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AstralTransRocketries/ClassiCube
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mirror of https://github.com/ClassiCube/ClassiCube.git synced 2025-10-17 10:42:22 -04:00
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ClassiCube/ClassicalSharp/Entities
History
UnknownShadow200 30c4384d66 Refactor block models - they rotate and use shading, also orient sprite block models correctly. Add slight bobbing up/down of in-game entities.
2015-11-24 09:17:16 +11:00
..
Particles
Block break particles should account for block height, more work on rain particles.
2015-11-22 23:58:10 +11:00
AnimatedEntity.cs
Refactor block models - they rotate and use shading, also orient sprite block models correctly. Add slight bobbing up/down of in-game entities.
2015-11-24 09:17:16 +11:00
Entity.cs
Cleanup entity rendering, fix own skin changes not being shown and disable alpha testing for humanoid models (Thanks 123DMWM)
2015-11-11 14:48:26 +11:00
EntityList.cs
Convert %codes to &codes in input bar, treat name textures as billboards.
2015-11-21 14:27:58 +11:00
LocalPlayer.cs
Add partially working view bobbing.
2015-11-23 21:39:31 +11:00
LocationUpdate.cs
More comments.
2015-10-24 15:31:57 +11:00
NetPlayer.cs
Fix colour codes not being trimmed from own skin name, launcher should auto-focus to search box.
2015-11-20 10:44:29 +11:00
PhysicsEntity.cs
Remove console window from default builds.
2015-10-27 07:08:46 +11:00
Player.cs
Only convert full black/white pixels to transparent for fully opaque hats, use shading for skins.
2015-11-23 17:04:50 +11:00
Player.Rendering.cs
Convert %codes to &codes in input bar, treat name textures as billboards.
2015-11-21 14:27:58 +11:00
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