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66 lines
2.4 KiB
C#
66 lines
2.4 KiB
C#
// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
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using System;
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using System.Drawing;
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using OpenTK.Input;
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namespace ClassicalSharp.Gui.Widgets {
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/// <summary> Represents an individual 2D gui component. </summary>
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public abstract class Widget : GuiElement {
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public Widget(Game game) : base(game) {
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HorizontalAnchor = Anchor.LeftOrTop;
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VerticalAnchor = Anchor.LeftOrTop;
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}
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/// <summary> Whether this widget is currently being moused over. </summary>
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public bool Active;
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/// <summary> Whether this widget is prevented from being interacted with. </summary>
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public bool Disabled;
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/// <summary> Invoked when this widget is clicked on. Can be null. </summary>
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public ClickHandler OnClick;
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/// <summary> Horizontal coordinate of top left corner in pixels. </summary>
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public int X;
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/// <summary> Vertical coordinate of top left corner in pixels. </summary>
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public int Y;
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/// <summary> Horizontal length of widget's bounds in pixels. </summary>
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public int Width;
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/// <summary> Vertical length of widget's bounds in pixels. </summary>
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public int Height;
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/// <summary> Specifies the horizontal reference point for when the widget is resized. </summary>
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public Anchor HorizontalAnchor;
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/// <summary> Specifies the vertical reference point for when the widget is resized. </summary>
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public Anchor VerticalAnchor;
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/// <summary> Horizontal offset from the reference point in pixels. </summary>
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public int XOffset;
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/// <summary> Vertical offset from the reference point in pixels. </summary>
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public int YOffset;
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/// <summary> Width and height of widget in pixels. </summary>
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public Size Size { get { return new Size(Width, Height); } }
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/// <summary> Coordinate of top left corner of widget's bounds in pixels. </summary>
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public Point TopLeft { get { return new Point(X, Y); } }
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/// <summary> Coordinate of bottom right corner of widget's bounds in pixels. </summary>
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public Point BottomRight { get { return new Point(X + Width, Y + Height); } }
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/// <summary> Specifies the boundaries of the widget in pixels. </summary>
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public Rectangle Bounds { get { return new Rectangle(X, Y, Width, Height); } }
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public virtual void CalculatePosition() {
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X = CalcPos(HorizontalAnchor, XOffset, Width, game.Width);
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Y = CalcPos(VerticalAnchor, YOffset, Height, game.Height);
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}
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}
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}
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