = i == 0 ? prefixWidth : 0;
|
|
drawer.DrawChatText( ref args, offset, realHeight );
|
|
realHeight += lineSizes[i].Height;
|
|
}
|
|
inputTex = drawer.Make2DTexture( bmp, size, 0, 0 );
|
|
}
|
|
|
|
Width = size.Width;
|
|
Height = realHeight == 0 ? prefixHeight : realHeight;
|
|
CalculatePosition();
|
|
inputTex.X1 = X + Padding; inputTex.Y1 = Y;
|
|
}
|
|
|
|
protected char GetLastColour( int indexX, int indexY ) {
|
|
int x = indexX;
|
|
IDrawer2D drawer = game.Drawer2D;
|
|
for( int y = indexY; y >= 0; y-- ) {
|
|
string part = lines[y];
|
|
char code = drawer.LastColour( part, x );
|
|
if( code != '\0' ) return code;
|
|
if( y > 0 ) x = lines[y - 1].Length;
|
|
}
|
|
return '\0';
|
|
}
|
|
|
|
|
|
/// <summary> Invoked when the user presses enter. </summary>
|
|
public virtual void EnterInput() {
|
|
Clear();
|
|
Height = prefixHeight;
|
|
}
|
|
|
|
|
|
/// <summary> Clears all the characters from the text buffer </summary>
|
|
/// <remarks> Deletes the native texture. </remarks>
|
|
public void Clear() {
|
|
Text.Clear();
|
|
for( int i = 0; i < lines.Length; i++ )
|
|
lines[i] = null;
|
|
|
|
caret = -1;
|
|
Dispose();
|
|
}
|
|
|
|
/// <summary> Appends a sequence of characters to current text buffer. </summary>
|
|
/// <remarks> Potentially recreates the native texture. </remarks>
|
|
public void Append( string text ) {
|
|
int appended = 0;
|
|
foreach( char c in text ) {
|
|
if( TryAppendChar( c ) ) appended++;
|
|
}
|
|
|
|
if( appended == 0 ) return;
|
|
Recreate();
|
|
}
|
|
|
|
/// <summary> Appends a single character to current text buffer. </summary>
|
|
/// <remarks> Potentially recreates the native texture. </remarks>
|
|
public void Append( char c ) {
|
|
if( !TryAppendChar( c ) ) return;
|
|
Recreate();
|
|
}
|
|
|
|
|
|
bool TryAppendChar( char c ) {
|
|
int totalChars = MaxCharsPerLine * lines.Length;
|
|
if( Text.Length == totalChars ) return false;
|
|
if( !AllowedChar( c ) ) return false;
|
|
|
|
AppendChar( c );
|
|
return true;
|
|
}
|
|
|
|
protected virtual bool AllowedChar( char c ) {
|
|
return Utils.IsValidInputChar( c, game );
|
|
}
|
|
|
|
protected void AppendChar( char c ) {
|
|
if( caret == -1 ) {
|
|
Text.InsertAt( Text.Length, c );
|
|
} else {
|
|
Text.InsertAt( caret, c );
|
|
caret++;
|
|
if( caret >= Text.Length ) caret = -1;
|
|
}
|
|
}
|
|
|
|
protected void DeleteChar() {
|
|
if( Text.Length == 0 ) return;
|
|
|
|
if( caret == -1 ) {
|
|
Text.DeleteAt( Text.Length - 1 );
|
|
} else if( caret > 0 ) {
|
|
caret--;
|
|
Text.DeleteAt( caret );
|
|
}
|
|
}
|
|
|
|
|
|
#region Input handling
|
|
|
|
protected bool ControlDown() {
|
|
return OpenTK.Configuration.RunningOnMacOS ?
|
|
(game.IsKeyDown( Key.WinLeft ) || game.IsKeyDown( Key.WinRight ))
|
|
: (game.IsKeyDown( Key.ControlLeft ) || game.IsKeyDown( Key.ControlRight ));
|
|
}
|
|
|
|
public override bool HandlesKeyPress( char key ) {
|
|
if( !game.HideGui ) Append( key );
|
|
return true;
|
|
}
|
|
|
|
public override bool HandlesKeyDown( Key key ) {
|
|
if( game.HideGui ) return key < Key.F1 || key > Key.F35;
|
|
bool clipboardDown = ControlDown();
|
|
|
|
if( key == Key.Left ) LeftKey( clipboardDown );
|
|
else if( key == Key.Right ) RightKey( clipboardDown );
|
|
else if( key == Key.BackSpace ) BackspaceKey( clipboardDown );
|
|
else if( key == Key.Delete ) DeleteKey();
|
|
else if( key == Key.Home ) HomeKey();
|
|
else if( key == Key.End ) EndKey();
|
|
else if( clipboardDown && !OtherKey( key ) ) return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
public override bool HandlesKeyUp( Key key ) { return true; }
|
|
|
|
public override bool HandlesMouseClick( int mouseX, int mouseY, MouseButton button ) {
|
|
if( button == MouseButton.Left )
|
|
SetCaretToCursor( mouseX, mouseY );
|
|
return true;
|
|
}
|
|
|
|
|
|
void BackspaceKey( bool controlDown ) {
|
|
if( controlDown ) {
|
|
if( caret == -1 ) caret = Text.Length - 1;
|
|
int len = Text.GetBackLength( caret );
|
|
if( len == 0 ) return;
|
|
|
|
caret -= len;
|
|
