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AstralTransRocketries
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ClassiCube
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ClassiCube
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ClassicalSharp
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GraphicsAPI
History
UnknownShadow200
2ffa078e75
Experimental heightmap optimisation. Runs a lot quicker. (750ms to 600ms for 256 sized map, 24s to 12s for 512 sized map.
2015-08-25 06:39:54 +10:00
..
Direct3D9Api.cs
Try to minimise api overhead with MapRenderer.
2015-08-23 09:13:28 +10:00
IGraphicsApi.cs
Try to minimise api overhead with MapRenderer.
2015-08-23 09:13:28 +10:00
OpenGLApi.cs
Experimental heightmap optimisation. Runs a lot quicker. (750ms to 600ms for 256 sized map, 24s to 12s for 512 sized map.
2015-08-25 06:39:54 +10:00
VertexFormats.cs
Treat terrain particles as billboards, fixes issue
#32
(thanks andrewphorn).
2015-08-23 08:41:43 +10:00