mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-10-05 12:07:25 -04:00
81 lines
2.7 KiB
C#
81 lines
2.7 KiB
C#
using System;
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using ClassicalSharp.GraphicsAPI;
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using ClassicalSharp.Renderers;
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using OpenTK;
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namespace ClassicalSharp.Model {
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public class SkeletonModel : IModel {
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public SkeletonModel( Game window ) : base( window ) {
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vertices = new VertexPos3fTex2fCol4b[partVertices * 6];
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Head = MakeHead();
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Torso = MakeTorso();
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LeftLeg = MakeLeftLeg( 0.1875f, 0.0625f );
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RightLeg = MakeRightLeg( 0.0625f, 0.1875f );
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LeftArm = MakeLeftArm( 0.375f, 0.25f );
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RightArm = MakeRightArm( 0.25f, 0.375f );
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vb = graphics.InitVb( vertices, VertexFormat.Pos3fTex2fCol4b );
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vertices = null;
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DefaultTexId = graphics.LoadTexture( "skeleton.png" );
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}
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ModelPart MakeLeftArm( float x1, float x2 ) {
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return MakePart( 40, 16, 2, 12, 2, 2, 2, 12, -x2, -x1, 0.75f, 1.5f, -0.0625f, 0.0625f, false );
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}
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ModelPart MakeRightArm( float x1, float x2 ) {
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return MakePart( 40, 16, 2, 12, 2, 2, 2, 12, x1, x2, 0.75f, 1.5f, -0.0625f, 0.0625f, false );
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}
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ModelPart MakeHead() {
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return MakePart( 0, 0, 8, 8, 8, 8, 8, 8, -0.25f, 0.25f, 1.5f, 2f, -0.25f, 0.25f, false );
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}
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ModelPart MakeTorso() {
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return MakePart( 16, 16, 4, 12, 8, 4, 8, 12, -0.25f, 0.25f, 0.75f, 1.5f, -0.125f, 0.125f, false );
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}
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ModelPart MakeLeftLeg( float x1, float x2 ) {
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return MakePart( 0, 16, 2, 12, 2, 2, 2, 12, -x2, -x1, 0f, 0.75f, -0.0625f, 0.0625f, false );
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}
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ModelPart MakeRightLeg( float x1, float x2 ) {
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return MakePart( 0, 16, 2, 12, 2, 2, 2, 12, x1, x2, 0f, 0.75f, -0.0625f, 0.0625f, false );
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}
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public override float NameYOffset {
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get { return 2.075f; }
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}
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public override Vector3 CollisionSize {
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get { return new Vector3( 8 / 16f, 30 / 16f, 8 / 16f ); }
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}
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public override BoundingBox PickingBounds {
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get { return new BoundingBox( -4 / 16f, 0, -4 / 16f, 4 / 16f, 32 / 16f, 4 / 16f ); }
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}
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protected override void DrawPlayerModel( Player p ) {
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graphics.Texturing = true;
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graphics.AlphaTest = true;
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int texId = p.MobTextureId <= 0 ? DefaultTexId : p.MobTextureId;
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graphics.Bind2DTexture( texId );
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DrawRotate( 0, 1.5f, 0, -p.PitchRadians, 0, 0, Head );
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Torso.Render( vb );
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DrawRotate( 0, 0.75f, 0, p.leftLegXRot, 0, 0, LeftLeg );
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DrawRotate( 0, 0.75f, 0, p.rightLegXRot, 0, 0, RightLeg );
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DrawRotate( 0, 1.375f, 0, (float)Math.PI / 2, 0, p.leftArmZRot, LeftArm );
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DrawRotate( 0, 1.375f, 0, (float)Math.PI / 2, 0, p.rightArmZRot, RightArm );
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}
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public override void Dispose() {
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graphics.DeleteVb( vb );
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graphics.DeleteTexture( ref DefaultTexId );
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}
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ModelPart Head, Torso, LeftLeg, RightLeg, LeftArm, RightArm;
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}
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} |