mirror of
				https://github.com/ClassiCube/ClassiCube.git
				synced 2025-11-03 19:16:45 -05:00 
			
		
		
		
	
		
			
				
	
	
		
			108 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			108 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
// Copyright 2014-2017 ClassicalSharp | Licensed under BSD-3
 | 
						|
using System;
 | 
						|
using ClassicalSharp.Entities;
 | 
						|
using ClassicalSharp.GraphicsAPI;
 | 
						|
using ClassicalSharp.Physics;
 | 
						|
using ClassicalSharp.Renderers;
 | 
						|
using OpenTK;
 | 
						|
 | 
						|
namespace ClassicalSharp.Model {
 | 
						|
 | 
						|
	public class SheepModel : IModel {
 | 
						|
 | 
						|
		public bool Fur = true;
 | 
						|
		int furIndex;
 | 
						|
		
 | 
						|
		public SheepModel(Game game) : base(game) {
 | 
						|
			furIndex = game.ModelCache.GetTextureIndex("sheep_fur.png");
 | 
						|
		}
 | 
						|
		
 | 
						|
		public override void CreateParts() {
 | 
						|
			vertices = new ModelVertex[boxVertices * 6 * 2];
 | 
						|
			MakeBaseModel();
 | 
						|
			MakeFurModel();
 | 
						|
		}
 | 
						|
		
 | 
						|
		void MakeBaseModel() {
 | 
						|
			Head = BuildBox(MakeBoxBounds(-3, 16, -14, 3, 22, -6)
 | 
						|
			                .TexOrigin(0, 0)
 | 
						|
			                .RotOrigin(0, 18, -8));
 | 
						|
			Torso = BuildRotatedBox(MakeRotatedBoxBounds(-4, 12, -8, 4, 18, 8)
 | 
						|
			                        .TexOrigin(28, 8));
 | 
						|
			LeftLegFront = BuildBox(MakeBoxBounds(-5, 0, -7, -1, 12, -3)
 | 
						|
			                        .TexOrigin(0, 16)
 | 
						|
			                        .RotOrigin(0, 12, -5));
 | 
						|
			RightLegFront = BuildBox(MakeBoxBounds(1, 0, -7, 5, 12, -3)
 | 
						|
			                         .TexOrigin(0, 16)
 | 
						|
			                         .RotOrigin(0, 12, -5));
 | 
						|
			LeftLegBack = BuildBox(MakeBoxBounds(-5, 0, 5, -1, 12, 9)
 | 
						|
			                       .TexOrigin(0, 16)
 | 
						|
			                       .RotOrigin(0, 12, 7));
 | 
						|
			RightLegBack = BuildBox(MakeBoxBounds(1, 0, 5, 5, 12, 9)
 | 
						|
			                        .TexOrigin(0, 16)
 | 
						|
			                        .RotOrigin(0, 12, 7));
 | 
						|
		}
 | 
						|
		
 | 
						|
		
 | 
						|
		void MakeFurModel() {
 | 
						|
			FurHead = BuildBox(MakeBoxBounds(-3, -3, -3, 3, 3, 3)
 | 
						|
			                   .TexOrigin(0, 0)
 | 
						|
			                   .SetModelBounds(-3.5f, 15.5f, -12.5f, 3.5f, 22.5f, -5.5f)
 | 
						|
			                   .RotOrigin(0, 18, -8));
 | 
						|
			FurTorso = BuildRotatedBox(MakeRotatedBoxBounds(-4, 12, -8, 4, 18, 8)
 | 
						|
			                           .TexOrigin(28, 8)
 | 
						|
			                           .SetModelBounds(-6f, 10.5f, -10f, 6f, 19.5f, 10f));
 | 
						|
			