if( caret < 0 ) caret = 0;
|
|
for( int i = 0; i <= len; i++ )
|
|
Text.DeleteAt( caret );
|
|
|
|
if( caret >= Text.Length ) caret = -1;
|
|
if( caret == -1 && Text.Length > 0 ) {
|
|
Text.value[Text.Length] = ' ';
|
|
} else if( caret >= 0 && Text.value[caret] != ' ' ) {
|
|
Text.InsertAt( caret, ' ' );
|
|
}
|
|
Recreate();
|
|
} else if( !Text.Empty && caret != 0 ) {
|
|
int index = caret == -1 ? Text.Length - 1 : caret;
|
|
if( CheckColour( index - 1 ) ) {
|
|
DeleteChar(); // backspace XYZ%e to XYZ
|
|
} else if( CheckColour( index - 2 ) ) {
|
|
DeleteChar(); DeleteChar(); // backspace XYZ%eH to XYZ
|
|
}
|
|
|
|
DeleteChar();
|
|
Recreate();
|
|
}
|
|
}
|
|
|
|
bool CheckColour( int index ) {
|
|
if( index < 0 ) return false;
|
|
char code = Text.value[index], col = Text.value[index + 1];
|
|
return (code == '%' || code == '&') && game.Drawer2D.ValidColour( col );
|
|
}
|
|
|
|
void DeleteKey() {
|
|
if( !Text.Empty && caret != -1 ) {
|
|
Text.DeleteAt( caret );
|
|
if( caret >= Text.Length ) caret = -1;
|
|
Recreate();
|
|
}
|
|
}
|
|
|
|
void LeftKey( bool controlDown ) {
|
|
if( controlDown ) {
|
|
if( caret == -1 )
|
|
caret = Text.Length - 1;
|
|
caret -= Text.GetBackLength( caret );
|
|
UpdateCaret();
|
|
return;
|
|
}
|
|
|
|
if( !Text.Empty ) {
|
|
if( caret == -1 ) caret = Text.Length;
|
|
caret--;
|
|
if( caret < 0 ) caret = 0;
|
|
UpdateCaret();
|
|
}
|
|
}
|
|
|
|
void RightKey( bool controlDown ) {
|
|
if( controlDown ) {
|
|
caret += Text.GetForwardLength( caret );
|
|
if( caret >= Text.Length ) caret = -1;
|
|
UpdateCaret();
|
|
return;
|
|
}
|
|
|
|
if( !Text.Empty && caret != -1 ) {
|
|
caret++;
|
|
if( caret >= Text.Length ) caret = -1;
|
|
UpdateCaret();
|
|
}
|
|
}
|
|
|
|
void HomeKey() {
|
|
if( Text.Empty ) return;
|
|
caret = 0;
|
|
UpdateCaret();
|
|
}
|
|
|
|
void EndKey() {
|
|
caret = -1;
|
|
UpdateCaret();
|
|
}
|
|
|
|
static char[] trimChars = {'\r', '\n', '\v', '\f', ' ', '\t', '\0'};
|
|
bool OtherKey( Key key ) {
|
|
int totalChars = MaxCharsPerLine * lines.Length;
|
|
if( key == Key.V && Text.Length < totalChars ) {
|
|
string text = null;
|
|
try {
|
|
text = game.window.ClipboardText.Trim( trimChars );
|
|
} catch( Exception ex ) {
|
|
ErrorHandler.LogError( "Paste from clipboard", ex );
|
|
const string warning = "&cError while trying to paste from clipboard.";
|
|
game.Chat.Add( warning, MessageType.ClientStatus4 );
|
|
return true;
|
|
}
|
|
|
|
if( String.IsNullOrEmpty( text ) ) return true;
|
|
Append( text );
|
|
return true;
|
|
} else if( key == Key.C ) {
|
|
if( Text.Empty ) return true;
|
|
try {
|
|
game.window.ClipboardText = Text.ToString();
|
|
} catch( Exception ex ) {
|
|
ErrorHandler.LogError( "Copy to clipboard", ex );
|
|
const string warning = "&cError while trying to copy to clipboard.";
|
|
game.Chat.Add( warning, MessageType.ClientStatus4 );
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
protected unsafe void SetCaretToCursor( int mouseX, int mouseY ) {
|
|
mouseX -= inputTex.X1; mouseY -= inputTex.Y1;
|
|
DrawTextArgs args = new DrawTextArgs( null, font, true );
|
|
IDrawer2D drawer = game.Drawer2D;
|
|
int offset = 0, elemHeight = caretHeight;
|
|
string oneChar = new String( 'A', 1 );
|
|
|
|
for( int y = 0; y < lines.Length; y++ ) {
|
|
string line = lines[y];
|
|
int xOffset = y == 0 ? prefixWidth : 0;
|
|
if( line == null ) continue;
|
|
|
|
for( int x = 0; x < line.Length; x++ ) {
|
|
args.Text = line.Substring( 0, x );
|
|
int trimmedWidth = drawer.MeasureChatSize( ref args ).Width + xOffset;
|
|
// avoid allocating an unnecessary string
|
|
fixed( char* ptr = oneChar )
|
|
ptr[0] = line[x];
|
|
|
|
args.Text = oneChar;
|
|
int elemWidth = drawer.MeasureChatSize( ref args ).Width;
|
|
|
|
if( GuiElement.Contains( trimmedWidth, y * elemHeight, elemWidth, elemHeight, mouseX, mouseY ) ) {
|
|
caret = offset + x;
|
|
UpdateCaret(); return;
|
|
}
|
|
}
|
|
offset += line.Length;
|
|
}
|
|
caret = -1;
|
|
UpdateCaret();
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
} |