ClassiCube/ClassicalSharp/2D/Screens/Menu/HacksSettingsScreen.cs

135 lines
4.9 KiB
C#

using System;
using System.Drawing;
using ClassicalSharp.Singleplayer;
namespace ClassicalSharp {
public class HacksSettingsScreen : MenuOptionsScreen {
public HacksSettingsScreen( Game game ) : base( game ) {
}
public override void Init() {
base.Init();
widgets = new Widget[] {
// Column 1
Make( -140, -150, "Hacks enabled", OnWidgetClick,
g => g.LocalPlayer.Hacks.Enabled ? "yes" : "no",
(g, v) => { g.LocalPlayer.Hacks.Enabled = v == "yes";
Options.Set( OptionsKey.HacksEnabled, v == "yes" );
g.LocalPlayer.CheckHacksConsistency();
} ),
Make( -140, -100, "Speed multiplier", OnWidgetClick,
g => g.LocalPlayer.Hacks.SpeedMultiplier.ToString(),
(g, v) => { g.LocalPlayer.Hacks.SpeedMultiplier = Single.Parse( v );
Options.Set( OptionsKey.Speed, v ); } ),
Make( -140, -50, "Camera clipping", OnWidgetClick,
g => g.CameraClipping ? "yes" : "no",
(g, v) => { g.CameraClipping = v == "yes";
Options.Set( OptionsKey.CameraClipping, v == "yes" ); } ),
Make( -140, 0, "Jump height", OnWidgetClick,
g => g.LocalPlayer.JumpHeight.ToString( "F3" ),
(g, v) => g.LocalPlayer.CalculateJumpVelocity( Single.Parse( v ) ) ),
Make( -140, 50, "Double jump", OnWidgetClick,
g => g.LocalPlayer.Hacks.DoubleJump ? "yes" : "no",
(g, v) => { g.LocalPlayer.Hacks.DoubleJump = v == "yes";
Options.Set( OptionsKey.DoubleJump, v == "yes" ); } ),
// Column 2
Make( 140, -150, "Modifiable liquids", OnWidgetClick,
g => g.ModifiableLiquids ? "yes" : "no",
(g, v) => { g.ModifiableLiquids = v == "yes";
Options.Set( OptionsKey.ModifiableLiquids, v == "yes" ); } ),
Make( 140, -100, "Pushback placing", OnWidgetClick,
g => g.LocalPlayer.Hacks.PushbackPlacing ? "yes" : "no",
(g, v) => { g.LocalPlayer.Hacks.PushbackPlacing = v == "yes";
Options.Set( OptionsKey.PushbackPlacing, v == "yes" ); }),
Make( 140, -50, "Noclip slide", OnWidgetClick,
g => g.LocalPlayer.Hacks.NoclipSlide ? "yes" : "no",
(g, v) => { g.LocalPlayer.Hacks.NoclipSlide = v == "yes";
Options.Set( OptionsKey.NoclipSlide, v == "yes" ); } ),
Make( 140, 0, "Field of view", OnWidgetClick,
g => g.FieldOfView.ToString(),
(g, v) => { g.FieldOfView = Int32.Parse( v );
Options.Set( OptionsKey.FieldOfView, v );
g.UpdateProjection();
} ),
MakeBack( false, titleFont,
(g, w) => g.SetNewScreen( new PauseScreen( g ) ) ),
null, null,
};
MakeValidators();
MakeDescriptions();
game.Events.HackPermissionsChanged += CheckHacksAllowed;
CheckHacksAllowed( null, null );
}
void CheckHacksAllowed( object sender, EventArgs e ) {
for( int i = 0; i < widgets.Length; i++ ) {
if( widgets[i] == null ) continue;
widgets[i].Disabled = false;
}
LocalPlayer p = game.LocalPlayer;
bool noGlobalHacks = !p.Hacks.CanAnyHacks || !p.Hacks.Enabled;
widgets[3].Disabled = noGlobalHacks || !p.Hacks.CanSpeed;
widgets[4].Disabled = noGlobalHacks || !p.Hacks.CanSpeed;
widgets[6].Disabled = noGlobalHacks || !p.Hacks.CanPushbackBlocks;
}
public override void Dispose() {
base.Dispose();
game.Events.HackPermissionsChanged -= CheckHacksAllowed;
}
void MakeValidators() {
validators = new MenuInputValidator[] {
new BooleanValidator(),
new RealValidator( 0.1f, 50 ),
new BooleanValidator(),
new RealValidator( 0.1f, 1024f ),
new BooleanValidator(),
new BooleanValidator(),
new BooleanValidator(),
new BooleanValidator(),
new IntegerValidator( 1, 150 ),
};
}
void MakeDescriptions() {
descriptions = new string[widgets.Length][];
descriptions[2] = new [] {
"&eIf camera clipping is set to true, then the third person",
"&ecameras will limit their zoom distance if they hit a solid block.",
};
descriptions[3] = new [] {
"&eSets how many blocks high you can jump up.",
"&eNote: You jump much higher when holding down the speed key binding.",
};
descriptions[5] = new [] {
"&eIf modifiable liquids is set to true, then water/lava can",
"&ebe placed and deleted the same way as any other block.",
};
descriptions[6] = new [] {
"&eWhen this is active, placing blocks that intersect your own position",
"&ecause the block to be placed, and you to be moved out of the way.",
"&fThis is mainly useful for quick pillaring/towering.",
};
descriptions[7] = new [] {
"&eIf noclip sliding isn't used, you will immediately stop when",
"&eyou are in noclip mode and no movement keys are held down.",
};
}
}
}