ClassiCube/ClassicalSharp/Map/Formats/MapCw.Exporter.cs
2016-11-27 14:50:45 +11:00

199 lines
6.5 KiB
C#

// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
using System;
using System.IO;
using System.IO.Compression;
using ClassicalSharp.Entities;
using OpenTK;
namespace ClassicalSharp.Map {
public sealed class MapCwExporter : IMapFormatExporter {
BinaryWriter writer;
NbtFile nbt;
Game game;
World map;
public void Save(Stream stream, Game game) {
using (GZipStream wrapper = new GZipStream(stream, CompressionMode.Compress)) {
writer = new BinaryWriter(wrapper);
nbt = new NbtFile(writer);
this.game = game;
map = game.World;
nbt.Write(NbtTagType.Compound); nbt.Write("ClassicWorld");
nbt.Write(NbtTagType.Int8);
nbt.Write("FormatVersion"); nbt.WriteInt8(1);
nbt.Write(NbtTagType.Int8Array);
nbt.Write("UUID"); nbt.WriteInt32(16);
nbt.WriteBytes(map.Uuid.ToByteArray());
nbt.Write(NbtTagType.Int16);
nbt.Write("X"); nbt.WriteInt16((short)map.Width);
nbt.Write(NbtTagType.Int16);
nbt.Write("Y"); nbt.WriteInt16((short)map.Height);
nbt.Write(NbtTagType.Int16);
nbt.Write("Z"); nbt.WriteInt16((short)map.Length);
WriteSpawnCompoundTag();
nbt.Write(NbtTagType.Int8Array);
nbt.Write("BlockArray"); nbt.WriteInt32(map.blocks.Length);
nbt.WriteBytes(map.blocks);
WriteMetadata();
nbt.Write(NbtTagType.End);
}
}
void WriteSpawnCompoundTag() {
nbt.Write(NbtTagType.Compound); nbt.Write("Spawn");
LocalPlayer p = game.LocalPlayer;
Vector3 spawn = p.Position; // TODO: Maybe also keep real spawn too?
nbt.Write(NbtTagType.Int16);
nbt.Write("X"); nbt.WriteInt16((short)spawn.X);
nbt.Write(NbtTagType.Int16);
nbt.Write("Y"); nbt.WriteInt16((short)spawn.Y);
nbt.Write(NbtTagType.Int16);
nbt.Write("Z"); nbt.WriteInt16((short)spawn.Z);
nbt.Write(NbtTagType.Int8);
nbt.Write("H");
nbt.WriteUInt8((byte)Utils.DegreesToPacked(p.SpawnYaw));
nbt.Write(NbtTagType.Int8);
nbt.Write("P");
nbt.WriteUInt8((byte)Utils.DegreesToPacked(p.SpawnPitch));
nbt.Write(NbtTagType.End);
}
void WriteMetadata() {
nbt.Write(NbtTagType.Compound); nbt.Write("Metadata");
nbt.Write(NbtTagType.Compound); nbt.Write("CPE");
LocalPlayer p = game.LocalPlayer;
nbt.WriteCpeExtCompound("ClickDistance", 1);
nbt.Write(NbtTagType.Int16);
nbt.Write("Distance"); nbt.WriteInt16((short)(p.ReachDistance * 32));
nbt.Write(NbtTagType.End);
nbt.WriteCpeExtCompound("EnvWeatherType", 1);
nbt.Write(NbtTagType.Int8);
nbt.Write("WeatherType"); nbt.WriteUInt8((byte)map.Env.Weather);
nbt.Write(NbtTagType.End);
nbt.WriteCpeExtCompound("EnvMapAppearance", 1);
nbt.Write(NbtTagType.Int8);
nbt.Write("SideBlock"); nbt.WriteUInt8(map.Env.SidesBlock);
nbt.Write(NbtTagType.Int8);
nbt.Write("EdgeBlock"); nbt.WriteUInt8(map.Env.EdgeBlock);
nbt.Write(NbtTagType.Int16);
nbt.Write("SideLevel"); nbt.WriteInt16((short)map.Env.EdgeHeight);
nbt.Write(NbtTagType.String);
string url = game.World.TextureUrl == null ? "" : game.World.TextureUrl;
nbt.Write("TextureURL"); nbt.Write(url);
nbt.Write(NbtTagType.End);
nbt.WriteCpeExtCompound("EnvColors", 1);
WriteColourCompound("Sky", map.Env.SkyCol);
WriteColourCompound("Cloud", map.Env.CloudsCol);
