ClassiCube/ClassicalSharp/2D/Screens/Menu/LoadLevelScreen.cs

70 lines
2.4 KiB
C#

using System;
using System.IO;
namespace ClassicalSharp {
public sealed class LoadLevelScreen : FilesScreen {
public LoadLevelScreen( Game game ) : base( game ) {
titleText = "Select a level";
string directory = Environment.CurrentDirectory;
string[] cwFiles = Directory.GetFiles( directory, "*.cw", SearchOption.AllDirectories );
string[] datFiles = Directory.GetFiles( directory, "*.dat", SearchOption.AllDirectories );
files = new string[cwFiles.Length + datFiles.Length];
Array.Copy( cwFiles, 0, files, 0, cwFiles.Length );
Array.Copy( datFiles, 0, files, cwFiles.Length, datFiles.Length );
for( int i = 0; i < files.Length; i++ ) {
string absolutePath = files[i];
files[i] = absolutePath.Substring( directory.Length + 1 );
}
Array.Sort( files );
}
public override void Init() {
base.Init();
buttons[buttons.Length - 1] =
Make( 0, 5, "Back to menu", (g, w) => g.SetNewScreen( new PauseScreen( g ) ) );
}
ButtonWidget Make( int x, int y, string text, Action<Game, Widget> onClick ) {
return ButtonWidget.Create( game, x, y, 160, 35, text,
Anchor.Centre, Anchor.BottomOrRight, titleFont, onClick );
}
protected override void TextButtonClick( Game game, Widget widget ) {
string path = ((ButtonWidget)widget).Text;
if( File.Exists( path ) )
LoadMap( path );
}
void LoadMap( string path ) {
IMapFileFormat mapFile = null;
if( path.EndsWith( ".dat" ) ) {
mapFile = new MapDat();
} else if( path.EndsWith( ".fcm" ) ) {
mapFile = new MapFcm3();
} else if( path.EndsWith( ".cw" ) ) {
mapFile = new MapCw();
}
try {
using( FileStream fs = new FileStream( path, FileMode.Open, FileAccess.Read, FileShare.Read ) ) {
int width, height, length;
game.Map.Reset();
byte[] blocks = mapFile.Load( fs, game, out width, out height, out length );
game.Map.SetData( blocks, width, height, length );
game.Events.RaiseOnNewMapLoaded();
LocalPlayer p = game.LocalPlayer;
LocationUpdate update = LocationUpdate.MakePos( p.SpawnPoint, false );
p.SetLocation( update, false );
}
} catch( Exception ex ) {
ErrorHandler.LogError( "loading map", ex );
game.Chat.Add( "&e/client loadmap: Failed to load map \"" + path + "\"" );
}
}
}
}