mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-10-05 20:15:26 -04:00
98 lines
2.8 KiB
C#
98 lines
2.8 KiB
C#
using System;
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using System.Drawing;
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using ClassicalSharp.Model;
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using ClassicalSharp.Network;
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using OpenTK;
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#if ANDROID
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using Android.Graphics;
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#endif
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namespace ClassicalSharp {
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public abstract partial class Player : Entity {
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public string DisplayName, SkinName, SkinIdentifier;
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public SkinType SkinType;
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internal AnimatedComponent anim;
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public Player( Game game ) : base( game ) {
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this.game = game;
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StepSize = 0.5f;
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SkinType = game.DefaultPlayerSkinType;
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anim = new AnimatedComponent( game, this );
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SetModel( "humanoid" );
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}
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protected void CheckSkin() {
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DownloadedItem item;
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game.AsyncDownloader.TryGetItem( SkinIdentifier, out item );
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if( item != null && item.Data != null ) {
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Bitmap bmp = (Bitmap)item.Data;
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game.Graphics.DeleteTexture( ref PlayerTextureId );
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if( !FastBitmap.CheckFormat( bmp.PixelFormat ) )
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game.Drawer2D.ConvertTo32Bpp( ref bmp );
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try {
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SkinType = Utils.GetSkinType( bmp );
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if( Model is PlayerModel )
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ClearHat( bmp, SkinType );
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PlayerTextureId = game.Graphics.CreateTexture( bmp );
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MobTextureId = -1;
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// Custom mob textures.
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if( Utils.IsUrlPrefix( SkinName ) && item.TimeAdded > lastModelChange )
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MobTextureId = PlayerTextureId;
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} catch( NotSupportedException ) {
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ResetSkin( bmp );
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}
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bmp.Dispose();
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}
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}
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void ResetSkin( Bitmap bmp ) {
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string formatString = "Skin {0} has unsupported dimensions({1}, {2}), reverting to default.";
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Utils.LogDebug( formatString, SkinName, bmp.Width, bmp.Height );
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MobTextureId = -1;
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PlayerTextureId = -1;
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SkinType = game.DefaultPlayerSkinType;
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}
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DateTime lastModelChange = new DateTime( 1, 1, 1 );
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public void SetModel( string modelName ) {
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ModelName = modelName;
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Model = game.ModelCache.GetModel( ModelName );
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lastModelChange = DateTime.UtcNow;
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MobTextureId = -1;
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}
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unsafe static void ClearHat( Bitmap bmp, SkinType skinType ) {
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using( FastBitmap fastBmp = new FastBitmap( bmp, true, false ) ) {
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int sizeX = (bmp.Width / 64) * 32;
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int yScale = skinType == SkinType.Type64x32 ? 32 : 64;
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int sizeY = (bmp.Height / yScale) * 16;
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// determine if we actually need filtering
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for( int y = 0; y < sizeY; y++ ) {
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int* row = fastBmp.GetRowPtr( y );
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row += sizeX;
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for( int x = 0; x < sizeX; x++ ) {
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byte alpha = (byte)(row[x] >> 24);
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if( alpha != 255 ) return;
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}
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}
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// only perform filtering when the entire hat is opaque
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int fullWhite = FastColour.White.ToArgb();
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int fullBlack = FastColour.Black.ToArgb();
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for( int y = 0; y < sizeY; y++ ) {
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int* row = fastBmp.GetRowPtr( y );
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row += sizeX;
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for( int x = 0; x < sizeX; x++ ) {
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int pixel = row[x];
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if( pixel == fullWhite || pixel == fullBlack ) row[x] = 0;
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}
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}
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}
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}
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}
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} |