ClassiCube/ClassicalSharp/Commands/DefaultCommands.cs

289 lines
9.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Drawing;
using System.Threading;
using System.IO;
using System.Text;
using ClassicalSharp.Renderers;
namespace ClassicalSharp.Commands {
public sealed class CommandsCommand : Command {
public CommandsCommand() {
Name = "Commands";
Help = new [] {
"&a/client commands",
"&ePrints a list of all usable commands"
};
}
public override void Execute( CommandReader reader ) {
List<string> commandNames = new List<string>();
StringBuilder buffer = new StringBuilder( 64 );
foreach( Command cmd in Window.CommandManager.RegisteredCommands ) {
string name = cmd.Name;
if( buffer.Length + name.Length > 64 ) {
commandNames.Add( buffer.ToString() );
buffer.Length = 0;
}
buffer.Append( name + ", " );
}
if( buffer.Length > 0 ) {
commandNames.Add( buffer.ToString() );
}
foreach( string part in commandNames ) {
Window.AddChat( part );
}
}
}
public sealed class EnvCommand : Command {
public EnvCommand() {
Name = "Env";
Help = new [] {
"&a/client env [property] [value]",
"&bproperties: &eskycol, fogcol, cloudscol, cloudsspeed,",
" &esuncol, shadowcol, weather",
"&bcol properties: &evalue must be a hex colour code (either #RRGGBB or RRGGBB).",
"&bcloudsspeed: &evalue must be a decimal number. (e.g. 0.5, 1, 4.5).",
"&eIf no args are given, the current env variables will be displayed.",
};
}
public override void Execute( CommandReader reader ) {
string property = reader.Next();
if( property == null ) {
Window.AddChat( "Fog colour: " + Window.Map.FogCol.ToRGBHexString() );
Window.AddChat( "Clouds colour: " + Window.Map.CloudsCol.ToRGBHexString() );
Window.AddChat( "Sky colour: " + Window.Map.SkyCol.ToRGBHexString() );
} else if( Utils.CaselessEquals( property, "skycol" ) ) {
ReadHexColourAnd( reader, c => Window.Map.SetSkyColour( c ) );
} else if( Utils.CaselessEquals( property, "fogcol" ) ) {
ReadHexColourAnd( reader, c => Window.Map.SetFogColour( c ) );
} else if( Utils.CaselessEquals( property, "cloudscol" )
|| Utils.CaselessEquals( property, "cloudcol" ) ) {
ReadHexColourAnd( reader, c => Window.Map.SetCloudsColour( c ) );
} else if( Utils.CaselessEquals( property, "suncol" ) ) {
ReadHexColourAnd( reader, c => Window.Map.SetSunlight( c ) );
} else if( Utils.CaselessEquals( property, "shadowcol" ) ) {
ReadHexColourAnd( reader, c => Window.Map.SetShadowlight( c ) );
} else if( Utils.CaselessEquals( property, "cloudsspeed" )
|| Utils.CaselessEquals( property, "cloudspeed" ) ) {
float speed;
if( !reader.NextFloat( out speed ) ) {
Window.AddChat( "&e/client env: &cInvalid clouds speed." );
} else {
StandardEnvRenderer env = Window.EnvRenderer as StandardEnvRenderer;
if( env != null ) {
env.CloudsSpeed = speed;
}
}
} else if( Utils.CaselessEquals( property, "weather" ) ) {
int weather;
if( !reader.NextInt( out weather ) || weather < 0 || weather > 2 ) {
Window.AddChat( "&e/client env: &cInvalid weather." );
} else {
Window.Map.SetWeather( (Weather)weather );
}
}
}
void ReadHexColourAnd( CommandReader reader, Action<FastColour> action ) {
FastColour colour;
if( !reader.NextHexColour( out colour ) ) {
Window.AddChat( "&e/client env: &cInvalid hex colour." );
} else {
action( colour );
}
}
}
public sealed class HelpCommand : Command {
public HelpCommand() {
Name = "Help";
Help = new [] {
"&a/client help [command name]",
"&eDisplays the help for the given command.",
};
}
public override void Execute( CommandReader reader ) {
string cmdName = reader.Next();
if( cmdName == null ) {
Window.AddChat( "&e/client help: No command name specified. See /client commands for a list of commands." );
} else {
Command cmd = Window.CommandManager.GetMatchingCommand( cmdName );
if( cmd != null ) {
string[] help = cmd.Help;
for( int i = 0; i < help.Length; i++ ) {
Window.AddChat( help[i] );
}
}
}
}
}
public sealed class InfoCommand : Command {
public InfoCommand() {
Name = "Info";
Help = new [] {
"&a/client info [property]",
"&bproperties: &epos, target, dimensions, jumpheight",
};
}
public override void Execute( CommandReader reader ) {
string property = reader.Next();
if( property == null ) {
Window.AddChat( "&e/client info: &cYou didn't specify a property." );
} else if( Utils.CaselessEquals( property, "pos" ) ) {
Window.AddChat( "Feet: " + Window.LocalPlayer.Position );
Window.AddChat( "Eye: " + Window.LocalPlayer.EyePosition );
} else if( Utils.CaselessEquals( property, "target" ) ) {
