ClassiCube/ClassicalSharp/Entities/LocationUpdate.cs
2016-11-27 14:47:09 +11:00

58 lines
2.0 KiB
C#

// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
using System;
using OpenTK;
namespace ClassicalSharp.Entities {
/// <summary> Stores data that describes either a relative position,
/// full position, or an orientation update for an entity. </summary>
public struct LocationUpdate {
public Vector3 Pos;
public float Yaw, Pitch;
/// <summary> Whether this update includes an absolute or relative position. </summary>
public bool IncludesPosition;
/// <summary> Whether the positon is specified as absolute (world coordinates),
/// or relative to the last position that was received from the server. </summary>
public bool RelativePosition;
/// <summary> Whether this update includes absolute yaw and pitch. </summary>
public bool IncludesOrientation;
public LocationUpdate(float x, float y, float z, float yaw, float pitch,
bool incPos, bool relPos, bool incOri) {
Pos = new Vector3(x, y, z);
// Make sure yaw and pitch are in [0, 360)
Yaw = yaw % 360;
if (Yaw < 0) Yaw += 360;
Pitch = pitch % 360;
if (Pitch < 0) Pitch += 360;
IncludesPosition = incPos;
RelativePosition = relPos;
IncludesOrientation = incOri;
}
public static LocationUpdate MakeOri(float yaw, float pitch) {
return new LocationUpdate(0, 0, 0, yaw, pitch, false, false, true);
}
public static LocationUpdate MakePos(float x, float y, float z, bool rel) {
return new LocationUpdate(x, y, z, 0, 0, true, rel, false);
}
public static LocationUpdate MakePos(Vector3 pos, bool rel) {
return new LocationUpdate(pos.X, pos.Y, pos.Z, 0, 0, true, rel, false);
}
public static LocationUpdate MakePosAndOri(Vector3 v, float yaw, float pitch, bool rel) {
return new LocationUpdate(v.X, v.Y, v.Z, yaw, pitch, true, rel, true);
}
public static LocationUpdate MakePosAndOri(float x, float y, float z, float yaw, float pitch, bool rel) {
return new LocationUpdate(x, y, z, yaw, pitch, true, rel, true);
}
}
}