mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-10-08 05:27:33 -04:00
90 lines
3.3 KiB
C#
90 lines
3.3 KiB
C#
using System;
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using ClassicalSharp.GraphicsAPI;
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using OpenTK;
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namespace ClassicalSharp.Renderers {
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public class PickingRenderer {
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IGraphicsApi graphics;
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int vb;
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public PickingRenderer( Game window ) {
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graphics = window.Graphics;
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vb = graphics.CreateDynamicVb( VertexFormat.Pos3fCol4b, verticesCount );
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}
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FastColour col = FastColour.White;
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int index;
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const int verticesCount = 16 * 6;
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VertexPos3fCol4b[] vertices = new VertexPos3fCol4b[verticesCount];
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const float size = 0.0625f;
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const float offset = 0.01f;
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public void Render( double delta, PickedPos pickedPos ) {
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index = 0;
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Vector3 p1 = pickedPos.Min - new Vector3( offset, offset, offset );
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Vector3 p2 = pickedPos.Max + new Vector3( offset, offset, offset );
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// bottom face
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DrawYPlane( p1.Y, p1.X, p1.Z, p1.X + size, p2.Z );
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DrawYPlane( p1.Y, p2.X, p1.Z, p2.X - size, p2.Z );
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DrawYPlane( p1.Y, p1.X, p1.Z, p2.X, p1.Z + size );
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DrawYPlane( p1.Y, p1.X, p2.Z, p2.X, p2.Z - size );
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// top face
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DrawYPlane( p2.Y, p1.X, p1.Z, p1.X + size, p2.Z );
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DrawYPlane( p2.Y, p2.X, p1.Z, p2.X - size, p2.Z );
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DrawYPlane( p2.Y, p1.X, p1.Z, p2.X, p1.Z + size );
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DrawYPlane( p2.Y, p1.X, p2.Z, p2.X, p2.Z - size );
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// left face
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DrawXPlane( p1.X, p1.Z, p1.Y, p1.Z + size, p2.Y );
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DrawXPlane( p1.X, p2.Z, p1.Y, p2.Z - size, p2.Y );
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DrawXPlane( p1.X, p1.Z, p1.Y, p2.Z, p1.Y + size );
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DrawXPlane( p1.X, p1.Z, p2.Y, p2.Z, p2.Y - size );
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// right face
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DrawXPlane( p2.X, p1.Z, p1.Y, p1.Z + size, p2.Y );
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DrawXPlane( p2.X, p2.Z, p1.Y, p2.Z - size, p2.Y );
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DrawXPlane( p2.X, p1.Z, p1.Y, p2.Z, p1.Y + size );
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DrawXPlane( p2.X, p1.Z, p2.Y, p2.Z, p2.Y - size );
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// front face
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DrawZPlane( p1.Z, p1.X, p1.Y, p1.X + size, p2.Y );
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DrawZPlane( p1.Z, p2.X, p1.Y, p2.X - size, p2.Y );
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DrawZPlane( p1.Z, p1.X, p1.Y, p2.X, p1.Y + size );
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DrawZPlane( p1.Z, p1.X, p2.Y, p2.X, p2.Y - size );
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// back face
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DrawZPlane( p2.Z, p1.X, p1.Y, p1.X + size, p2.Y );
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DrawZPlane( p2.Z, p2.X, p1.Y, p2.X - size, p2.Y );
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DrawZPlane( p2.Z, p1.X, p1.Y, p2.X, p1.Y + size );
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DrawZPlane( p2.Z, p1.X, p2.Y, p2.X, p2.Y - size );
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graphics.BeginVbBatch( VertexFormat.Pos3fCol4b );
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graphics.DrawDynamicIndexedVb( DrawMode.Triangles, vb, vertices, verticesCount, verticesCount * 6 / 4 );
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}
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public void Dispose() {
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graphics.DeleteDynamicVb( vb );
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}
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void DrawXPlane( float x, float z1, float y1, float z2, float y2 ) {
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vertices[index++] = new VertexPos3fCol4b( x, y1, z1, col );
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vertices[index++] = new VertexPos3fCol4b( x, y2, z1, col );
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vertices[index++] = new VertexPos3fCol4b( x, y2, z2, col );
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vertices[index++] = new VertexPos3fCol4b( x, y1, z2, col );
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}
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void DrawZPlane( float z, float x1, float y1, float x2, float y2 ) {
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vertices[index++] = new VertexPos3fCol4b( x1, y1, z, col );
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vertices[index++] = new VertexPos3fCol4b( x1, y2, z, col );
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vertices[index++] = new VertexPos3fCol4b( x2, y2, z, col );
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vertices[index++] = new VertexPos3fCol4b( x2, y1, z, col );
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}
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void DrawYPlane( float y, float x1, float z1, float x2, float z2 ) {
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vertices[index++] = new VertexPos3fCol4b( x1, y, z1, col );
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vertices[index++] = new VertexPos3fCol4b( x1, y, z2, col );
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vertices[index++] = new VertexPos3fCol4b( x2, y, z2, col );
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vertices[index++] = new VertexPos3fCol4b( x2, y, z1, col );
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}
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}
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}
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