45 lines
1.6 KiB
C#

// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
using System;
using System.Drawing;
namespace ClassicalSharp.Gui {
/// <summary> Draws text to the screen, uses the given font when the user has specified 'use arial' in options,
/// otherwise draws text using the bitmapped font in default.png </summary>
public sealed class ChatTextWidget : TextWidget {
public ChatTextWidget( Game game, Font font ) : base( game, font ) {
}
public static new ChatTextWidget Create( Game game, int x, int y, string text, Anchor horizontal, Anchor vertical, Font font ) {
ChatTextWidget widget = new ChatTextWidget( game, font );
widget.Init();
widget.HorizontalAnchor = horizontal; widget.VerticalAnchor = vertical;
widget.XOffset = x; widget.YOffset = y;
widget.SetText( text );
return widget;
}
public override void Init() {
DrawTextArgs args = new DrawTextArgs( "I", font, true );
defaultHeight = game.Drawer2D.MeasureChatSize( ref args ).Height;
Height = defaultHeight;
}
public override void SetText( string text ) {
api.DeleteTexture( ref texture );
if( String.IsNullOrEmpty( text ) ) {
texture = new Texture();
Height = defaultHeight;
} else {
DrawTextArgs args = new DrawTextArgs( text, font, true );
texture = game.Drawer2D.MakeChatTextTexture( ref args, 0, 0 );
X = texture.X1 = CalcOffset( game.Width, texture.Width, XOffset, HorizontalAnchor );
Y = texture.Y1 = CalcOffset( game.Height, texture.Height, YOffset, VerticalAnchor );
Height = texture.Height;
}
Width = texture.Width;
}
}
}