2016-12-03 19:26:38 +11:00

58 lines
1.8 KiB
C#

// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
using System;
namespace ClassicalSharp.Events {
public class WorldEvents : EventsBase {
/// <summary> Raised when the player joins and begins loading a new world. </summary>
public event EventHandler OnNewMap;
public void RaiseOnNewMap() { Raise(OnNewMap); }
/// <summary> Raised when a portion of the world is read and decompressed, or generated. </summary>
public event EventHandler<MapLoadingEventArgs> MapLoading;
public void RaiseMapLoading(float progress) { loadingArgs.Progress = progress; Raise(MapLoading, loadingArgs); }
/// <summary> Raised when new world has finished loading and the player can now interact with it. </summary>
public event EventHandler OnNewMapLoaded;
public void RaiseOnNewMapLoaded() { Raise(OnNewMapLoaded); }
/// <summary> Raised when an environment variable of the world is changed by the user, CPE, or WoM config. </summary>
public event EventHandler<EnvVarEventArgs> EnvVariableChanged;
public void RaiseEnvVariableChanged(EnvVar envVar) { envArgs.Var = envVar; Raise(EnvVariableChanged, envArgs); }
MapLoadingEventArgs loadingArgs = new MapLoadingEventArgs();
EnvVarEventArgs envArgs = new EnvVarEventArgs();
}
public sealed class MapLoadingEventArgs : EventArgs {
/// <summary> Percentage of the map that has been fully decompressed, or generated. </summary>
public float Progress;
}
public sealed class EnvVarEventArgs : EventArgs {
/// <summary> Map environment variable that was changed. </summary>
public EnvVar Var;
}
public enum EnvVar {
SidesBlock,
EdgeBlock,
EdgeLevel,
CloudsLevel,
CloudsSpeed,
Weather,
SkyColour,
CloudsColour,
FogColour,
SunlightColour,
ShadowlightColour,
WeatherSpeed,
WeatherFade,
}
}