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ClassiCube/ClassicalSharp/Entities
History
Goodlyay 39a15058ed Fix last commit.
2016-11-09 20:39:21 -08:00
..
AI
Normalise line endings to end this madness. (Thanks Jjp137)
2016-06-11 17:56:37 +10:00
Components
Fix last commit.
2016-11-09 20:39:21 -08:00
Model
Core: Fix respawning in singleplayer sometimes putting you inside a block
2016-11-06 14:40:39 +11:00
Entity.Bounds.cs
Client: Move searcher for block collisions into separate class.
2016-10-10 14:42:05 +11:00
Entity.cs
Start on (non-working) player push.
2016-07-25 13:03:29 +10:00
EntityList.cs
Style: Use gfx consistently everywhere, instead of mixing api and graphics.
2016-10-12 12:25:12 +11:00
LocalPlayer.cs
Core: Fix respawning in singleplayer sometimes putting you inside a block
2016-11-06 14:40:39 +11:00
LocationUpdate.cs
Normalise line endings to end this madness. (Thanks Jjp137)
2016-06-11 17:56:37 +10:00
NetPlayer.cs
Remove unnecessary fields.
2016-07-09 18:02:45 +10:00
Player.cs
Client: Giant model is now just an alias for bigger humanoid model, instead of separate model class.
2016-10-18 17:03:55 +11:00
TabList.cs
Normalise line endings to end this madness. (Thanks Jjp137)
2016-06-11 17:56:37 +10:00
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