WriteColourCompound("Fog", map.Env.FogCol);
WriteColourCompound("Ambient", map.Env.Shadowlight);
WriteColourCompound("Sunlight", map.Env.Sunlight);
nbt.Write(NbtTagType.End);
nbt.WriteCpeExtCompound("BlockDefinitions", 1);
uint[] flags = game.BlockInfo.DefinedCustomBlocks;
for (int block = 1; block < 256; block++) {
if ((flags[block >> 5] & (1u << (block & 0x1F))) != 0)
WriteBlockDefinitionCompound((byte)block);
}
nbt.Write(NbtTagType.End);
nbt.Write(NbtTagType.End);
nbt.Write(NbtTagType.End);
}
void WriteColourCompound(string name, FastColour col) {
nbt.Write(NbtTagType.Compound); nbt.Write(name);
nbt.Write(NbtTagType.Int16);
nbt.Write("R"); nbt.WriteInt16(col.R);
nbt.Write(NbtTagType.Int16);
nbt.Write("G"); nbt.WriteInt16(col.G);
nbt.Write(NbtTagType.Int16);
nbt.Write("B"); nbt.WriteInt16(col.B);
nbt.Write(NbtTagType.End);
}
unsafe void WriteBlockDefinitionCompound(byte id) {
BlockInfo info = game.BlockInfo;
nbt.Write(NbtTagType.Compound); nbt.Write("Block" + id);
nbt.Write(NbtTagType.Int8);
nbt.Write("ID"); nbt.WriteUInt8(id);
nbt.Write(NbtTagType.String);
nbt.Write("Name"); nbt.Write(info.Name[id]);
nbt.Write(NbtTagType.Int8);
nbt.Write("CollideType"); nbt.WriteUInt8((byte)info.Collide[id]);
float speed = info.SpeedMultiplier[id];
nbt.Write(NbtTagType.Real32);
nbt.Write("Speed"); nbt.WriteInt32(*((int*)&speed));
nbt.Write(NbtTagType.Int8Array);
nbt.Write("Textures"); nbt.WriteInt32(6);
nbt.WriteUInt8(info.GetTextureLoc(id, Side.Top));
nbt.WriteUInt8(info.GetTextureLoc(id, Side.Bottom));
nbt.WriteUInt8(info.GetTextureLoc(id, Side.Left));
nbt.WriteUInt8(info.GetTextureLoc(id, Side.Right));
nbt.WriteUInt8(info.GetTextureLoc(id, Side.Front));
nbt.WriteUInt8(info.GetTextureLoc(id, Side.Back));
nbt.Write(NbtTagType.Int8);
nbt.Write("TransmitsLight"); nbt.WriteUInt8(info.BlocksLight[id] ? 0 : 1);
nbt.Write(NbtTagType.Int8);
nbt.Write("WalkSound"); nbt.WriteUInt8((byte)info.DigSounds[id]);
nbt.Write(NbtTagType.Int8);
nbt.Write("FullBright"); nbt.WriteUInt8(info.FullBright[id] ? 1 : 0);
nbt.Write(NbtTagType.Int8);
nbt.Write("Shape"); nbt.WriteUInt8(GetShape(info, id));
nbt.Write(NbtTagType.Int8);
nbt.Write("BlockDraw"); nbt.WriteUInt8(GetDraw(info, id));
FastColour col = info.FogColour[id];
nbt.Write(NbtTagType.Int8Array);
nbt.Write("Fog"); nbt.WriteInt32(4);
byte fog = (byte)(128 * info.FogDensity[id] - 1);
nbt.WriteUInt8(info.FogDensity[id] == 0 ? (byte)0 : fog);
nbt.WriteUInt8(col.R); nbt.WriteUInt8(col.G); nbt.WriteUInt8(col.B);
Vector3 min = info.MinBB[id], max = info.MaxBB[id];
nbt.Write(NbtTagType.Int8Array);
nbt.Write("Coords"); nbt.WriteInt32(6);
nbt.WriteUInt8((byte)(min.X * 16)); nbt.WriteUInt8((byte)(min.Y * 16));
nbt.WriteUInt8((byte)(min.Z * 16)); nbt.WriteUInt8((byte)(max.X * 16));
nbt.WriteUInt8((byte)(max.Y * 16)); nbt.WriteUInt8((byte)(max.Z * 16));
nbt.Write(NbtTagType.End);
}
int GetShape(BlockInfo info, byte id) {
return info.Draw[id] == DrawType.Sprite ? 0 : (int)(info.MaxBB[id].Y * 16);
}
int GetDraw(BlockInfo info, byte id) {
if (info.Draw[id] == DrawType.Sprite)
return DrawType.Transparent;
return info.Draw[id];
}
}
}