ClassiCube/ClassicalSharp/2D/Screens/Menu/GuiOptionsScreen.cs
2016-01-14 08:04:38 +11:00

94 lines
3.0 KiB
C#

using System;
namespace ClassicalSharp {
public class GuiOptionsScreen : MenuInputScreen {
public GuiOptionsScreen( Game game ) : base( game ) {
}
public override void Init() {
base.Init();
INetworkProcessor network = game.Network;
buttons = new ButtonWidget[] {
// Column 1
Make( -140, -150, "Block in hand", OnWidgetClick,
g => g.ShowBlockInHand ? "yes" : "no",
(g, v) => { g.ShowBlockInHand = v == "yes";
Options.Set( OptionsKey.ShowBlockInHand, v == "yes" );
} ),
Make( -140, -100, "Show FPS", OnWidgetClick,
g => g.ShowFPS ? "yes" : "no",
(g, v) => g.ShowFPS = v == "yes" ),
Make( -140, -50, "Hotbar scale", OnWidgetClick,
g => g.HotbarScale.ToString(),
(g, v) => { g.HotbarScale = Single.Parse( v );
Options.Set( OptionsKey.HotbarScale, v );
g.RefreshHud();
} ),
Make( -140, 0, "Inventory scale", OnWidgetClick,
g => g.InventoryScale.ToString(),
(g, v) => { g.InventoryScale = Single.Parse( v );
Options.Set( OptionsKey.InventoryScale, v );
g.RefreshHud();
} ),
// Column 2
Make( 140, -150, "Tab auto-complete", OnWidgetClick,
g => g.TabAutocomplete ? "yes" : "no",
(g, v) => { g.TabAutocomplete = v == "yes";
Options.Set( OptionsKey.TabAutocomplete, v == "yes" );
} ),
Make( 140, -100, "Clickable chat", OnWidgetClick,
g => g.ClickableChat ? "yes" : "no",
(g, v) => { g.ClickableChat = v == "yes";
Options.Set( OptionsKey.ClickableChat, v == "yes" );
} ),
Make( 140, -50, "Chat scale", OnWidgetClick,
g => g.ChatScale.ToString(),
(g, v) => { g.ChatScale = Single.Parse( v );
Options.Set( OptionsKey.ChatScale, v );
g.RefreshHud();
} ),
Make( 140, 0, "Chat lines", OnWidgetClick,
g => g.ChatLines.ToString(),
(g, v) => { g.ChatLines = Int32.Parse( v );
Options.Set( OptionsKey.ChatLines, v );
g.RefreshHud();
} ),
MakeBack( false, titleFont,
(g, w) => g.SetNewScreen( new PauseScreen( g ) ) ),
null,
};
validators = new MenuInputValidator[] {
new BooleanValidator(),
new BooleanValidator(),
new RealValidator( 0.25f, 5f ),
new RealValidator( 0.25f, 5f ),
new BooleanValidator(),
new BooleanValidator(),
new RealValidator( 0.25f, 5f ),
new IntegerValidator( 1, 30 ),
};
okayIndex = buttons.Length - 1;
}
ButtonWidget Make( int x, int y, string text, Action<Game, Widget> onClick,
Func<Game, string> getter, Action<Game, string> setter ) {
ButtonWidget widget = ButtonWidget.Create( game, x, y, 240, 35, text, Anchor.Centre,
Anchor.Centre, titleFont, onClick );
widget.GetValue = getter;
widget.SetValue = setter;
return widget;
}
}
}