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AstralTransRocketries
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ClassiCube
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ClassiCube
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ClassicalSharp
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UnknownShadow200
d50476e760
Allow camera to go 0.15 degrees closer to truly vertical (Thanks 123DMWM), also read code page instead of ascii strings for 'disconnect packets' and block names in 'DefineBlock'.
2016-04-26 11:42:08 +10:00
..
AnimatedComponent.cs
Organise most things into namespaces.
2016-03-27 09:33:51 +11:00
CollisionsComponent.cs
Fix being unable to 'jump' out of water onto slabs when colliding with solid slabs. (Thanks Jjp137)
2016-03-31 23:14:54 +11:00
HacksComponent.cs
Modularise LocalPlayer.Physics into separate PhysicsComponent.
2016-03-31 21:25:25 +11:00
InputComponent.cs
Add very basic .lvl importer (need to fallback physics blocks, no support for custom blocks), also tidy up some of the interfaces.
2016-04-11 09:55:02 +10:00
InterpolatedComponent.cs
Organise most things into namespaces.
2016-03-27 09:33:51 +11:00
PhysicsComponent.cs
Fix being unable to 'jump' out of water onto slabs when colliding with solid slabs. (Thanks Jjp137)
2016-03-31 23:14:54 +11:00
ShadowComponent.cs
Allow camera to go 0.15 degrees closer to truly vertical (Thanks 123DMWM), also read code page instead of ascii strings for 'disconnect packets' and block names in 'DefineBlock'.
2016-04-26 11:42:08 +10:00
SoundComponent.cs
Fix client playing sounds from custom blocks that are liquid or walkthrough collision type, but do not intersect the player's collision box.
2016-04-24 18:16:52 +10:00