 | 
						|
			BoxDesc legDesc = MakeBoxBounds(-2, -3, -2, 2, 3, 2)
 | 
						|
				.TexOrigin(0, 16);
 | 
						|
			FurLeftLegFront = BuildBox(legDesc.SetModelBounds(-5.5f, 5.5f, -7.5f, -0.5f, 12.5f, -2.5f)
 | 
						|
			                           .RotOrigin(0, 12, -5));
 | 
						|
			FurRightLegFront = BuildBox(legDesc.SetModelBounds(0.5f, 5.5f, -7.5f, 5.5f, 12.5f, -2.5f)
 | 
						|
			                            .RotOrigin(0, 12, -5));
 | 
						|
			FurLeftLegBack = BuildBox(legDesc.SetModelBounds(-5.5f, 5.5f, 4.5f, -0.5f, 12.5f, 9.5f)
 | 
						|
			                          .RotOrigin(0, 12, 7));
 | 
						|
			FurRightLegBack = BuildBox(legDesc.SetModelBounds(0.5f, 5.5f, 4.5f, 5.5f, 12.5f, 9.5f)
 | 
						|
			                           .RotOrigin(0, 12, 7));
 | 
						|
		}
 | 
						|
		
 | 
						|
		public override float NameYOffset { get { return Fur ? 1.48125f: 1.075f; } }
 | 
						|
		
 | 
						|
		public override float GetEyeY(Entity entity) { return 20/16f; }
 | 
						|
		
 | 
						|
		public override Vector3 CollisionSize {
 | 
						|
			get { return new Vector3(10/16f, 20/16f, 10/16f); }
 | 
						|
		}
 | 
						|
		
 | 
						|
		public override AABB PickingBounds {
 | 
						|
			get { return new AABB(-6/16f, 0, -13/16f, 6/16f, 23/16f, 10/16f); }
 | 
						|
		}
 | 
						|
		
 | 
						|
		protected override void DrawModel(Entity p) {
 | 
						|
			IGraphicsApi gfx = game.Graphics;
 | 
						|
			gfx.BindTexture(GetTexture(p.MobTextureId));
 | 
						|
			DrawRotate(-p.HeadXRadians, 0, 0, Head, true);
 | 
						|
			
 | 
						|
			DrawPart(Torso);
 | 
						|
			DrawRotate(p.anim.legXRot, 0, 0, LeftLegFront, false);
 | 
						|
			DrawRotate(-p.anim.legXRot, 0, 0, RightLegFront, false);
 | 
						|
			DrawRotate(-p.anim.legXRot, 0, 0, LeftLegBack, false);
 | 
						|
			DrawRotate(p.anim.legXRot, 0, 0, RightLegBack, false);
 | 
						|
			UpdateVB();
 | 
						|
			
 | 
						|
			if (Utils.CaselessEquals(p.ModelName, "sheep_nofur")) return;
 | 
						|
			ModelCache cache = game.ModelCache;
 | 
						|
			gfx.BindTexture(cache.Textures[furIndex].TexID);
 | 
						|
			DrawRotate(-p.HeadXRadians, 0, 0, FurHead, true);
 | 
						|
			
 | 
						|
			DrawPart(FurTorso);
 | 
						|
			DrawRotate(p.anim.legXRot, 0, 0, FurLeftLegFront, false);
 | 
						|
			DrawRotate(-p.anim.legXRot, 0, 0, FurRightLegFront, false);
 | 
						|
			DrawRotate(-p.anim.legXRot, 0, 0, FurLeftLegBack, false);
 | 
						|
			DrawRotate(p.anim.legXRot, 0, 0, FurRightLegBack, false);
 | 
						|
			UpdateVB();
 | 
						|
		}
 | 
						|
		
 | 
						|
		ModelPart Head, Torso, LeftLegFront, RightLegFront, LeftLegBack, RightLegBack;
 | 
						|
		ModelPart FurHead, FurTorso, FurLeftLegFront, FurRightLegFront, FurLeftLegBack, FurRightLegBack;
 | 
						|
	}
 | 
						|
} |