PickedPos pos = Window.SelectedPos;
if( !pos.Valid ) {
Window.AddChat( "Currently not targeting a block" );
} else {
Window.AddChat( "Currently targeting at: " + pos.BlockPos );
}
} else if( Utils.CaselessEquals( property, "dimensions" ) ) {
Window.AddChat( "map width: " + Window.Map.Width );
Window.AddChat( "map height: " + Window.Map.Height );
Window.AddChat( "map length: " + Window.Map.Length );
} else if( Utils.CaselessEquals( property, "jumpheight" ) ) {
float jumpHeight = Window.LocalPlayer.JumpHeight;
Window.AddChat( jumpHeight.ToString( "F2" ) + " blocks" );
} else {
Window.AddChat( "&e/client info: Unrecognised property: \"&f" + property + "&e\"." );
}
}
}
public sealed class RenderTypeCommand : Command {
public RenderTypeCommand() {
Name = "RenderType";
Help = new [] {
"&a/client rendertype [normal/legacy/legacyfast]",
"&bnormal: &eDefault renderer, with all environmental effects enabled.",
"&blegacy: &eMay be slightly slower than normal, but produces the same environmental effects.",
"&blegacyfast: &eSacrifices clouds, fog and overhead sky for faster performance.",
};
}
public override void Execute( CommandReader reader ) {
string property = reader.Next();
if( property == null ) {
Window.AddChat( "&e/client rendertype: &cYou didn't specify a new render type." );
} else if( Utils.CaselessEquals( property, "legacyfast" ) ) {
SetNewRenderType( true, true, true );
Window.AddChat( "&e/client rendertype: &fRender type is now fast legacy." );
} else if( Utils.CaselessEquals( property, "legacy" ) ) {
SetNewRenderType( true, false, true );
Window.AddChat( "&e/client rendertype: &fRender type is now legacy." );
} else if( Utils.CaselessEquals( property, "normal" ) ) {
SetNewRenderType( false, false, false );
Window.AddChat( "&e/client rendertype: &fRender type is now normal." );
}
}
void SetNewRenderType( bool legacy, bool minimal, bool legacyEnv ) {
Game game = Window;
game.MapEnvRenderer.SetUseLegacyMode( legacy );
if( minimal ) {
game.EnvRenderer.Dispose();
game.EnvRenderer = new MinimalEnvRenderer( game );
game.EnvRenderer.Init();
} else {
if( !( game.EnvRenderer is StandardEnvRenderer ) ) {
game.EnvRenderer.Dispose();
game.EnvRenderer = new StandardEnvRenderer( game );
game.EnvRenderer.Init();
}
((StandardEnvRenderer)game.EnvRenderer).SetUseLegacyMode( legacyEnv );
}
}
}
public sealed class ChatFontSizeCommand : Command {
public ChatFontSizeCommand() {
Name = "ChatSize";
Help = new [] {
"&a/client chatsize [fontsize]",
"&bfontsize: &eWhole number specifying the new font size for chat.",
};
}
public override void Execute( CommandReader reader ) {
int fontSize;
if( !reader.NextInt( out fontSize ) ) {
Window.AddChat( "&e/client chatsize: &cInvalid font size." );
} else {
if( fontSize < 6 ) {
Window.AddChat( "&e/client chatsize: &cFont size too small." );
return;
} else if( fontSize > 30 ) {
Window.AddChat( "&e/client chatsize: &cFont size too big." );
return;
}
Window.ChatFontSize = fontSize;
Window.SetNewScreen( null );
Window.chatInInputBuffer = null;
Window.SetNewScreen( new NormalScreen( Window ) );
}
}
}
public sealed class MouseSensitivityCommand : Command {
public MouseSensitivityCommand() {
Name = "Sensitivity";
Help = new [] {
"&a/client sensitivity [mouse sensitivity]",
"&bmouse sensitivity: &eInteger between 1 to 100 specifiying the mouse sensitivity.",
};
}
public override void Execute( CommandReader reader ) {
int sensitivity;
if( !reader.NextInt( out sensitivity ) ) {
Window.AddChat( "&e/client sensitivity: Current sensitivity is: " + Window.MouseSensitivity );
} else if( sensitivity < 1 || sensitivity > 100 ) {
Window.AddChat( "&e/client sensitivity: &cMouse sensitivity must be between 1 to 100." );
} else {
Window.MouseSensitivity = sensitivity;
}
}
}
public sealed class ViewDistanceCommand : Command {
public ViewDistanceCommand() {
Name = "ViewDistance";
Help = new [] {
"&a/client viewdistance [range]",
"&brange: &eInteger specifying how far you can see before fog appears.",
"&eThe minimum range is 8, the maximum is 4096.",
};
}
public override void Execute( CommandReader reader ) {
int newDist;
if( !reader.NextInt( out newDist ) ) {
Window.AddChat( "View distance: " + Window.ViewDistance );
} else if( newDist < 8 ) {
Window.AddChat( "&e/client info: &cThat view distance is way too small." );
} else if( newDist > 4096 ) {
Window.AddChat( "&e/client info: &cThat view distance is way too large." );
} else {
Window.SetViewDistance( newDist );
}
}
}
}