2015-12-31 16:02:49 +11:00

112 lines
4.1 KiB
C#

using System;
using System.Drawing;
using ClassicalSharp.Singleplayer;
namespace ClassicalSharp {
public class OptionsScreen : MenuInputScreen {
public OptionsScreen( Game game ) : base( game ) {
}
public override void Init() {
base.Init();
INetworkProcessor network = game.Network;
buttons = new ButtonWidget[] {
// Column 1
Make( -140, -150, "Use sound", OnWidgetClick,
g => g.UseSound ? "yes" : "no",
(g, v) => { g.UseSound = v == "yes";
g.AudioPlayer.SetSound( g.UseSound );
Options.Set( OptionsKey.UseSound, v == "yes" ); }),
Make( -140, -100, "Simple arms anim", OnWidgetClick,
g => g.SimpleArmsAnim? "yes" : "no",
(g, v) => { g.SimpleArmsAnim = v == "yes";
Options.Set( OptionsKey.SimpleArmsAnim, v == "yes" ); }),
Make( -140, -50, "Names mode", OnWidgetClick,
g => g.Players.NamesMode.ToString(),
(g, v) => { object raw = Enum.Parse( typeof(NameMode), v );
g.Players.NamesMode = (NameMode)raw;
Options.Set( OptionsKey.NamesMode, v ); } ),
Make( -140, 0, "FPS limit", OnWidgetClick,
g => g.FpsLimit.ToString(),
(g, v) => { object raw = Enum.Parse( typeof(FpsLimitMethod), v );
g.SetFpsLimitMethod( (FpsLimitMethod)raw );
Options.Set( OptionsKey.FpsLimit, v ); } ),
Make( -140, 50, "View distance", OnWidgetClick,
g => g.ViewDistance.ToString(),
(g, v) => g.SetViewDistance( Int32.Parse( v ), true ) ),
// Column 2
!network.IsSinglePlayer ? null :
Make( 140, -200, "Block physics", OnWidgetClick,
g => ((SinglePlayerServer)network).physics.Enabled ? "yes" : "no",
(g, v) => {
((SinglePlayerServer)network).physics.Enabled = v == "yes";
Options.Set( OptionsKey.SingleplayerPhysics, v == "yes" );
}),
Make( 140, -150, "Use music", OnWidgetClick,
g => g.UseMusic ? "yes" : "no",
(g, v) => { g.UseMusic = v == "yes";
g.AudioPlayer.SetMusic( g.UseMusic );
Options.Set( OptionsKey.UseMusic, v == "yes" ); }),
Make( 140, -100, "View bobbing", OnWidgetClick,
g => g.ViewBobbing ? "yes" : "no",
(g, v) => { g.ViewBobbing = v == "yes";
Options.Set( OptionsKey.ViewBobbing, v == "yes" ); }),
Make( 140, -50, "Auto close launcher", OnWidgetClick,
g => Options.GetBool( OptionsKey.AutoCloseLauncher, false ) ? "yes" : "no",
(g, v) => Options.Set( OptionsKey.AutoCloseLauncher, v == "yes" ) ),
Make( 140, 0, "Invert mouse", OnWidgetClick,
g => g.InvertMouse ? "yes" : "no",
(g, v) => { g.InvertMouse = v == "yes";
Options.Set( OptionsKey.InvertMouse, v == "yes" ); }),
Make( 140, 50, "Mouse sensitivity", OnWidgetClick,
g => g.MouseSensitivity.ToString(),
(g, v) => { g.MouseSensitivity = Int32.Parse( v );
Options.Set( OptionsKey.Sensitivity, v ); } ),
MakeBack( false, titleFont,
(g, w) => g.SetNewScreen( new PauseScreen( g ) ) ),
null,
};
buttons[2].Metadata = typeof(NameMode);
buttons[3].Metadata = typeof(FpsLimitMethod);
validators = new MenuInputValidator[] {
new BooleanValidator(),
new BooleanValidator(),
new EnumValidator(),
new EnumValidator(),
new IntegerValidator( 16, 4096 ),
network.IsSinglePlayer ? new BooleanValidator() : null,
new BooleanValidator(),
new BooleanValidator(),
new BooleanValidator(),
new BooleanValidator(),
new IntegerValidator( 1, 100 ),
};
okayIndex = buttons.Length - 1;
}
ButtonWidget Make( int x, int y, string text, Action<Game, Widget> onClick,
Func<Game, string> getter, Action<Game, string> setter ) {
ButtonWidget widget = ButtonWidget.Create( game, x, y, 240, 35, text, Anchor.Centre,
Anchor.Centre, titleFont, onClick );
widget.GetValue = getter;
widget.SetValue = setter;
return widget;
}
}
}