ClassiCube/ClassicalSharp/Entities/Player.Rendering.cs

48 lines
1.6 KiB
C#

using System;
using System.Drawing;
using ClassicalSharp.GraphicsAPI;
using OpenTK;
namespace ClassicalSharp {
partial class Player {
protected Texture nameTex;
protected internal int PlayerTextureId = -1, MobTextureId = -1;
public override void Despawn() {
game.Graphics.DeleteTexture( ref PlayerTextureId );
game.Graphics.DeleteTexture( ref nameTex.ID );
}
protected void InitRenderingData() {
using( Font font = new Font( "Arial", 20 ) ) {
DrawTextArgs args = new DrawTextArgs( DisplayName, font, true );
nameTex = game.Drawer2D.MakeBitmappedTextTexture( ref args, 0, 0 );
}
}
public void UpdateNameFont() {
game.Graphics.DeleteTexture( ref nameTex );
InitRenderingData();
}
protected void DrawName() {
IGraphicsApi api = game.Graphics;
api.BindTexture( nameTex.ID );
Vector3 pos = Position; pos.Y += Model.NameYOffset;
Vector3 p111, p121, p212, p222;
FastColour col = FastColour.White;
Vector2 size = new Vector2( nameTex.Width / 70f, nameTex.Height / 70f );
Utils.CalcBillboardPoints( size, pos, ref game.View, out p111, out p121, out p212, out p222 );
api.texVerts[0] = new VertexPos3fTex2fCol4b( p111, nameTex.U1, nameTex.V2, col );
api.texVerts[1] = new VertexPos3fTex2fCol4b( p121, nameTex.U1, nameTex.V1, col );
api.texVerts[2] = new VertexPos3fTex2fCol4b( p222, nameTex.U2, nameTex.V1, col );
api.texVerts[3] = new VertexPos3fTex2fCol4b( p212, nameTex.U2, nameTex.V2, col );
api.SetBatchFormat( VertexFormat.Pos3fTex2fCol4b );
api.UpdateDynamicIndexedVb( DrawMode.Triangles, api.texVb, api.texVerts, 4, 6 );
}
}
}